Unlimited lives:
Press Up, Down, Left, Right, Up, Down, Left, Right, P at the title
screen. A brief tone will confirm correct code entry.
View all FMV sequences:
Start a game and allow Dexter to lose all five lives. Press Right(2),
Left(2), Down(2), Up(2), P at the continue screen, A brief tone will confirm
correct code entry. The game will restart and show all losing and winning
scenes.
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View FMV sequences:
Type borf during the introduction sequence and press the action key.
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Infinite lives
At the title screen, enter: Up, Down, Left, Right, Up, Down, Left,
Right, P. A brief tone will confirm entry of the code.
Walkthru
If a particular move does not seem to be working, try different timing.
Some moves have very exact timing. Some scenes are reversible and may be solved
by switching the left and right references.
Kim Is Kidnapped
This first scene does not have a reversed version. Kim is carried away
into Borf's huge spaceship. Borf flies out on a hover pad to destroy Dexter.
Press Left to hide behind a rock when Borf fires his laser. Press Left again to
avoid another blast. A wide view of the cliff leading to Dexter's spacecraft
appears. Flying robots begin to move towards Dexter. Run to the boulder by
pressing Right. Robots continue to follow. Press Right again. The word
"Energize" flashes at the bottom of the screen. This indicates a
decision must be made to energize Dexter and turn him into Ace. Both choices
will work, but will lead to different sets of moves for this scene.
Ace: Press B to energize while running along the cliff. Dexter
transforms into Ace! A robot grabs him. Press B to shoot it. The ground becomes
shaky. Press Right to jump to safety. A top view of the cliff appears and the
robot in front of Ace fires off in several directions at once. Press Left to
jump to the left cliff. Press Right to quickly jump back, and press B to fire
before Ace lands in order to destroy the harmful robot (timing is critical).
Dexter's ship appears nearby. Press Left to jump over the hole on the cliff.
Ace's energy runs out and he turns back into Dexter. Proceed to the Dexter moves
to finish this scene.
Dexter: The dirt bashers are after Dexter. Do not wait for the arms of
the dirt bashers to go up before jumping over the holes. Press Left repeatedly,
with no respect to proper timing to complete this scene.
-------------------------------
The Black Spheres
Dexter takes off in his space ship towards Borf's ship, but first he
must navigate through a storm of black spheres. Dexter tries to contact
Kimberly. "Kimberly, come in. Are you okay?", he asks. Kimberly
replies, "Oh sure, I'm just kidnapped by aliens, that's all."
"I'll save you Kimmy!", Dexter promises. She screams, "Get me
out of heeere!"
This scene can be presented in many ways. Each direction the ship is
steered can lead to different paths. Note which way the ship veers after the
first move to determine which way the rest of the scene must be completed. The
first move is always Up.
If the ship veers to the right of the first shot, press Right for the
second move. The next move may be up or down, both of which are acceptable.
If Up was pressed, the ship flies straight towards a green sphere. Blast
it by pressing B. The ship flies up a tower. Press Right to make a sharp turn
into a corridor. Another green sphere is encountered. Press B, then press Down
to turn sharply down a tunnel. The way looks open, except for a green sphere.
Press B.
If Down was pressed, make a quick turn by pressing Right and then Up.
The ship will fly through the entire maze again from the beginning, except it
will be reversed; begin by pressing Up again and then the ship veers to the
left.
If the ship veers to the left of the first shot, press Left for the
second move. The next move may be up or down, both of which are acceptable.
If Up was pressed, the ship flies straight towards a green sphere. Blast
it by pressing B. The ship flies up a tower. Press Left to make a sharp turn
into a corridor. Another green sphere is encountered. Press B, then press Down
to turn sharply down a tunnel. The way looks open, except for a green obstacle.
Press B.
If Down was pressed, make a quick turn by pressing Right and then Up.
The ship will fly through the entire maze again from the beginning, except it
will be reversed; begin by pressing Up again and then the ship veers to the
left.
Having flown through the maze twice, no matter over which paths, the
ship docks with Borf's huge spaceship. "Star Pad, request permission to
land.", asks Dexter.
-------------------------------
Dodging the Beams
"Aha, Borf is here!" Dexter drops down from a ceiling hatch
into a corridor on Borf's spaceship. A light beam shoots towards Dexter.
Quickly jump forward by pressing Up. This scene is reversible. Dexter should
jump towards the flashing light. If the light flashes to the left, press Left.
Dexter avoids two other flashes of light. "Alert! Unidentified personnel
on level one!", states the computer. Press Up. "Seal off all exits on
level one!". Press Up. The word "Energize" flashes on the bottom
of the screen.
Ace: Press B to energize Dexter into Ace. Ace chuckles. Press Left to quickly
jump towards the flashing corridor. He runs into an alien guard. Press B to
shoot him. The corridor up ahead flashes, press Up. Jump Ace through a circular
corridor by pressing Up. Another guard is confronted. Press B. Ace loses his
powers and turns back into Dexter who exclaims, "Far out!". Jump
towards the flashing hallway by pressing Left. Kimberly appears on a video
screen, begging for help. Dexter has the choice of jumping through two holes in
the wall. Press either Left or Right to complete the scene.
Dexter: Wait until the hallway ahead flashes, then press Up. Press Up to
escape another beam of light. Dexter runs down the same hallways again. Press
Left to move towards the flashing hallway. Run down the hall and avoid the
beams by pressing Up. The computer will states, "Seal off all exits on
level one!". Run forward again by pressing Up. Press Left to take a turn
towards the flashing corridor. Press Up to run forward. Kimberly appears on the
huge video screen, and is hauled off by aliens. Two circular holes are at the
end of the hall. Press Left or Right to complete the scene.
Dexter will slide down a pole to a lower deck of the ship.
-------------------------------
The Platforms
This scene is reversible. Dexter is at the entrance to a room. A turret
on the ceiling shines a red light that can melt him into the floor. Observe
which side of the screen the beam shines and move in the opposite direction! If
the red light shines to the left, move Dexter by pressing Right. Press Right to
move him again. Dexter must quickly run to the other side of the room before
the security gun can rotate. Press Up, Up. Dexter must run through a
diamond-shaped door. Press Up. Now in a new area, Dexter is faced with another
menacing robot and has the choice to energize into Ace
Dexter: Cowardly Dexter chooses to escape! Jump into the escape tunnel
by pressing Left. Press Right to avoid the laser beam by jumping onto the
moving platforms. The platforms crumble. Keep jumping by pressing Left, B,
Left. Dexter slides down another pole to another part of Borf's ship.
Ace: Press B to energize. Ace must shoot the spherical sentry floating
above him. Press B. Press Right to get onto a conveyor belt. Shoot the robots
above before they can do him any harm by pressing B, B. Jump over to the moving
platform on the other beam by pressing Right. Ace enters a tunnel and into a
psychedelic vortex. There are more robots to shoot. Press B, B. Unfortunately,
Ace changes back into Dexter and the cool ride comes to a crashing end. Jump
off by pressing either Left or Right. Dexter slides down to the next level of
Borf's ship.
-------------------------------
The Dogs and the Robots
This scene is reversible. Dexter is being pursued by large green mutts
with antlers who snarl his name. Run by pressing Up. Laser beams narrowly miss
him and blast the dogs. Dexter must turn a sharp corner to the side. If the
corner turns to the left, press Left. More alien dogs come at him from all
directions, except to the right. Press Right. Dexter has the choice to energize
into Ace.
Ace: Press B to energize. Confidently, Dexter turns into the super hero.
Ace grabs two of the dogs by the neck and crashes their heads together.
Suddenly, he is standing between two armed robots! Jump away from the crossfire
by pressing Right and let the robots destroy each other. Press Left to have Ace
evade some blasts around a corner. He runs into another pack of hungry green
space dogs. Shoot them by pressing B, then keep running by pressing Left. Ace
confronts another armed robot. Press B. Things begin moving. Press Left, Left
to have Ace run through the lane of traffic and fire bolts to a quieter avenue.
Ace loses his power and turns back into Dexter. Dogs chase him again. Press
Right to make a quick turn towards the flashing light. Dexter scurries up the
ladder and escapes all the explosions.
Dexter: Instead of energizing, run away from the dogs by pressing Up.
Turn down the street by pressing Right, then press Left to move towards the
flashing light. More dogs will charge Dexter. Press Up to escape. Make a sharp
turn towards the flashing avenue by pressing Right. Dexter climbs a ladder and
everything explodes behind him.
-------------------------------
The Junk Planet
Dexter lands in a pile of trash and is suddenly picked up by a trash
robot for disposal. The robot sprays a clear plastic bubble over him. Dexter
must shoot his way out to avoid being jettisoned into space. Press B. Press
Right and Up to leap across two moving platforms. Dexter runs into the trash
robot again and is given the choice to energize into Ace.
Ace: Press B to energize. A trash monster springs up in front of Ace.
Press B to shoot it. Press Right to jump across a moving platform, where he
meets the huge trash worm again. Press B. Having shot the monster, Ace must
jump safely across to another ledge. Press Left. The terrible trash monster
makes another appearance. Press B. Ace becomes Dexter again and must jump to a
swinging ladder above. Press Up.
Dexter: Press Right to jump to the other side of the walkway where the
trash robot is cleaning. The robot captures Dexter again. Break free by
pressing B. Dexter must avoid the trash compactor by jumping across a moving
platform. Press Right. Things get hectic as the piles of trash become smaller.
Dexter must jump over to a moving pillar of trash. Press Left. He must then
move to another one. Press Right. The escape ladder hangs from above. Dexter
must jump safely to it. Press Up.
The entire scene is then repeated, in reverse.
-------------------------------
The Dog Fight
This scene is reversible. Press Left to escape the explosion in the
spacecraft and move away from the fire. Dog fighters pursue the spaceship.
Press Left to move out of their crosshairs and steer the ship upwards. All the
ships fly into a winding tunnel. Steer through the tunnels and out of their
firing range by pressing Right and then Right again. Timing is important.
"I'll get you this time!" Press B to fire when the alien ship is in
the crosshairs. Press B again to hit a second one. Steer the ship sharply up
out of the first tunnel by pressing Up, then dive down into another tunnel by
pressing Down. Another alien tries to attack. Press Up to move out of its
crosshairs. Press B to take out another alien. A tower rises up in front of the
ship. Press Up to bank up sharply. Another alien enters the crosshairs. Press
B. Press Up to avoid being shot by another alien. Press B to take out the final
alien. "Later Space Invaders!" The ship splashes down on the surface
of another strange planet. The reversed version of this scene begins with
pressing Right to move away from the explosion.
-------------------------------
The Yellow Planet
This scene is reversible. When Dexter emerges from his ship, he is
attacked a huge purple plant monster. It grabs him. The only way to escape is
to press B and shoot it. Huge monsters appear on either side. Press Up to
escape forward. Dexter enters a cave and meets with blue space cats. He is
given the chance to energize into Ace.
Ace: Press B to energize and throw off the cats. A gigantic yellow
monster jumps up in front of Ace. Press B to shoot it. Ace is on a narrow
bridge. Press B to shoot at the yellow monster again. The yellow beast crushes
the bridge with its hand and Ace must jump across to safety. Press Left or
Right depending on the
orientation of the scene.
Dexter: Rather than energizing, press Up. Dexter runs forwards, away
from the blue space cats. The cats chase Dexter to a narrow bending walkway,
where a horrific plant creature appears. Press Up to dodge the plant and then
press Left to do so again on another bend. The space cats are hot on Dexter's
trail. Jump across to a rocky spire by pressing Left. The pillar is unstable.
Jump to another one by pressing Right. Dexter must jump over to a rope. Press
Left. He swings on the rope towards the mouth of a huge yellow monster. Quickly
fire the gun by pressing B to escape. Dexter lands on an island with the blue
cats in pursuit. Two flashing openings are ahead. Press Up to move ahead.
Choose either opening to complete the scene.
-------------------------------
The Dark Side
This scene is reversible. Dexter falls down a deep pit, towards a pool
of water and two converging walls of spikes. His only hope is to jump over to a
hanging rope. Press Left. The rope drops Dexter even further into a
subterranean passage, where Kimberly is waiting on a ledge. He shouts,
"Kimmy!" Her hands are tied behind her back, and she simply says
"Beware of your dark side!". Suddenly Kimberly transforms into an
evil Dexter! The evil double shoots at Dexter. Press B to defend Dexter by
firing the laser gun. Press Left to quickly jump into a hole in the ground to
hide. Dexter's twin calls him a "coward". The top of the hole closes,
trapping Dexter. The hole fills with water. Dexter must energize in order to
escape. Press B. He breaks out of the cage-like hole as Ace. The evil Dexter
has energized into an evil Ace and is now the size of a giant. Jump up to the
top of a pillar to get to his level by pressing Up. The giant alter-ego will
appear at the end of a walkway. Press B to shoot him. He grabs Dexter and tries
to eat him. Climb away from his gaping mouth by pressing Left. The giant evil
Ace has Dexter in the palm of his hand. Shoot at him with the gun by pressing
B, and quickly jump down from his hand to his wrist by pressing Down. He shoots
at Dexter with his gun. Press Right to jump out of the way and the shot hits
the giant. Jump down further by pressing Right and the giant haphazardly
finishes shooting himself. Jump over to the giant's foot by pressing Up. All
that is left of Ace's evil self is a head. It rolls down the sloping pathway
after Ace. Press Right to run, and press Up to take a sharp turn to escape. Ace
turns back into Dexter.
-------------------------------
The Motorcycle Chase
This scene is reversible. Dexter runs through a doorway and is caught in
a spiral tube. He lands on the back of a motorcycle. Against him are
pig-bikers, the Big-Boys. The track is a winding checkerboard road. Pay
attention to which way the pigs are facing on their bikes, that is the first
direction Dexter should be moving. If the pigs are facing left on the screen,
press Left to get away from them. The bike will spin around in the opposite
direction and Dexter needs to keep going. Press Right. The pig-bikers are armed
and they begin shooting at Dexter. Press B to shoot back. The bikes go up a
very steep ramp and Dexter almost flies off the edge. "Yikes!", he
exclaims. Dexter is given the chance to energize into Ace.
Ace: Press B to energize. Ace's weight brings the bike down before it
flies off the ramp. Ace rides the bike down the slope into a compound. Kimberly
is being held inside. Shoot the pig-bikers coming up behind him by pressing B.
Shoot more pig-bikers by pressing B. Kimberly is not grateful. "Thanks,
I'll walk", she says. Press Right to snatch her out of the jaws of a giant
pig. Kimberly jumps onto the back of the bike and Ace tries to escape. Kimberly
says, "Dexter, the Infanto Ray's about to be fired at Earth." Ace
rides the bike up a hill. Press Down to escape the giant pig again. Press Down
to jump the bike across a chasm. Little pink fluffy monsters attack the bike.
Shoot them away by pressing B, B, B. Ace runs into the pig-bikers again. Jump
the bike off the road to escape by pressing Right. More little pink monsters
attack. Press B. Ace runs into a group of pig-bikers. Press Left to take off in
the opposite direction. More bikers block his path. Press Right. A top view of
the floor is shown. Steer the bike away from the enemies by pressing Down. A
final pink monster tries to nibble Ace and Kimberly to death. Press B. Ace
turns back into Dexter.
Dexter: To avoid flying off the end of the bike ramp, press Down. Dexter
enters a complex where Kimberly is being held. Shoot the pig-bikers by pressing
B to finish the scene.
-------------------------------
The Roller Skates
This scene is reversible. Dexter and Kimberly stare in awe at the Borf
compound, which is on the other side of a maze of walkways. To get there
quickly, Dexter and Kimberly strap on roller skates and navigate the sharp
turns of the maze. Press Left and then Up and Right, to avoid the tickling
machine. Dexter is given the choice to energize into Ace. Press B. There are
broken points in the path that must be avoided by pressing Down and Right. A
huge wall springs up in front of Ace and Kimberly on the pathway and must be
avoided by pressing Left. Very sharp turns appear ahead which must be made
quickly by pressing Right, Up, Left, Up, Right. Borf presses buttons on his
computer, "Now we die!"
-------------------------------
The Giant Eels
This scene is reversible. Ace and Kimberly enter the Borf complex. The
lower level is underwater. They must acquire the aqua-boots to propel
themselves underwater. A giant eel attacks Ace and Kimberly. Press B to shoot
it. Oxygen is running out. Press Left to move towards the eel and get to the
oxygen tanks. Kimberly says "The Black Eel is in the tank!". Press
Down to move Ace and Kimberly down quickly to avoid being slammed by the eel.
The eel swings its tail at Ace and Kimberly. Press Left to move out of there.
The eel chases the two heroes. Press Down to escape toward the flash of light.
Press B to shoot the eel. Ace and Kimberly are sucked into its mouth. Ace
changes back into Dexter. Baby octopus monsters are inside. Press B to shoot
them. Press B to shoot the inside of the eel's mouth to open it. A rush of
water enters. Press Press Left, Left. Dexter and Kimberly fight the waves and
swim to the porthole for temporary safety.
This scene is actually a continuation of previous scene. If Dexter dies
during The Giant Eels, the game will result at The Roller Skates. If The Roller
Skates scene is reversed, The Giant Eels scene will be as well.
-------------------------------
The Final Confrontation
Dexter and Kimberly sit on a giant sponge, with three entrances in front
of them. They wonder which way to go. Choose any of the directions by pressing
Left, Up or Right. They are sucked through the hole and land on top of a
platform. Borf's guards rush in. Press B, B to defend Dexter. The guards
capture Kimberly and run off with her. Borf sees Dexter and aims the Infanto
Ray at him. Press Right, Right, Left to move Dexter out of the way. Dexter is
given the chance to energize into Ace. Press B. Commander Borf attacks Ace with
a pole in hand to hand combat. Press B, B to defend him. Ace falls on the
platform and Borf swings his pole down. Press Right to roll Ace out of the way.
Kimberly screams for help from her rising platform over the lava. Press B to
defend Ace in hand to hand combat. Press B. Ace falls on his back and pushes
Borf up with his pole. Borf swings his pole low. Press Up and Ace jumps over
it. Borf swings his pole high. Press Down and Ace ducks. Press B. Ace swings
his pole at Borf again. Borf kicks Ace in the face and forces him to drop his
pole. Press Right and Ace moves to retrieve it. Press Up and Ace dodges one of
Borf's blows and tries to get his pole. Borf kicks high. Press Down and Ace
ducks. Kimberly tries to tell Ace the location of the Infanto Ray. Press Up and
Ace drops his pole and jumps on Borf's back. Borf's guards pose a danger. Press
Left and Ace jumps over to a rope. He swings to the Kimberly's platform, which
is sinking in the lava. Press Right and Ace takes her in his arms and jumps off
the platform before it sinks. Borf's guards rush in. Ace tells Kimberly to run.
Press Left and Ace retrieves his pole. Press B to bash Borf's guards.
"Take that!" By this time, Borf has regained control of the Infanto
Ray and is firing it off all over the place. Press Left and Ace jumps over to a
platform to avoid the guards. Press Right to stop short of being hit by Borf's
ray. The guards are hit and turn into baby-guards. Borf fires off another ray
at Ace. Press Right to must jump out of the way. Ace lets Borf fire again.
Press Left to quickly slide the nearest reflector panel in the path of the beam
and press Right to move out of the way Right. Borf's beam reflects back into
him. With a second of delay, the Infanto Ray kicks in. Borf turns into a little
baby. Ace catches the falling baby Borf. "Oh Dexter, isn't he adorable?
Can we keep him?", asks Kimberly.
There is no reversed version of the final confrontation.
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