All places of protection open:
Enter the following
password.
Hold: B B B B C C B B A B B A B C B A A A B C
with: 5 5 8 7 2 7 0 0 1 7 # 6 5 6 3 0 3 7 5 7
All red and blue pages, white page:
Enter the following
password.
Hold: A C A A B C C B C B A A B B B C C B B A
with: 5 1 5 4 # # 7 0 7 5 3 4 2 2 3 # 2 6 7 *
View development staff:
Enter at date and
time of May 22, 1970 6:30 a.m. in the planetarium. Return to the front
view of the library to see a picture of Atari headquarters. Click up to view
the development staff on a balcony.
Quick solution:
These steps will
allow Myst to be completed in thirty minutes, without viewing the entire game.
1. Turn on all
markers (marker switches to up positions and symbols to green). At the clock
tower, rotate the small wheel twice and the large wheel eight to set the clock
to 2:40 . Cross
the bridge and turn on the switch.
2. Return to the
dock and turn off the marker switch (down position). Get the white page.
3. In the Library,
look at the far right book on the middle shelf for the pattern for page 158.
4. Input the
pattern on the door in the fireplace opening.
5. Save the game.
Decide which ending to display and deliver the appropriate page.
D'ni Mosaic:
If you have
completed the game, you will have been to D'ni, the place that you arrive in
after you have used the green book in the library's fireplace. You will also
notice that the floor is a mosaic, forming a picture of a man's face. That man
is not Atrus, Sirrus, Achenar, or any other game character. The face belongs to
Chuck Carter, who created a lot of the graphics for the game.
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