Achievements
Complete one of the following
achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
"Gonk? Gonk!" (15
GP) --- Capture three droids in a match of Droid Run
A cunning warrior (40 GP) ---
Reach level 3 once with any Trait (Multiplayer)
A New Hope (40 GP) --- Play
every Multiplayer game mode
A tremor in the Force (15 GP)
--- Play once as all of the different heroes (Multiplayer)
Ackbar's Elite (40 GP) ---
Complete any Survival mission on Master difficulty without dying
All right, I'll give it a try
(15 GP) --- Earn a star on all training missions
Best star pilot in the galaxy
(15 GP) --- Destroy 10 TIE fighters within 2 minutes on the Beggar's Canyon
mission
Collector (15 GP) --- Earn any
diorama figurine in the game
Crush them with one swift
stroke (15 GP) --- Trample 25 soldiers with an AT-ST (Multiplayer)
Determined (40 GP) ---
Complete 25 Challenges
Distinguished (40 GP) --- Earn
100 Accomplishments
Do... or do not. There is no
try (15 GP) --- Complete the Tutorial
Don't get cocky (15 GP) ---
Defeat both the Millennium Falcon and Slave I
Don't underestimate the Force
(40 GP) --- Earn a total of 100 kills while playing as a hero (Multiplayer)
Great shot, kid! (15 GP) ---
Kill an enemy who is using a Jump Pack (Multiplayer)
Hold the line! (15 GP) --- Kill
10 enemies while attacking or defending a control point in Supremacy
I suggest a new strategy (15
GP) --- Use a partner's Star Card hand 10 times (Multiplayer)
I've been waiting for you (15
GP) --- Kill 10 enemies trying to claim your team's pod in Drop Zone
Impressive. Most impressive.
(15 GP) --- Earn a total of 5 stars from Battle missions
In a galaxy far, far away....
(40 GP) --- Win one match in each Multiplayer game mode
Judge me by my size, do you?
(15 GP) --- Reach Rank 25
Master (55 GP) --- Earn all
mission stars on Master difficulty
Never tell me the odds! (15
GP) --- Successfully perform Cooling Flush 10 times (Multiplayer)
New Recruit (15 GP) ---
Complete any mission
Not bad for a little furball
(15 GP) --- Get hit in the head by a rock from an Ewok on Endor
Off to a good start (15 GP)
--- Win any Battle mission on Normal difficulty
against the AI
On the ball (15 GP) ---
Complete any Survival mission on Master difficulty within 35 minutes
Playing the objective (15 GP)
--- Have the most kills in a match of Blast
Precision shot (15 GP) --- Get
10 headshots with the Cycler Rifle (Multiplayer)
Safety ain't the point of a
joyride (15 GP) --- Take no damage in the Endor Chase mission
Scrap collector (40 GP) ---
Earn any collectible Star
Shoot first (40 GP) --- Be the
first in a match to earn a kill (Multiplayer)
Stay on target (15 GP) ---
Kill 10 enemies in a match of Fighter Squadron
Survivor (15 GP) --- Earn a
total of 5 stars from Survival missions
Tell Jabba that I've got his
money (40 GP) --- Earn a total of 25 000 credits (Multiplayer)
That got him! (40 GP) --- Use
a tow cable to destroy an enemy AT-AT in Walker Assault
The Force is strong with this
one (15 GP) --- Earn 10 kills in a match as any hero on Hero Hunt
The power of the Force (15 GP)
--- Defeat a hero while playing as any hero on Heroes vs Villains
Together we can rule the
galaxy (15 GP) --- Complete any mission with a friend
What's the cargo? (15 GP) ---
Kill 10 enemies carrying the cargo in Cargo
When 900 years old you
reach... (55 GP) --- Reach Rank 50
Your journey has only started
(15 GP) --- Complete all missions
Star Cards and Charged
Star Cards
The following cards are
available at the indicated level and costs.
Barrage (Star)
- Level required: 24
- Initial cost: 4,000 Credits
- Upgrade cost: 7,000 Credits
- Effect: Shoot a volley of
three grenades which detonate upon impact.
Bowcaster (Star)
- Level required: 32
- Initial cost: 4,000 Credits
- Upgrade cost: 7,000 Credits
- Effect: Shoot up to five
explosive bolts.
Cooling Cell (Charged Star)
- Level required: 7
- Initial cost: 2,200 Credits
- Upgrade cost: 9,000 Credits
- Effect: Extends a blaster's
overheating duration.
Cycler Rifle (Star)
- Level required: 28
- Initial cost: 4,000 Credits
- Upgrade cost: 7,000 Credits
- Effect: Eliminates enemies
at long range and can penetrate shields.
Explosive Shot (Charged
Star)
- Level required: 18
- Initial cost: 2,200 Credits
- Upgrade cost: 9,000 Credits
- Effect: Charges a blaster to
fire explosive rounds for about ten seconds.
Flash Grenade (Star)
- Level required: 20
- Initial cost: 4,000 Credits
- Upgrade cost: 7,000 Credits
- Effect: Grenade temporarily
blinds enemies and impairs their hearing.
Focus Fire (Charged Star)
- Level required: 7
- Initial cost: 2,200 Credits
- Upgrade cost: 9,000 Credits
- Effect: Greatly enhances the
accuracy of any Primary Blaster for about teb seconds.
Homing Shot (Star)
- Level required: 11
- Initial cost: 4,000 Credits
- Upgrade cost: 7,000 Credits
- Effect: Locks on an enemy
soldier and follows him around the map; user is vulnerable while aiming.
Impact Grenade (Star)
- Level required: 6
- Initial cost: 2,200 Credits
- Upgrade cost: 7,000 Credits
- Effect: Detonates as soon as
it makes contact with any solid object.
Ion Grenade (Star)
- Level required: 4
- Initial cost: 600 Credits
- Upgrade cost: 7,000 Credits
- Effect: Grenade does not
affect enemy soldiers, but is very effective against vehicles, shields, and
droids. Detonates when a vehicle enters its blast radius.
Ion Shot (Charged Star)
- Level required: 7
- Initial cost: 2,200 Credits
- Upgrade cost: 7,000 Credits
- Effect: Cha nge Primary
Blaster's ammo to Ion Bolts which have same effects as the Ion Grenade.
Ion Torpedo (Star)
- Level required: 9
- Initial cost: 3,000 Credits
- Upgrade cost: 7,000 Credits
- Effect: Similar function to
an Ion Grenade.
Jump Pack (Star)
- Level required: 16
- Initial cost: 4,000 Credits
- Upgrade cost: 7,000 Credits
- Effect: Make large jumps to
reach inaccessible areas.
Personal Shield (Charged
Star)
- Level required: 22
- Initial cost: 2,200 Credits
- Upgrade cost: 9,000 Credits
- Effect: Shield which blocks
all energy weapon damage.
Pulse Cannon (Star)
- Level required: 6
- Initial cost: 2,200 Credits
- Upgrade cost: 7,000 Credits
- Effect: Long range blaster
with damage based on charge time.
Scan Pulse (Charged Star)
- Level required: 13
- Initial cost: 2,200 Credits
- Upgrade cost: 9,000 Credits
- Effect: Reveal all nearby
enemies on mini-map.
Scout Pistol (Star)
- Level required: 4
- Initial cost: 600 Credits
- Upgrade cost: 7,000 Credits
- Effect: Two-shot burst
pistol which is best at short range.
Smoke Grenade (Star)
- Level required: 13
- Initial cost: 4,000 Credits
- Upgrade cost: 7,000 Credits
- Effect: Create a smoke
screen which greatly impairs vision.
Thermal Detonator (Star)
- Level required: 2
- Initial cost: 100 Credits
- Upgrade cost: 7,000 Credits
- Effect: Grenade that is
specifically useful against enemy players.
Blasters
The following blasters can be
acquired at the indicated level and price.
DLT-19
Level: 3
Credits: 550
DH-17
Level: 3
Credits: 550
RT-97C
Level: 5
Credits: 1250
A-280C
Level: 8
Credits: 1550
E-11
Level: 8
Credits: 1550
CA-87
Level: 8
Credits: 1550
T-21
Level: 10
Credits: 2500
SE-14C
Level: 14
Credits: 2500
EE-3
Level: 17
Credits: 2500
T-21B
Level: 21
Credits: 2500
DL-44
Level: 25
Credits: 2500
Best Star Pilot In The
Galaxy - Achievement or Trophy Guide
This can be done in the
"Beggar's Canyon" training mission. In this mission, you will fly an
X-Wing and have to shoot down enemy TIE fighters. The two minute time limit for
this achievement starts when shooting the first TIE fighter. Make sure to use
your rockets whenever possible. Your rockets kill enemies in one hit, but they
take a while to recharge. When shooting the laser gun, you must aim the little
white dot exactly on the enemy aircraft (so the lock-on turns yellow). With
rockets, you do not need to aim as precisely, as it is fine if the lock-on is
only red. It may take a few tries to get the "Best Star Pilot In The
Galaxy" achievement, but fortunately the mission is really short.
Safety Ain't The Point Of
A Joyride - Achievement or Trophy Guide
This can be done in the
"Endor Chase" training mission. In this mission, you are driving a
Speeder Bike to chase after some rebels. You do not need to kill them, just
chase after them. Do not hit any objects on your way to get the "Safety
Ain't The Point Of A Joyride" achievement at the end of the mission. You
can see the health bar at the bottom of the screen. It must stay at 100 all the
time. If it drops at all, you must restart the mission. Luckily, it only takes
approximately two minutes to complete the mission.
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