Trophies
To unlock the following Trophies,
complete the following tasks:
Unlockable: --- How to Unlock:
Belle of the Ball (Bronze
Trophy) --- Gain the full approval of the Orlesian court.
Beloved and Precious (Bronze
Trophy) --- Commit to a romantic relationship.
Botanist (Bronze Trophy) ---
Harvest 50 herbs from Skyhold's garden in a single playthrough.
Cavalier (Bronze Trophy) ---
Secure a mount.
Commander (Bronze Trophy) ---
Complete a timed mission on the war table.
Customized (Bronze Trophy) ---
Enchant or upgrade a piece of equipment in single-player mode.
Decorator (Bronze Trophy) ---
Purchase any new decoration element for Skyhold.
Demonslayer (Bronze Trophy)
--- Defeat 1,000 demons in single-player mode.
Doom upon All the World (Gold
Trophy) --- End the threat once and for all.
Dragon Age: Inquisition
Platinum Trophy (Platinum Trophy) --- Collect all the Dragon Age: Inquisition
trophies.
Dragons' Bane (Silver Trophy)
--- Slay 10 high dragons in single-player mode.
Focused (Bronze Trophy) ---
Spend 10 points in a single ability tree with any one single-player character.
Hard Hitter (Bronze Trophy)
--- Land a single blow in excess of 1,000 damage in single-player mode.
Herald (Silver Trophy) ---
Finish the single-player campaign on at least Hard without lowering the
difficulty.
Here Lies the Abyss (Bronze
Trophy) --- Face your fears in the Fade.
High Commander (Bronze Trophy)
--- Complete 50 missions or operations in a single playthrough.
In Your Heart Shall Burn
(Bronze Trophy) --- Survive an attack on the Inquisition.
Inquisitor (Gold Trophy) ---
Finish the single-player campaign on Nightmare without lowering the difficulty.
Invincible (Bronze Trophy) ---
Defeat 2,500 enemies in single-player mode.
Keymaster (Bronze Trophy) ---
Enter the heart of the Solasan temple.
Liberator (Bronze Trophy) ---
Liberate three keeps in a single playthrough.
Loremaster (Bronze Trophy) ---
Collect 250 codex entries in a single playthrough.
Marked for Greatness (Silver
Trophy) --- Seal 75 rifts in a single playthrough.
Master Alchemist (Bronze
Trophy) --- Upgrade your alchemic potions, grenades, or tonics 30 times in a
single playthrough.
Master Builder (Bronze Trophy)
--- Craft an item from Tier 4 materials in all non-masterwork slots in
single-player mode.
On Burning Wings (Bronze
Trophy) --- Recruit a powerful ally to even the score.
Opposition in All Things
(Bronze Trophy) --- Close the Breach.
Pathfinder (Bronze Trophy) ---
Discover a campsite and establish at least one Inquisition camp in 10
wilderness areas.
Peerless (Silver Trophy) ---
Level up the Inquisition to rank 10.
People Person (Bronze Trophy)
--- Become friends with at least three of your inner circle in one playthrough.
Persuasive (Bronze Trophy) ---
Acquire 10 Inquisition agents in a single playthrough.
Quartermaster (Bronze Trophy)
--- Complete 20 requisition requests in a single playthrough.
Regal (Bronze Trophy) ---
Completely upgrade one throne.
Saddled Up (Bronze Trophy) ---
Purchase or secure five different mounts of any kind.
Sharp-Eyed (Bronze Trophy) ---
Find and recover a shard identified by an ocularum.
Skilled (Bronze Trophy) ---
Upgrade any ability once in single-player mode.
Speak Only the Word (Bronze
Trophy) --- Gain access to a major city for the Inquisition.
Specialized (Bronze Trophy)
--- Choose a specialization class.
Stargazer (Bronze Trophy) ---
Unlock 15 astrariums in a single playthrough.
Synergized (Bronze Trophy) ---
Trigger a cross-class combo with a character you control in single-player mode.
The Brightest of Their Age
(Silver Trophy) --- Recruit all possible companions in a single playthrough.
The Wrath of Heaven (Bronze
Trophy) --- Finish the prologue.
They Who Stand (Bronze Trophy)
--- Recruit a new companion.
Trailblazer (Bronze Trophy)
--- Discover a campsite and establish an Inquisition camp in any wilderness area.
Veteran (Silver Trophy) ---
Reach level 20 in single-player mode.
Well-Funded (Bronze Trophy)
--- Earn 50,000 or more gold across all single-player playthroughs.
Well-Prepared (Bronze Trophy)
--- Craft a weapon or piece of armor in single-player mode.
Well-Read (Bronze Trophy) ---
Discover a veilfire rune.
What Pride Had Wrought (Bronze
Trophy) --- Reach an ancient ruin before your enemies.
Wicked Eyes and Wicked Hearts
(Bronze Trophy) --- Make an impression on the Orlesian court.
Wyrmslayer (Bronze Trophy) ---
Kill a high dragon in single-player mode.
DLC Trophies - Jaws of
Hakkon
To unlock the following Jaws
of Hakkon DLC Trophies, complete the following tasks:
Unlockable: --- How to Unlock:
Firestarter (Bronze Trophy)
--- Destroy all Winter Shards and light all the fires in the Old Temple .
Historian (Silver Trophy) ---
Uncover the secrets of a legendary figure.
Legend-Marked (Silver Trophy)
--- Impress Avvar of Stone-Bear Hold and gain their friendship.
Winter's End (Gold Trophy) ---
Dispel a myth of ancient days.
DLC Trophies - The Descent
To unlock the following The
Descent DLC Trophies, complete the following tasks:
Unlockable: --- How to Unlock:
Deep Roads Commander (Bronze
Trophy) --- Complete a mission at the expedition table in the Legion of the
Dead camp.
Fact Finder (Silver Trophy)
--- Help Shaper Valta discover secret dwarven history.
Giant Slayer (Silver Trophy)
--- Defeat an ogre alpha.
Shaper of Stone (Gold Trophy)
--- End the earthquakes threatening the surface.
DLC Trophies - Trespasser
To unlock the following
Trespasser DLC Trophies, complete the following tasks:
Unlockable: --- How to Unlock:
Coroner (Bronze Trophy) ---
Find all of the wearable items that make up the Taken Shape.
Forever Marked (Silver Trophy)
--- Progress the story to unlock.
Lateral Thinker (Bronze
Trophy) --- Unlock all caches watched over by ancient statues.
Trial of Temperance (Bronze
Trophy) --- Rest Easy trial always on in Emprise du Lion: claim Suledin Keep.
Trial of the Emperor (Bronze
Trophy) --- Defeat 20 foes promoted by Walk Softly.
Trial of the Empress (Bronze
Trophy) --- Even Ground on: slay a level 16 or higher Fereldan Frostback.
Trial of the Fool (Bronze
Trophy) --- Take It Slow on: reach Skyhold at level 5 or less.
Trial of the Hermit (Bronze
Trophy) --- Slay 10 great bears promoted by Grizzly End.
Trial of the Lovers (Bronze
Trophy) --- Fair-Weather Friends always on: enter Halamshiral with all
followers.
Trial of the Magician (Bronze
Trophy) --- Travel Light on for "In Hushed Whispers": finish the quest.
Trial of the Tower (Bronze
Trophy) --- Rub Some Dirt on It on: slay the Hivernal high dragon.
Giant War Nug mount
Go to Val Royeaux. Search for
a vendor named "Deraboam" located in a small store with a blue door.
Interact with the chest there to find "The Mystery Box". Spend 10,000
coins to purchase it and get the "The Big One?" mission to appear on
the global war board. Send one of your advisors on the "The Big One?"
mission and they will return with a giant Nug mount as the reward.
Free mount
Use the following steps to get
a free horse. Once at the Hinterlands, and travel to the far west corner to
start the "Master of Horses" side-quest. It begins west of the
Redcliffe Farms Camp, at the large set of stables visible from a distance. Go up
the hill to the large homestead where Master Dennet resides. Talk to him then
agree to his terms. You will receive a Ferelden Forder. Take the horse with its
saddles in the stables located to the right of the path used to exit the house.
Skyhold customizations
Complete the shown job to
obtian the matching customization.
Banner Topper
- Chantry Topper: Unlock the Chantry Garden .
- Circle of Magi Topper:
Unlock the Mage Tower .
- Dalish Topper: Exalted
Plains.
- Dwarven Topper: Storm Coast .
- Ferelden Topper: Crestwood.
- Free Marches Topper: Storm Coast .
- Inquisition Topper: Capture
all the keeps.
- Orlesian Topper: Villa
Maurel.
- Templar Topper: Unlock Templar Tower .
- Tevinter Imperium Topper:
Hissing Wastes.
- Grey Warden Topper: The
Forbidden Oasis.
Bed
- Orlais: Purchased for 713
gold from Val Royeaux.
- Free Marches II: Purchased for 713 gold from Val Royeaux.
- Orlais II: Purchased for 713
gold from Val Royeaux.
- Orlais III: Purchased for
713 gold from Val Royeaux.
- Dwarven: Purchased for 713
gold from Val Royeaux.
Drapery
- Ferelden: Purchased for 356
gold from Val Royeaux.
- Orlais: Purchased for 356
gold from Val Royeaux.
- Andrastian Chantry:
Purchased for 356 gold from Val Royeaux.
- Dalish: Purchased for 356
gold from Val Royeaux.
- Dalish II: Purchased for 356
gold from Val Royeaux.
- Dwarven: Purchased for 356
gold from Val Royeaux.
- Free Marches : Purchased for 356 gold from Val Royeaux.
- Inquisition: Purchased for
356 gold from Val Royeaux.
- Templar: Purchased for 356
gold from Val Royeaux.
- Tevinter Imperium: Purchased
for 356 gold from Val Royeaux.
- Grey Warden: Purchased for
356 gold from Val Royeaux.
- Circle of Magi: Purchased
for 356 gold from Val Royeaux.
- Chasind: Purchased for 356
gold from Val Royeaux.
- Qunari: Purchased for 356
gold from Val Royeaux.
Window
- Andrastian Chantry:
Purchased for 1,568 gold from Val Royeaux.
- Dalish: Purchased for 1,568
gold from Val Royeaux.
- Dwarven: Purchased for 1,568
gold from Val Royeaux.
- Ferelden: Purchased for
1,568 gold from Val Royeaux.
- Orlais: Purchased for 1,568
gold from Val Royeaux.
- Qunari: Purchased for 1,568
gold from Val Royeaux.
- Boon of the Serault
Glasswork: Complete the Serault Operations with Cullen.
Grenade crafting, Tonic
and Potion
There are 3 kinds of potions.
Potions which recuperate HP and Magic, Tonics which enhance resistance and
battle, and Grenades that deal area of impact damage. Each potion can be
updated for enhanced result and period.
Potions
- Healing Potions: Instantly
restores 385 HP.
- Increased Healing I:
Increases healing done by 50.
- Increased Healing II:
Increases healing done by 67.
- Regeneration Potion:
Restores 26 HP after every two seconds for a minute.
- Increase Duration I:
Increases total duration by 8 seconds.
- Increase Duration II: Increases
total duration by 10 seconds.
- Increase Healing I:
Increases HP restored by 3 units per second.
- Increase Healing II:
Increases HP restored by 4 units per second.
- Lifeward: When less than 25%
HP, healing amount is doubled.
- Proximity Heal: Heal all
nearby allies.
- Lyrium Potion: Increases
Magic by 30 for 20 seconds.
- Increase Maximum Mana:
Increases Mana by 25%.
- Increase Maximum Mana Bonus:
Increases Mana bonus by 25%.
- Increase Duration: Increases
total duration by 20 seconds.
- Increase Magic Bonus:
Increases Magic bonus by 30%.
Tonics
- Fire Resistance Tonic: Gain
40% fire resistance for two minutes.
- Increase Duration I:
Increases total duration by 30 seconds.
- Increase Duration II:
Further increases total duration by 30 seconds.
- Increase Potency I:
Increases total resistance by 10%.
- Increase Potency II: Further
increases total resistance by 10%.
- Proximity Resistance: Grants
fire resistance to allies within a 2 meter radius.
- Cold Resistance Tonic: Gain
40% cold resistance for two minutes.
- Increase Duration I:
Increases total duration by 30 seconds.
- Increase Duration II:
Further increases total duration by 30 seconds.
- Increase Potency I:
Increases total resistance by 10%.
- Increase Potency II: Further
increases total resistance by 10%.
- Proximity Resistance: Grants
cold-damage resistance to allies within a 2 meter radius.
- Electrical Resistance Tonic:
Gain 40% electrical-damage resistance for two minutes.
- Increase Duration I:
Increases total duration by 30 seconds.
- Increase Duration II:
Further increases total duration by 30 seconds.
- Increase Potency I:
Increases total resistance by 10%.
- Increase Potency II: Further
increases total resistance by 10%.
- Proximity Resistance: Grants
electrical-damage resistance to allies within a 2 meter radius.
- Spirit Resistance Tonic:
Gain 40% spirit-damage resistance for two minutes.
- Increase Duration I:
Increases the total duration by 30 seconds.
- Increase Duration II:
Further increases total duration by 30 seconds.
- Increase Potency I:
Increases total resistance by 10%.
- Increase Potency II: Further
increases total resistance by 10%.
- Proximity Resistance: Grants
spirit-damage resistance to all allies within a 2 meter radius.
- Mighty Offense Tonic: Grants
+13 damage bonus for 20 seconds.
- Increase Damage I: Increases
damage by 26.
- Increase Damage II:
Increases damage by 19.
- Damage Bonus vs. Guard:
Provides 50% damage bonus against enemies with an active guard.
- Damage Bonus vs. Barrier:
Provides 50% damage bonus against enemies with an active barrier.
- Critical Damage Bonus:
Provides 100% damage bonus on all critical hits.
- Rock Armor Tonic: Provides
+12 bonus armor for 30 seconds.
- Improved Duration I:
Increases total duration by 30 seconds.
- Improved Duration II: Further
increases total duration by 30 seconds.
- Improved Potency I: Provides
+11 additional armor bonus.
- Improved Potency II:
Provides +12 additional armor bonus.
- Stun Enemies: Getting hit
with a melee attack has 50% chance to stun attacker.
- Tears of the Dead: Three
hits will poison an enemy, dealing 44 damage for 15 seconds. Your weapon will
remain poisoned for 10 seconds.
- Increase Duration I:
Increases the total time of poison effect to 20 seconds.
- Increase Duration II:
Increases the total time of poison effect to 25 seconds.
- Increase Damage I: Increases
damage per second by 37.
- Increase Damage II:
Increases damage per second by 67.
- Enhanced Potency: Upgrade
weapon poison to 15 seconds and grants two additional hits.
Grenades
- Pitch Grenade: Surrounds an
enemy with a pitch which remains for one minute and slows down enemies that
enter it.
- Increase Duration I:
Increases total duration by 30 seconds.
- Increase Duration II:
Further increases total duration by 30 seconds.
- Debilitate I: Enemies caught
in the pitch deal 25% less damage and take 25% increased damage.
- Debilitate II: Enemies
caught in the pitch further deal 25% less damage and take 25% increased damage.
- Immobilize: Immobilizes
targets for 10 seconds.
- Confusion Grenade: Enemies
caught in the explosion begin attacking other enemies for 20 seconds.
- Increase Duration I:
Increases total duration by 10 seconds.
- Increase Duration II:
Further increases total duration by 10 seconds.
- Rage I: enemies will deal
25% additional damage to other enemies.
- Rage II: enemies will deal
50% additional damage to other enemies.
- Mind Wreck: After the
effects of the grenade expire, all enemies take 635 spirit damage.
- Antivan Fire: Set an area on
fire for 30 seconds which deals 23 burning damage to anyone standing in it.
- Increase Damage I: Increases
the damage dealt by 21%.
- Increase Damage II:
Increases the damage dealt by 38%.
- Increase Duration I:
Increases the duration of fire by additional 30 seconds.
- Increase Duration II: Increases
the duration of fire by additional 60 seconds.
- Shockwave: Stuns the enemies
for five seconds.
- Healing Mist: Creates a
healing mist near the point of impact that heals allies for 289 HP.
- Increase Healing I:
Increases the healing amount by +38.
- Increase Healing II:
Increases the healing amount by +50.
- Healing Mist: Healing mist
can revive and heal fallen allies.
- Jar of Bees: Summon a horde
of bees at target, which attack enemies for 163 damage per second for 15
seconds. Each enemy attacked by bees has a 10% chance of panicking.
- Increase Panic Chance I:
Increases panic chance by 10%.
- Increase Panic Chance II:
Further increases panic chance by 10%.
- Increase Duration I:
Increases total duration of effect by 5 seconds.
- Increase Duration II:
Further increases total duration of effect by 5 seconds.
- And Some Wasps: First enemy
to approach the swarm experiences the full effect of the grenade.
In-Game armor crafting and
Weapons
You can Craft weapons, armor,
and potions. To craft a specific item needs a dish and crafting products.
Dishes are gotten by purchasing schematics from stores, glyphs brightened by
Veilfire, and scrolls found in treasure chests.
After forming the Inquisition,
you can your smith to craft armor and weapons. The smith can also craft weapon
and armor upgrades which can be positioned into certain slots. To include
essential results to your armor or upgrades, you need to discover a dwarf
called Dagna.
The schematics needed to make
equipment are divided into 3 tiers. A greater tier schematic will certainly
constantly lead to much better equipment. They will certainly also need you to
invest more product per slot to craft them.
- Tier 1 schematics have 2
slots.
- Tier 2 schematics have 3
slots.
- Tier 3 schematics have 4
slots.
- Defense: Provides resistance
against elemental attacks and damage-type resistances. You can also cause
enemies to gain certain status condition, for example, Bleeding, when they
melee attack.
- Offense: Provides bonuses
for being offensive. For example, increase damage against barriers/guard, cause
bleeding effects, heal after a killing blow, etc.
- Primary: Determines the base
armor or attack value of the armor or weapon. It also determines the elemental
damage of staves.
- Utility: Determines attribute
upgrades to status such as Willpower, Cunning, Dexterity, Magic, Strength, and
Constitution. The attribute boost is directly linked to crafting material.
- Masterwork: High tier weapon
or armor have an additional Masterwork slot, which requires masterwork crafting
material. This slot provides bonuses such as chance-on-hit damage and unique
buffs after absorbing damage. These may also add up to a 40% chance of critical
crafting (increases all stats of a particular weapon or armor by 10 per cent).
- Upgrade: Armor has up to two
upgrade slots and weapons have up to three of them. Like I have mentioned under
'Utility Slot' section, materials can vastly improve the quality of
armor/weapon upgrade.
- Rune: Does not depend upon
the quality of the crafting material. All you need for Rune Crafting is a Rune
schematic.
Locations of all High
Dragons
Search the shown locations to
come across the matching High Dragon:
- Ferelden Frostback: Lady
Shayna's Valley, The Hinterlands. Resistant to fire and vulnerable to cold.
- Gamoran Stormrider: Crow Fens ,
The Exalted Plains. Resistant to electricity and vulnerable to spirit.
- Greater Mistral: Emerald
Graves (northern-most area). Resistant to cold and vulnerable to fire.
- Northern Hunter: Crestwood.
Resistant to electricity and vulnerable to spirit.
- Sandy Howler: Hissing
Wastes. Resistant to fire and vulnerable to cold.
- The Abyssal High Dragon:
Western Approach. Resistant to fire and vulnerable to cold.
- The Highland Ravager: Emprise du Lion. Resistant to fire and vulnerable to cold.
- The Hivernal: Emprise du
Lion. Resistant to cold and vulnerable to fire.
- The Kaltenzahn: Emprise du
Lion. Resistant to cold and vulnerable to fire.
- Vinsomer: Dragon Island , Storm Coast . Resistant to electricity and vulnerable to spirit.
In-Game Treasure maps
Search the explained places to
discover a treasure map, then follow it to obtain the matching loot.
- Farmland Cave : You can find a map of a Farmland Cave in Hafter's Woods. To find this treasure, travel
towards Redcliffe Farms. From Redcliff Farms, move west to reach Dead Ram
Grove. There will be enemies here. Explore the area for a cave on top of the
hill. There is another small cave at the south side of the cavern on top of the
hill. Enter that small cave to find the treasure.
- Halin Sulahn: This map is
found in Ghilan'nain's Grove, at the hunter's camp. You may need to fight or
sneak past a dragon to get the map. After obtaining the map, travel towards the
Dalish Camp at the southwest edge of the Exalted Plains. Move towards the
waterfall south of the Dalish Camp. Move to the right side of the waterfall
then climb the mountain next to it. The treasure is at the top of the mountain,
next to the waterfall.
- Watcher's Pass: Speak to Fairbanks in Emerald Graves, then explore the camp to find the
map in one of the nearby shacks. Afterwards, travel towards the west side and
reach the westernmost rift near the "Rush of Sighs". Climb the large
mountain next to the Fade Rift and follow the path on the left side of the
large lone tree. Collect the treasure and close the Fade Rift if desired before
leaving the area.
- Waterfall: This map is found
at the upper lake camp in the Hinterlands area. Afterwards, travel towards Lake Luthias and take the "West Road ". Continue along the path to encounter the broken
bridge shown on the map. From here, follow the eastern path to get to the
waterfall displayed on the map. Note: You will have to batle Templars in this
area. After dealing with them, follow the path at the rear of the Templar Encampment
to get under the waterfall. Search for an out of place dirt patch in this area
to find the treasure.
Party members
Complete the suggested job to
obtain the matching individual into your celebration.
- Blackwall: Found in the
Hinterlands after Leliana gives you "The Lone Warden" quest.
- Cole: Appears later in Haven
and is obtained as part of the storyline.
- Dorian: Found in Redcliffe
after Fiona requests for the Herald to meet with a faction of Mages.
- Iron Bull: Wait at the gate
doors outside the Chantry in Haven until a messenger appears to invite the
Inquisitor to the Storm Coast .
- Sera: Enter Val Royeaux, the
capitol of Orlais and notice the red glowing arrow near your Inquisitor. Find
all the arrow messages around that city.
- Vivienne: At the opening
courtyard of Val Royeaux, search for a messenger near the fountain on your way
out of the city. You will receive an invitation to meet with Vivienne at her
chateau.
Romance restrictions
The following characters will
just establish loves with the shown requirements.
- Blackwall: Interested in
female characters.
- Cassandra: Interested in
male characters.
- Cullen: Interested in female
elves and female humans.
- Dorian: Interested in male
characters.
- Iron Bull: Interested in
both male and female characters
- Josephine: Interested in
both male and female characters
- Sera: Interested in female
characters.
- Solas: Interested in female
elves only.
Perks
You will certainly also get an
Advantage Perk point when you advance a rank. There are 4 Advantage Perk
classifications, Forces, Keys, Links, and Inquisition. They represent Cullen,
Leliana, Josephine, and yourself. You can anticipate to just acquire about 10
to 12 Advantage Perk Points in a basic game since Benefit points are limited.
Each Perk expenses 1 point, other than for Agent Perks. Agent-based benefits do
not cost Advantage Perk Points, however will certainly count towards the
complete points needed to unlock sophisticated Perks. For this factor, attempt
to hire as lots of agents as possible.
Force Perks (Cullen)
- Advanced Focus: Increase
maximum Focus from 100 to 200. Second-tier focus effect for abilities can now
be triggered.
- Antivan-Stitched Saddle:
Tack of fine Antivan leather, custom-fitted to both horse and rider which
significantly increases resistance to being unseated.
- Clemence, the Tranquil
(Agent): Reduces the time it takes for Cullen to complete operations by 5%.
- Loranil (Agent): Reduces the
time it takes Cullen to complete operations by 5%.
- Lord Berand (Agent): Reduces
the time it takes for Cullen to complete operations by 5%.
- Mage Schematics: Many mages
from all over Thedas have joined the Inquisition, hoping for some degree of
order and protection. Reverse engineering their robes and staves will provide
new, rare schematics.
- Massache's Method: 5%
increase in experience points from killing enemies.
- Master Focus: Increase
maximum Focus for all party members from 200 to 300. Third-tier focus effect
for abilities can now be triggered.
- Michel de Chevin (Agent):
Reduces the time it takes Cullen to complete operations by 5%.
- More Healing Potions:
Increase the maximum number of potions the party can carry by four.
- Rider's Posture: Training in
proper weight distribution during hard riding significantly increases resistance
to being unseated.
- Rogue Schematics: Many of
Leliana's new agents bring gear from their previous employers. Gathering their
collective gains will provide new, rare schematics.
- Ser Barris (Agent): Reduces
the time it takes Cullen to complete operations by 5%.
- The Blades of Hessarian
(Agent): Reduces the time it takes for Cullen to complete operations by 5%.
- True Grit: All party members
gain a 10% increase to all defenses.
- Underworld Knowledge: Opens
new dialogue options related to criminal activities and grants +50% experience
for each codex entry unlocked.
- Vale's Irregulars (Agent):
Reduces the time it takes Cullen to complete operations by 5%.
- Warrior Schematics:
Sellswords, templars, chevaliers: The Inquisition's forces come from wide-ranging
backgrounds. Scour the troops' arms and armors for new, rare schematics.
Secrets Perks (Leliana)
- A Magister in Disgrace
(Agent): Reduces the time it takes for Leliana to complete operations by 5%.
- Arcane Knowledge: Grants
+50% XP for each codex entry unlocked.
- Deft Hands, Fine Tools:
Allows all rogues in the party to open masterwork locks.
- Eagle-Eyed: Grants a
significant increase to the discovery range of the searching action.
- Enhanced Studies: Grants an
additional +50% experience for each foe studied, including those already
completed (applied retroactively).
- Forward Scouts: Reveals
additional landmarks and points of interest on the maps of every area.
- Frederic of Serault (Agent):
Reduces the time it takes for Leliana to complete operations by 5%.
- Master Herbalists: Combat
training, top-line equipment, and experience in both allow Inquisition
herbalists to find the rarest of specimens. A large collection of rare herbs
will be delivered for personal use.
- Optimal Cutting: Grants a
10% chance to receive herbs with each harvest.
- Servis (Agent): Reduces the
time it takes for Leliana to complete operations by 5%.
- Smuggler Tanner (Agent):
Reduces the time it takes for Leliana to complete operations by 5%.
- Speaker Anais (Agent):
Reduces the time it takes for Leliana to complete operations by 5%.
- The Eager Recruit (Agent):
Reduces the time it takes for Leliana to complete operations by 5%.
- Trainee Herbalists: Gain a
collection of tier 1 herbs.
- Veteran Herbalists: Survival
and harsh environment training will push Inquisition herbalists to gather more
exotic and rare plants. As part of the training push, a large collection of
uncommon herbs will be delivered for personal use.
- Witty Ritts (Agent): Reduces
the time it takes for Leliana to complete operations by 5%.
Connections Perks
(Josephine)
- A Favor for a Favor: From an
expanding network of contacts among artisans, suppliers, and noble patrons,
merchants will offer the Inquisition a 10% discount on their goods.
- Barter by Belle (Agent):
Reduces the time it takes for Josephine to complete operations by 5%.
- Elite Clientele: Shops offer
to buy and sell for 15% better prices.
- Enchanter Ellendra (Agent):
Reduces the time it takes for Josephine to complete operations by 5%.
- Exacting Buyers: A little
shrewd negotiation will allow Inquisition procurers to buy a shipment of
high-quality materials for their craftspeople.
- Fairbanks (Agent): Reduces
the time it takes for Josephine to complete operations by 5%.
- Friends in High Places:
Merchants will send messengers when they have sales at their stores, in hopes
the Inquisitor will put in an appearance.
- Lord Berand (Agent): Reduces
the time it takes for Josephine to complete operations by 5%.
- Nobility Knowledge: Grants
+50% experience for each codex entry unlocked.
- Only the Finest: A word to
the right people, and our Inquisition procurers can bid at auction on the very
highest-quality, rare materials for their craftspeople.
- Sky Watcher (Agent): Reduces
the time it takes for Josephine to complete operations by 5%.
- Speaker Anais (Agent):
Reduces the time it takes for Josephine to complete operations by 5%.
- Sterling Reputation:
Merchants will pay the Inquisition 10% more for items sold to them.
- The Noble Cadaver (Agent):
Reduces the time it takes for Josephine to complete operations by 5%.
- The Rare Stocks: Inquisition
procurers can leverage the organization's reputation to purchase a shipment of
rare and valuable raw materials for crafting.
- The Short List: Merchants
eager to win favor from the Inquisition will give access to special offers for
rare inventory.
Inquisition Perks
- Antivan Tailoring: Increases
inventory capacity by 15.
- Deeds Renown: A better
network of bards and criers makes every Inquisition deed garner more power
across Thedas.
- Exclusive Training: Gain 1
combat talent point, for the Inquisitor only.
- History Knowledge: Grants an
additional +50% experience for each codex entry found.
- Horsemaster Dennet (Agent):
Dennet lends his considerable experience with the training and handling of
various steeds for the Inquisition.
- Imperial Court Tailoring:
Increases inventory capacity by 15.
- Tempered Glass Flasks: Adds
one more potion slot for all party members.
Free horse
At the Hinterlands zone go to
the far western corner to check out the "Master Of Horses"
side-quest. It is west of the Redcliffe Farms Camp. You can see the large
stables, go up the large homestead, talk with Master Dennet, and consent to his
terms to obtain a free Ferelden Forder. You can gather the equine with the
saddles in the stables to the right of the path as you go out to your home.
Various Gameplay Tips
- Tip 1: Attempt to have among
every class in your celebration. You'll discover a great deal of doors and
concealed locations in the environment that just one certain class can open.
- Tip 2: Do not hesitate to
buy upgrades from merchants. They're not specifically pricey and you desire to
upgrade your weapons/armor for stat boosts.
- Tip 3: Make certain to talk
with all your friends after each huge story occasion. They commonly have new
things to go over and might even supply you with a distinct sidequest.
- Tip 4: If you do not such as
how you'leveled up your character, do not stress. You can acquire a regard
- Tip 5: device at your base
for just 1 gold, though it increases on cost after the very first purchase. Do
not fill all appropriations. They commonly need products that can be used for
other things, and the only real reward is power. When I state you'll have
plenty of power if you do, Trust me a couple of side activities occasionally.
- Tip 6: The Hinterlands is
the very first huge area in Inquisition, and there's a lot to see and do there.
Do not stick around in the Hinterlands too long. You'll be neglecting other
cool environments and will likely over-level your characters.
- Tip 7: Closing breaches in
an environment is a great way to make experience.
- Tip 8: Attempt your finest
to address the astrarium puzzles. Fixing all them in a single area opens a cave
with great loot.
- Tip 9: When you're
discovering, * Kill animals and gather natural herbs. You'll require the
products to craft new weapons, armor, and upgrades.
- Tip 10: Pay mindful focus on
war council mission descriptions, as a few of them open vital characters,
choices, and other cool things.
- Tip 11: Inquisition enables
you to flirt with a lot of characters, however you can just pursue a
relationship with a few of them based upon your gender and race.
Plants vs. Zombies
references
You will discover a note that
checks out "Plants vs. Corpses from one Daveth the Mad" in Crestwood.
Travel south from 3 Trout Camp, and go in the direction of Linden Farm. At
Linden Farm, you can discover a row of large sunflowers near a falling apart
wall.
Unlimited gold
As valuable us a Mark or
leather item ando to any shop, and press [Sell All], then [Sell] in fast
succession. Now go to your buy back screen, and the item will certainly have
doubled or enhanced by 100. Repeat this as often as wanted. Keep in mind that
this glitch was carried out on an un-patched version of the game.
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