Hint: Easy experience
points:
After you get Lucia and before
you fight the Guardian, stay in the tower and fight monsters to gain experience
points and levels. You will need them to fight the Guardian.
To gain levels late in the
game, you can fight the Chiro enemies in the White Dragon cave. You need to be
at level 50 so that Hiro can use Triple Sword. Keep in mind that the Chiros
will usually run away after one round. When you go into the battle, use everyone's
strongest attacks. A victory will net 33,333 experience points and 11,111
silver. This is especially helpful immediately before Zophar.
Use the following to get easy
experience after Zophar/ Go to the area near Neo-vane's crash spot to find a
place called Lionhead. There are some very tough enemies there. Find the one
called Dark Sphere or something that looks like those black spheres that use
electricity in some of the other dungeons. This thing is hard to defeat without
having Leo's Soul Blade because all normal and most magic and technique attacks
only hit for 1. To battle it, have Hiro defend. Have Ronfar use Angry Dice and
revive and heal people. Have Lemina use Catastrophe if she has it -- if not,
defend. Have Jean defend. Leo should use Soul Blade, which will do 200 to 300
damage on the enemy. After about three or four turns it should die, resulting
in 22,222 experience points. An alternate method is to have Hiro use Concussion
Sword and everyone else defend.
In Neo-Vane, at the Cave Of Trial , you can get free experience points from the Scorpion
enemies. You should have the normal battle positions as the game has it set,
and give Lemina the Ice Staff so she can hit the enemies with an ice attack.
When you fight the Scorpions, have Jean and Hiro attack the top Scorpion. This
will push him back. Ronfar will not be able to attack because of his range.
Then, have Lemina attack the top Scorpion. If done correctly all three
Scorpions will be defeated for 560 experience points.
You can do this before or after
Zophar. Go to White Dragon Cave and find Chiros. They are the enemies that have a very
high defense and runs away after one turn. Have Hiro use Triple Sword, Lemina
use Catasrophe, Jean use Blue Dragon Fist, and Leo use Soul Blade. Equip Ronfar
with Earth Crest/Thunder Crest or Water Crest/Thunder Crest or Water Crest/Fire
Crest or Fire Crest/Wind Crest combinations so that he can use Pulse Explosion.
Use it on Chiro and it should die. Without Pulse Explosion, Chiro will not die.
Hint: Make Ruby kill a
leader:
When you fight the Guardian,
get Hiro and Gwyn to trap the Guardain in the corner and keep Lucia alive Let
Hiro and Gwyn die, which makes it a stalemate. Ruby will jump in and kill the
Guardian. This is a event that foreshadows the Ruby Red Dragon transformation.
Hint: Dashing item combo:
Equip a character with the
Yellow Pajamas, Gorgon Doll, and Rubber Boots. Now your dungeon dashes will
last four times the usual duration, with the catch being the PJ-wearing
character will be asleep when you inevitably get into a fight.
Hint: Crest combos:
Place the Chiro Crest and the
Shiro Crest together to get a decent amount of speed and 200 range. Place the
Thunder Crest and the Wind Crest together to get Thunder Wind magic. Place the
Power Crest with any Crest of magic (Mute, Poison, Thunder) and your physical
attack will sometimes inflict damage/status of that crest's type. Note: You
must have both crests on the same person.
The following combos have the
corresponding effect.
Power/any crest: stronger magic
Earth/Thunder: wearer can use
Pulse Explosion.
Earth/Wind: See above
Warrior/Seal: Attack power
doubled, but wearer cannot use magic or skills.
Wind/Thunder: Wearer can use
Lightning Rain, Plasma Shock, Wind Cutter, Squall, and Thunder Tornado
Shiro/Chiro: Speed +10, Range
200!
Chiro/Chiro: First attack,
Speed +10
Snake/Revenge: Attack more
each round
Mind/Warrior: Attack last,
Attack +45
Healing/Magic Eye: Attack with
absorbing enemy's MP.
Water/Thunder: Wearer can use
Pulse Explosion.
Water/Fire: See above
Fire/Wind: See above
Fire/Thunder: Wearer can use
Lightning Rain, Plasma Shock, Flame, Flame Bomb, and Shining Flame
Fire/Earth: Wearer can use
Rock Viper, Rock Crush, Flame Bomb, and Burning Quake
Water/Earth: Wearer can use
Rock Viper, Rock Crush, Ice Pick, Ice Lance, and Icicle Break
Water/Wind: Wearer can use Ice
Pick, Ice Lance, Wind Cutter, Squall, and Mighty Mistral
Gale/Hunter: Projectile attack
Archer/Ogre: Range+
Hint: Goddess Crest:
Put the Goddess Crest on a
warrior and your attack will increase dramatically.
Put the Goddess Crest with the
Gale Crest (found in the dragon's nest north of the Holy City in the Epilogue). It will increase your number of
attacks.
You must have the Goddess
Crest and the Magic Eye Crest. You no longer need to use a lot of your magic.
For example, Freeze Smash (Lemina's Magic) normally uses 20 MP. However, if you
have the Goddess Crest and the Magic Eye Crest this will be reduced to 10 MP.
Hint: Raise range:
Combine Shiro and Chiro Crest
will raise the player's range to 200.
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