Thursday, June 1, 2017

Playstation 4 Cheats - Transistor

Trophies
To unlock the following Trophies, complete the following tasks:
Unlockable: --- How to Unlock:
Agency() (Silver Trophy) --- Complete each Agency Test.
Align() (Bronze Trophy) --- Achieve User Level 8.
Anything() (Bronze Trophy) --- Deal at least 1024 damage in one Turn() in the Practice Test.
Bet() (Bronze Trophy) --- Complete five encounters with one or more Limiters in use.
Bye() (Silver Trophy) --- Complete the story.
Contest() (Gold Trophy) --- Clear every Test.
Dare() (Silver Trophy) --- Complete five encounters with five or more Limiters in use.
Drive() (Bronze Trophy) --- Reach the Goldwalk District.
Everything() (Bronze Trophy) --- Deal at least 2048 damage in one Turn() in the Practice Test.
Find() (Silver Trophy) --- Inspect 10 completed Function Files.
Focus() (Silver Trophy) --- Achieve User Level 16.
Function() (Bronze Trophy) --- Unlock every Transistor Function.
Goodbye() (Gold Trophy) --- Recurse through the story.
Limiter() (Bronze Trophy) --- Unlock every Process Limiter.
Memory() (Bronze Trophy) --- Unlock 32 MEM.
News() (Bronze Trophy) --- Use 10 different OVC Terminals.
One() (Gold Trophy) --- Achieve User Level 24
Performance() (Silver Trophy) --- Complete each Performance Test.
Planning() (Bronze Trophy) --- Complete each Planning Test.
Plat() (Platinum Trophy) --- Earn all other Trophies.
Process() (Silver Trophy) --- Inspect all completed Limiter Files.
Reveal() (Silver Trophy) --- Inspect all completed Function Files.
Risk() (Gold Trophy) --- Complete five encounters with all 10 Limiters in use.
Sandbox() (Bronze Trophy) --- Clear one of each Test.
Search() (Bronze Trophy) --- Inspect five completed Function Files.
Speed() (Bronze Trophy) --- Complete each Speed Test.
Stability() (Bronze Trophy) --- Complete each Stability Test.
Stack() (Bronze Trophy) --- Create a Function combination requiring 12 MEM.
User() (Bronze Trophy) --- Unlock every Upgrade Slot and Passive Slot.

General Gameplay Guide
- Transistor has been described as an action/turn-based RPG hybrid, but the game clearly emphasizes the latter. Always use the Turn() function to plan your attacks, and only resort to real-time combat if you have one weak enemy left or something like that.
- Experiment with functions. You may have your favorites, but there are all kinds of combinations to try out that work better in different situations. It also makes for a more compelling gameplay experience - as they say, variety is the spice of life.
- Try to unlock all of the function files to gain a better understanding of the story. The narrative in Transistor is purposely obtuse and may alienate some players, but adding in pieces of the backstory helps alleviate some of the confusion.
- Always have at least one or two Limiters equipped. The game feels a bit too easy with none equipped, and the extra experience that comes with Limiters is certainly a tempting incentive.
- Consider using Jaunt() as an upgrade ability. It allows you to use a function while you recover the all-important Turn() function, which can save you in key situations.
- Spark() is a great function for damaging a group of enemies.
- Hiding from enemies and turning them against each other aren't the two most glamorous attacks, but Mask() and Switch() are very useful functions.

Function List
Functions in Transistor help separate it from the rest of the crowd. There are seemingly endless combinations and permutations at the player's disposal, which makes for a constantly evolving gameplay experience that rewards experimentation. Listed below are all 16 functions and their many uses, whether it be as an active ability, passive ability, or function upgrade.
Function --- Memory --- Active Slot --- Upgrade Slot --- Passive Slot

Crash() --- 1 --- Harm and disrupt nearby Targets exposing vulnerabilities. --- Cause most Functions to stun and disrupt Targets. --- Gain damage resistance and immunity to all slowing effects.

Breach() --- 3 --- Pierce Targets with great force across long distances. --- Accelerate most Functions, raising their range and velocity. --- Gain more planning potential in Turn().

Spark() --- 2 --- Launch fast unstable shells that split into explosive particles. --- Split and subdivide most Functions for greater results. --- Spawn a Copy when attacked diverting nearby Targets.

Jaunt() --- 3 --- Transport User to nearby location directly ahead. --- Allow most Functions to be used during Turn() recovery. --- Recover more quickly after using Turn().

Bounce() --- 2 --- Discharge a ricocheting bolt that jumps from Target to Target. --- Add a chain-reactive effect to most Functions. --- Gain a deflecting shield that negates damage to the User.

Load() --- 3 --- Form a volatile Packet. Strike Packet to produce a large blast. --- Increase the area-of-effect of most Functions. --- Generate volatile Packets instantly at a regular interval.

Help() --- 4 --- Call a Friend to aid the User. Plan Friend's actions with Turn(). --- Give most Functions a chance to prevent Cells from spawning. --- Gain a 25% chance to become a Super User on using Turn().

Mask() --- 1 --- Conceal the User's physical self, amplifying the next action taken. --- Raise the potency of most Functions when Backstabbing. --- Become undetectable and faster after eliminating Targets.

Ping() --- 1 --- Fire rapid kinetic charges in a straight line. --- Reduce Turn() planning cost and speed up most Functions. --- Move much farther in a single use of Turn().

Switch() --- 2 --- Alter a Target's allegiance, causing it to serve the User. --- Integrate allegiance-altering subroutine into most Functions. --- Spawn a friendly Bad Cell when retrieving cells.

Get() --- 1 --- Force a Target close to the User. Stronger against distant Targets. --- Make most functions pull targets out of position. --- Draw in Cells faster and from farther away.

Purge() --- 2 --- Spawn a seeking parasite that dismantles a Target from within. --- Apply a corruption effect to most Functions. --- Retaliate automatically when struck.

Flood() --- 3 --- Project a storm sphere that disintegrates Targets in its path. --- Enhance most Functions with lingering destructive effects. --- Regenerate life points when Turn() is not recovering.

Cull() --- 4 --- Strike nearby Targets upward with tremendous force. --- Raise the kinetic impact or effect duration of most functions. --- Harm Targets on contact while executing Turn().

Tap() --- 4 --- Siphon life points from Targets in an area around the User. --- Apply a life-stealing effect to most Functions. --- Raise User's total life points, improving survivability.


Void() --- 4 --- Cripple Targets' defense and attack. Stacks three times. --- Augment the potency and effects of most Functions. --- Increase base damage output for each Function.

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