Trophies
To unlock the following
Trophies, complete the following tasks:
Unlockable: --- How to Unlock:
Accomplished (Silver Trophy)
--- Complete all missions.
Achieved (Silver Trophy) ---
Complete all SIDE OPS.
Apprentice (Bronze Trophy) ---
Complete a mission using a Combat Unit staff member.
Architect (Silver Trophy) ---
Construct all available platforms for Mother Base.
Army (Silver Trophy) --- Raise
all Teams/Units to level 50.
Awakening (Bronze Trophy) ---
Complete "PROLOGUE: AWAKENING" mission.
Battalion (Bronze Trophy) ---
Increase Mother Base staff to 250 or more personnel.
Beekeeper (Bronze Trophy) ---
Complete "WHERE DO THE BEES SLEEP?" mission.
Captured (Bronze Trophy) ---
Capture an outpost or guard post.
Cleared (Bronze Trophy) ---
Complete all "Mine Clearing" SIDE OPS.
Conservation (Silver Trophy)
--- Extract all wild animal species.
Cry Havoc (Bronze Trophy) ---
Make D-Dog available for deployment.
Deployment (Silver Trophy) ---
Complete all key Dispatch Missions.
Elite (Gold Trophy) ---
Complete all missions with an S rank.
Enhancement (Bronze Trophy)
--- Develop 50 or more development items.
Executed (Silver Trophy) ---
Complete all mission tasks.
Extraction (Bronze Trophy) ---
Fulton extract an enemy soldier.
Gears Turn (Bronze Trophy) ---
Complete "HELLBOUND" mission.
Interrogation (Bronze Trophy)
--- Interrogate an enemy soldier.
Intruder (Bronze Trophy) ---
Play an "Infiltration" FOB mission.
Legend (Platinum Trophy) ---
Obtain all trophies.
Locked and Loaded (Gold
Trophy) --- Develop 300 or more development items.
Phantom Limb (Bronze Trophy)
--- Complete "PHANTOM LIMBS" mission.
Platoon (Bronze Trophy) ---
Increase Mother Base staff to 50 or more personnel.
Prosperity (Bronze Trophy) ---
Earn a total of 10,000,000 GMP or more.
Reinforcement (Silver Trophy)
--- Develop 100 or more development items.
Speechless (Bronze Trophy) ---
Make Quiet available for deployment.
To The Rescue (Bronze Trophy)
--- Extract a female prisoner.
Undertaken (Bronze Trophy) ---
Complete a SIDE OP.
Secret Trophies
To unlock the following Secret
Trophies, complete the following tasks:
Unlockable: --- How to Unlock:
Caravan (Bronze Trophy) ---
Complete "TRAITORS' CARAVAN" mission.
Collector (Silver Trophy) ---
Obtain all blueprints and key items.
Deterrence (Bronze Trophy) ---
Develop a nuclear weapon.
Disappearance (Silver Trophy)
--- Complete "A QUIET EXIT" mission.
Disarmament (Bronze Trophy)
--- Dispose of a nuclear weapon.
Hero (Silver Trophy) ---
Obtain the codename "Hero."
Immortal (Bronze Trophy) ---
Complete "METALLIC ARCHAEA" mission.
Man's Best Friend (Bronze
Trophy) --- Raise bond with D-Dog to the maximum.
Reminiscence (Bronze Trophy)
--- Obtain all memento photos.
Skull (Silver Trophy) ---
Complete "SAHELANTHROPUS" mission.
Trusty Steed (Bronze Trophy)
--- Raise bond with D-Horse to the maximum.
Truth (Silver Trophy) ---
Complete "TRUTH: THE MAN WHO SOLD THE WORLD" mission.
Voices (Bronze Trophy) ---
Complete "VOICES" mission.
War Buddy (Bronze Trophy) ---
Raise bond with Quiet to the maximum.
Prequel bonuses
Import a saved game file from
Metal Gear Solid 5: Ground Zeroes to get the following rewards.
Unlockable: --- How to Unlock:
Gold Bionic Arm --- Only if
the saved game file was created after completing Mission 5 "Over the Fence" and rescuing the Bionic
Engineer.
Ground Zeroes Sneaking Suit
--- Available as a special upgrade through the Mother Base.
Metal Gear Solid 1 Skin ---
Snake appears similar to how he was featured in Metal Gear Solid on the
original PlayStation version.
Birthday party
You will be asked to enter your
birthday when initially beginning with the game. When the game is used that
date, there will be a birthday celebration thrown for you at Mother Base, with
a cake and some cigars.
Mother Base persons
Rescue Persons of Interest and
Prisoners of War in Metal Gear Solid 5: Ground Zeroes and upload that saved
game file. Download that saved game file from the main menu in Metal Gear Solid
5: The Phantom Pain to obtain numerous benefits. Individuals you saved will
appear at Mother Base as one of your benefits. Individuals that will appear are
as follows:
- Hideo: Diplomat who appears
following Missions 3, 4, and 5.
- Ochre Chameleon: Appears
following Missions 3, 4, and 5.
- Grizzly Hedgehog: Appears
following Missions 3, 4, and 5.
- Hungry Crocodile: Appears following
Missions 3, 4, and 5.
- Wild Harrier: Appears
following Missions 3, 4, and 5.
- Finger: Appears following Mission 6.
- Eye: Appears following Mission 6.
- Gray Wallaby: Appears
following Mission 6.
- Blue Chameleon: Appears
following Mission 6.
- Midnight Mastiff: Appears following Mission 6.
- Wild Stallion: Appears after
two of either Missions 7, 8, or 9.
- Mad Wallaby: Appears after
two of either Missions 7, 8, or 9.
- Assassin Harrier: Appears
affter two of either Missions 7, 8, or 9.
- Hunting Stallion: Appears
after two of either Missions 7, 8, or 9.
- Frigid Mongoose: Appears
after two of either Missions 7, 8, or 9.
- Crying Sturgeon: Appears
after two of either Missions 7, 8, or 9.
- Bitter Centipede: Appears
following Mission 12.
- Roaring Capybara: Appears
following Mission 12.
- Pirate Capybara: Appears
following Mission 12.
- Night Tree Frog: Appears
following Mission 12.
Animals GMP awards
Capture and send out the
following animals to Mother Base to get a GMP award. You can see the different types at the Animal Conversion
Platform, which can be accessed from ACC. To catch an animal, use the Fulton
for large animals or Capture Cages for smaller sized animals.
Afghan Pika (Rabbit)
Rarity: Rare
Location: Afghanistan
Method: Capture Cage
Reward: 5,000 GMP
African Bullfrog (Frog)
Rarity: Rare
Location: Africa
Method: Capture Cage
Reward: 5,000 GMP
African Civet (Civet)
Rarity: Very Rare
Location: Africa
Method: Capture Cage
Reward: 50,000 GMP
African Fat-tailed Gecko
(Gecko)
Rarity: Common
Location: Africa
Method: Capture Cage
Reward: 500 GMP
African Wild Dog (Dog)
Rarity: Rare
Location: Africa
Method: Fulton
Reward: 5,000 GMP
Anubis (Dog)
Rarity: Very Rare
Location: Africa
Method: Fulton
Reward: 50,000 GMP
Bechstein's Bat (Bat)
Rarity: Common
Location: Afghanistan
Method: Capture Cage
Reward: 500 GMP
Black Mamba (Snake)
Rarity: Common to Rare
Location: Africa
Method: Capture Cage
Reward: 2,000 GMP
Black Stork (Bird)
Rarity: Rare
Location: Africa
and Afghanistan
Method: Capture Cage
Reward: 2,000 GMP
Blanford's Fox (Fox)
Rarity: Very Rare
Location: Afghanistan
Method: Capture Cage
Reward: 50,000 GMP
Boer Goat (Goat)
Rarity: Rare
Location: Africa
Method: Fulton
Reward: 500 GMP
Brown Bear (Bear)
Rarity: Rare
Location: Afghanistan
Method: Fulton
Reward: 5,000 GMP
Caracal (Cat)
Rarity: Very Rare
Location: Afghanistan
Method: Capture Cage
Reward: 50,000 GMP
Cashmere Goat (Goat)
Rarity: Rare
Location: Afghanistan
Method: Fulton
Reward: 500 GMP
Common Raven (Bird)
Rarity: Common
Location: Africa
and Afghanistan
Method: Capture Cage
Reward: 500 GMP
Deathstalker (Scorpion)
Rarity: Common
Location: Afghanistan
Method: Capture Cage
Reward: 500 GMP
Emperor Scorpion (Scorpion)
Rarity: Common
Location: Africa
Method: Capture Cage
Reward: 500 GMP
Four-Toed Hedgehog (Rat)
Rarity: Common to Rare
Location: Afghanistan
Method: Capture Cage
Reward: 2,000 GMP
Gerbil (Rat)
Rarity: Common
Location: Africa
and Afghanistan
Method: Capture Cage
Reward: 500 GMP
Grant's Zebra (Horse)
Rarity: Common
Location: Afghanistan
Method: Fulton
Reward: 500 GMP
Gray Wolf (Dog)
Rarity: Common
Location: Africa
Method: Fulton
Reward: 500 GMP
Griffon Vulture (Bird)
Rarity: Common
Location: Africa
Method: Capture Cage Fulton
Reward: 500 GMP
Himalayan Brown Bear (Bear)
Rarity: Very Rare
Location: Africa
Method: Fulton
Reward: 50,000 GMP
Honey Badger (Honey Badger)
Rarity: Very Rare
Location: Africa
and Afghanistan
Method: Capture Cage
Reward: 50,000 GMP
Jehuty (Bird)
Rarity: Very Rare
Location: Afghanistan
Reward: 200,000 GMP
Karakul Sheep (Goat)
Rarity: Rare
Location: Africa
Method: Fulton
Reward: 500 GMP
Lappet-Faced Vulture (Bird)
Rarity: Common
Location: Afghanistan
Method: Fulton and Capture
Cage
Reward: 500 GMP
Leopard Gecko (Gecko)
Rarity: Common
Location: Africa
Method: Capture Cage
Reward: 500 GMP
Leopard Tortoise (Tortoise)
Rarity: Common to Rare
Location: Afghanistan
Method: Capture Cage
Reward: 500 GMP
Long-Eared Hedgehog (Rat)
Rarity: Common to Rare
Location: Africa
Method: Capture Cage
Reward: 2,000 GMP
Marsh Mongoose (Mongoose)
Rarity: Very Rare
Location: Afghanistan
Method: Capture Cage
Reward: 50,000 GMP
Martial Eagle (Bird)
Rarity: Rare
Location: Afghanistan
Method: Capture Cage and
Fulton
Reward: 5,000 GMP
Namaqua Chameleon (Lizard)
Rarity: Rare
Location: Afghanistan
Method: Capture Cage
Reward: 5,000 GMP
Nubian (Goat)
Rarity: Rare
Location: Afghanistan
Method: Fulton
Reward: 500 GMP
Okapi (Horse)
Rarity: Very Rare
Location: Afghanistan
Method: Fulton
Reward: 50,000 GMP
Oriental Rattlesnake (Snake)
Rarity: Common to Rare
Location: Africa
Method: Capture Cage
Reward: 2,000 GMP
Oriental Stork (Bird)
Rarity: Common to Rare
Location: Africa
Method: Fulton and Capture
Cage
Reward: 500 GMP
Rainbow Agama (Lizard)
Rarity: Common to Rare
Location: Afghanistan
Method: Capture Cage
Reward: 2,000 GMP
Red Fox (Fox)
Rarity: Rare
Location: Africa
Method: Capture Cage
Reward: 5,000 GMP
Rock Hyrax (Hyrax)
Rarity: Rare
Location: Afghanistan
Method: Capture Cage
Reward: 5,000 GMP
Russian Tortoise (Tortoise)
Rarity: Common to Rare
Location: Africa
Method: Capture Cage
Reward: 2,000 GMP
Sand Cat (Cat)
Rarity: Rare
Location: Africa
Method: Capture Cage
Reward: 5,000 GMP
Side-Striped Jackal (Dog)
Rarity: Common
Location: Afghanistan
Method: Fulton
Reward: 500 GMP
Tree Pangolin (Pangolin)
Rarity: Very Rare
Location: Afghanistan
Method: Capture Cage
Reward: 50,000 GMP
Trumpeter Hornbill (Bird)
Rarity: Common
Location: Afghanistan
Method: Capture Cage
Reward: 500 GMP
Tsuchuinoko (Tsuchuinoko)
Rarity: Extremely Rare
Location: Afghanistan
Method: Capture Cage
Reward: 200,000 GMP
Wild Ass (Horse)
Rarity: Common
Location: Africa
and Afghanistan
Method: Capture Cage
Reward: 500 GMP
Music tape locations
Search the following places to
discover the matching tape. After discovering it, you can pay attention to its
tune at any time. You can also assign it to be the default song that plays when
the helicopter appears by enabling the speaker on the chopper.
- 204863: Go to Kungenga Mine
and search the southwest guard post.
- A Phantom Pain: Go to Wakh
Sind Barracks, travel northeast, and enter the huts.
- All the Sun Touches: Search
Munoko ya Nioka Station.
- Behind the Drapery: Visit Da
Wialo Kallai.
- Dancing With Tears In My
Eyes: Go to Ditadi Abandoned Village and search under the canopy at the bottom of the rocky
peak.
- Dormant Stream: Search the
west guard post at Smasei Fort.
- Friday I'm In Love: Go to Lufwa Valley and enter the mansion.
- Gloria: Go to Nova Braga Airport , then travel east and search inside the building.
- Heavens Divide: During Mission 30, check the elevator before running into Skull Face.
- How 'bout them zombies, ey?:
Go to Bwala ya Masa and enter the building located to the east.
- Kids In America : Go to Da Shago Kallai and search outside the main building.
- Love Detterence: Go to Da
Ghwandai Khar and search the building where you found Miller during Mission 01.
- Love Will Tear Us Apart:
Search the Afghanistan Central Base Camp.
- Maneater: Go to Lamar Khaate Palace and enter the tent located in front.
- Metal Gear Solid Peace
Walker Theme: During Mission 43, search the Quarantine Platform's cellar.
- Midnight Mirage: Go to Bampeve Plantation and search the
northernmost building.
- Nitrogen: Go to Serak Power
Plant and search the northernmost building.
- Only Time Will Tell: Explore
the Eastern Communications Post.
- Planet Scape: Goto to Sakhra
Ee Village and enter the south guard post.
- Quiet Life: Go to Mfinda
Oilfield and search the building towards the southeast.
- Quiet's Theme: Towards the
end of Mission 45, follow the footprints until a cinematic starts.
- Rebel Yell (1999 Remaster):
Go to Mountain Relay Base and search west of the bridge.
- Ride A White Horse: Go to Lamar Khaate Palace and search inside the north guard post.
- She Blinded Me With Science:
Go to Wialo Village and search the northeast guard post.-
- Sins of the Father: Complete
Mission 30.
- Snake Eater: Go to Munoko ya
Nioka Station and go to the west guard post.
- Take On Me: Go to Yakho Oboo
Outpost, then go to the west wing and search one of the rooms.
- Take the D.W.: Go to Da
Smasei Laman and search under the canopy near the amphitheater.
- The Final Countdown: Go to
Qarya Sakhra Ee, then go east to find it in a small building.
- The Man Who Sold The World:
Complete Mission 46.
- The Tangerine: Go to Spugmay
Keep and search the east guard post.
- Too Shy: Go to Kiziba Camp,
then enter the tent near the anti-aircraft radar.
- TRUE : Go to Kungenga Mine.
- You Spin Me Round (Like a
Record): Go to to Lufwa Valley and search the northwest guard post.
Memento Photos
Complete the following Side Op
missions, in order, to obtain the corresponding Memento Photo. Give them all to
Paz, then exit her room to find the Morpho Butterfly on the wall. You will also
receive Emblem Parts. Note: To visit Paz, build the first part of the Medical
Platform.
Photo --- Side Op mission
Miller and Paz --- Side Op 51
Professor Galvez --- Side Op
52
Swimsuit Paz --- Side Op 53
Nuke --- Side Op 54
Fishing --- Side Op 55
Gallo Pinto --- Side Op 56
Birthday Party --- Side Op 57
Futbol --- Side Op 60
The Side Op missions involve
knocking out and extracting various soldiers. Use stealth and cover to your
advantage. D-Dog can help you find the soldiers. Get under the cover of
darkness by playing the missions at night. Use a sniper rifle with tranquilizer
darts and aim for headshots. If you miss, you will have to find the soldier
again. Use the cardboard box to maintain stealth. You can also play "Love
Deterrence" on your iDroid to distract the soldiers. The mission
requirements, locations, and rewards are as follows.
Side Op 51
- Location: Afghanistan , southeast region.
- Pre-requisite: Complete Mission
06.
- Reward: 30,000 GMP .
- Soldier location: On a hill,
northeast of the Eastern Communication Post. .
Side Op 52
- Location: Afghanistan , southwest region.
- Pre-requisite: Complete
Mission 08 and Side Op 51.
- Reward: 60,000 GMP .
- Soldier location: Southwest
of Da Shago Kallai. If spotted, he will use a smoke grenade and escape.
Side Op 53
- Location: Africa ,
northwest region.
- Pre-requisite: Complete
Mission 16 and Side Op 52.
- Reward: 80,000 GMP .
- Soldier location: East of
Bwala ya Masa. If spotted, he will use a sleep grenade. .
Side Op 54
- Location: Africa ,
southwest region.
- Pre-requisite: Complete
Mission 20 and Side Op 53.
- Reward: 90,000 GMP .
- Soldier location: West of Nova Braga Airport . If spotted, he will use stun grenades.
Side Op 55
- Location: Africa ,
northeast region.
- Pre-requisite: Complete
Mission 23 and Side Op 54.
- Reward: 100,000 GMP .
- Soldier location: Near the
Kungenga Mine. He has a shield on his back and uses stun grenades.
Side Op 56
- Location: Africa ,
southeast region.
- Pre-requisite: Complete
Mission 31 and Side Op 55.
- Reward: 120,000 GMP .
- Soldier location: East of
Munoko ya Nioka Station. If spotted, he will use a cloaking device. Use your
night vision goggles to find him again. .
Side Op 57
- Location: Afghanistan , west region.
- Pre-requisite: Complete
Mission 31 and Side Op 56.
- Reward: 140,000 GMP .
- Soldier location: Under a
bridge south of Yakho Oboo Outpost. If spotted, he will use smoke grenades and
a cloaking device.
Side Op 58
- Location: Africa ,
east region.
- Pre-requisite: Complete
Mission 35 and Side Op 57.
- Reward: 180,000 GMP .
- Soldier location: Southern
area of Lufwa Valley . If spotted, he will use sleep grenades and a cloaking
device.
Side Op 59
- Location: Afghanistan , east region.
- Pre-requisite: Complete
Mission 38 and Side Op 58.
- Reward: 200,000 GMP .
- Soldier location: Top of a
hill east of Qarya Sakhra Ee. If spotted, he will use stun grenades and a
cloaking device.
Side Op 60
- Location: Afghanistan , northwest region.
- Pre-requisite: Complete
Mission 38 and Side Op 59.
- Reward: 300,000 GMP .
- Soldier location: In the
Aabe Shifap Ruins. If spotted, he will use a shield, cloaking device, and stun
grenades.
Blueprints
Complete the following task to
fin the maching blueprint.
- AM MRS-71 Rifle: Complete
the Dispatch mission "Destroy the New Fighter Aircraft" to get the AM
MRS-71 sniper rifle.
- ANTITHEFT DEVICE: Complete
Side Op 08 at Masa Village , then check the east guard post to get the Antitheft
Security Device.
- BAMBETOV SV: Search the Lamar Khaate Palace after completing Mission 06; or during Mission 12 at the Afghanistan Central Base Camp. You will get
the BAMBETOV SV sniper rifle.
- BRENNAN LRS-46: Complete Mission 23 and search Lufwa Valley to get the BRENNAN LRS-46 sniper rifle.
- BULLHORN SG: Complete the
Dispatch mission "Prevent the Coup d'etat" to get the Bullhorn SG
shotgun.
- FB MR R-LAUN CHER: Complete the Liberate the Tanker Dispatch Mission to get the FB MR
rocket launcher.
- FLAMETHROWER: Complete Mission 31 and search Munoko ya Nioka Station; or it will fall
from a gunship during Mission 41. You will get the Flamethrower for the D-Walker.
- G44: Search the Ditadi Abandoned Village to get the G44 assault rifle.
- GEIST P3: Complete the
Dispatch Mission "Break Through the Blockade Force" to get the GEIST
P3 handgun.
- GUN-CAM DEFENDER: Complete
the Side Op 09 at Nova Braga Airport to get the Intercept Head D-Walker and the GUN-CAM
Defender Security Device.
- HAIL MGR-4: Complete the
Dispatch Mission "Destroy the Uranium Centrifuges" to get the HAIL
MGR-4 grenade launcher.
- IR-SENSO R: Complete Side Op 07: Qarya Sakhra Ee to get the
IR-Sensor security device.
- ISANDO RGL-220: Look in the
south guard post at Ditadi Abandoned Village; the west guard post at Kungenga
Mine; the northwest guard post at Munoko ya Nioka Station; or the south guard
post at Nova Braga Airport to get the the ISANDO RGL-220 grenade launcher.
- KABARGA-83: Search the
Mfinda Oilfield for the KABARGA-83 shotgun.
- LPG-61: Complete the
Dispatch Mission "Recapture the Port Facilities" to get the LPG-61
machine gun.
- MACHT 37: Complete Mission
23 and search the Kungenga Mine; or a gunship will drop it during Mission 21. You will get the MACHT 37 submachine gun.
- PB SHI ELD: Found during Mission 07
inside Wialo Village or at Ghwandai Town ; or after completing Mission 06, search the east guard post while at the Aabe
Shifap Ruins or when at the Smasei Fort. You will get the PB Shield.
- RIOT SMG: Complete the Side
Op 05 at Wialo Village to get the RIOT submachine gun.
- STUN ARM: Complete Side Op
06: Serak Power Plant to get the prosthetic Stun Arm, Sneaking Stun and
H-Discharger.
- STUN GRENADE: Search the
Kiziba Camp to get the Stun Grenade support weapon.
- UA-DRONE: Complete Side Op
10 at Afghanistan Central Base Camp to get the UA-Drone.
- UN-AAM: Search the northwest
guard post inside Kiziba Camp; look in the south guard post at Kiziba Camp;
search the southwest guard post while at Bampeve Plantation; or search Nova Braga Airport during Mission 21. You will get the UN-AAM machine gun.
- UN-ARC: Explore the Wakh
Sind Barracks during Mission 05; or complete Mission 06 and search the Yakho Oboo Supply Outpost. You will
get the UN-ARC assault rifle.
- URAGAN-5: Complete Mission 16 and search the Bampeve Plantation to get the
URAGAN-5 handgun.
- WU S333: Complete the
Dispatch Mission "Restore the DMZ" to get the WU S333 handgun.
- ZE'EV: Complete the Dispatch
Mission "Search and Destroy Remaining Forces" to get the ZE'EV
submachine gun.
- ZORN-KP: Complete the
Dispatch Mission "Defend the Pipeline" to get the ZORN-KP handgun.
Primary weapons - Assault
rifles
SVG-76 Grade 1
- Usage Cost: 100 GMP
- Customization options: Normal
Barrel Muzzle and Standard Stock 1
SVG-76 Grade 2
- GMP : 80,000
- R And D Team: Level 8
- Usage Cost: 800 GMP
- Customization options:
Recoil Dampening Muzzle and Stock 2
SVG-76 Grade 3
- GMP : 220,000
- R And D Team: Level 18
- Usage Cost: 2,200 GMP
- Customization options: Dot
Sight 1, Scope Mount, and Dual Magazine
SVG-76U Grade 3
- GMP : 236,000
- R And D Team: Level 16
- Usage Cost: 2,360 GMP
- Customization options: Short
Barrel Conversion, Muzzle for Short Barrel, and Standard Stock 3
PG-76
- GMP : 276,000
- R And D Team: Level 20
- Usage Cost: 2,700 GMP
- Customization options: LMG Barrel Conversion,LMG Stock 1, and Long Banana Magazine
AM MRS-4 Grade 1
- Usage Cost: 200 GMP
- Customization
options:Suppressor: Low Durability ,Normal Barrel Muzzle, and Standard Stock 1
AM MRS-4 Grade 2
- GMP : 110,000
- R And D Team: Level 11
- Usage Cost: 1,100 GMP
- Customization options: Scope
Mount, Dot Sight 2, and Dual Magazine
AM MRS-4 Grade 3
- GMP : 250,000
- R And D Team: Level 21
- Usage Cost: 2,500
GMPUN-ARC Grade 1
- Customization options: Side
Mount, Flashlight, Undermount, and Foregrip
AM MRS-4R Grade 3
- GMP : 306,000
- R And D Team: Level 23
- Usage Cost: 3,000 GMP
- Customization options: Long
Barrel Conversion and Sharpshooter's Stock 1
AM MRS-4R Grade 4
- GMP : 470,000
- R And D Team: Level 37
- Usage Cost: 4,400 GMP
- Customization options: Scope
Mount and Dot Sight 2
AM MRS-4LS Grade 3
- GMP : 326,000
- R And D Team: Level 25
- Usage Cost: 3,260 GMP
- Customization options: LMG Barrel Conversion, Muzzle for LMG Barrel, LMG Stock 1, and Extended Magazine
AM MRS-4LS Grade 4
- GMP : 490,000
- R And D Team: Level 39
- Usage Cost: 4,500 GMP
- Customization options: Side
Mount, Laser Sight, Undermount, and Foregrip
UN-ARC Grade 1
- GMP : 40,000>
- R And D Team: Level 4
- Usage Cost: 400 GMP
- Customization options: Normal
Barrel Muzzle and Sharpshooter's Stock 1
UN-ARC Grade 2
- GMP : 120,000
- R And D Team: Level 12
- UN-ARC Blueprint
- Usage Cost: 1,200 GMP
- Customization options: Scope
Mount, Dot Sight 2, Additional Option Slot, and 2x Booster
UN-ARC-NL Grade 2
- GMP : 130,000
- R And D Team: Level 13
- Fuel Resources: 200
- Usage Cost: 1,300 GMP , 20 Fuel Resources
- Customization options:
Rubber Bullet Conversion and Normal Barrel Muzzle
G44 Grade 3
- GMP : 200,000
- R And D Team: Level 20
- Usage Cost: 2,000 GMP
- Customization options: Normal
Barrel Muzzle and 2x Fixed Scope
G44 Grade 4
- GMP : 460,000
- R And D Team: Level 36
- G44 Blueprint
- Usage Cost: 4,300 GMP
- Customization options: Side
Mount, Flashlight, Undermount, and Foregrip
G44K Grade 4
- GMP : 440,000
- R And D Team: Level 34
- G44 Blueprint
- Usage Cost: 4,050 GMP
- Customization options: Short
Barrel Conversion
G44MG Grade 4
- GMP : 480,000
- R And D Team: Level 38
- Common Metal: 2000
- G44 Blueprint
- Usage Cost: 4.450 GMP
- Customization options: Heavy
Barrel Conversion and Extended Magazine
Primary weapons - Grenade
Launchers
Fakel-46 Grade 1
- GMP : 50,000
- R And D Team: Level 7
- Usage Cost: 500 GMP
- Customization options:
Standard Stock 1
Fakel-46 Grade 2
- GMP : 180,000
- R And D Team: Level 18
- Usage Cost: 1,800 GMP
- Customization options: Scope
Mount, 3x Rangefinding Scope, and Underbarrel Conversion
Fakel G-33 Grade 2
- GMP : 220,000
- R And D Team: Level 26
- Common Metal: 200
- Usage Cost: 2,200 GMP , 20 Common Metal
- Customization options:
Double-barrel Conversion
DGL103-SA Grade 2
- GMP : 100,000
- R And D Team: Level 14
- Usage Cost: 1,000 GMP
- Customization options:
Standard Stock 1
DGL103-SA Grade 3
- GMP : 300,000
- R And D Team: Level 27
- Common Metal: 900
- Usage Cost: 3,000 GMP , 90 Common Metal
- Customization options: Scope
Mount, 3x Rangefinding Scope, and Underbarrel Conversion
DGL103-LB Grade 3
- GMP : 320,000
- R And D Team: Level 29
- Common Metal: 900
- Usage Cost: 3,000 GMP , 90 Common Metal
- Customization options: Long
Barrel Conversion, Scope Mount, and 3x Rangefinding Scope
Isando RGL-220 Grade 2
- GMP : 200,000
- R And D Team: Level 18
- Minor Metal: 100
- Usage Cost: 1,800 GMP , 10 Minor Metal
- Customization options:
Standard Stock 1
Isando RGL-220 Grade 3
- GMP : 446,000
- R And D Team: Level 26
- Minor Metal: 450
- Isando RGL-220 Blueprint
- Usage Cost: 4,200 GMP , 30 Minor Metal
- Customization options: Long
Barrel Conversion, Scope Mount, 3x Rangefinding Scope, and Hail Magazine
Grenade Rifle
Hail MGR-4 Grade 3
- GMP : 445,000
- R And D Team: Level 25
- Minor Metal: 450
- Usage Cost: 4,100 GMP , 20 Minor Metal
- Customization options: 3x
Rangefinding Scope and Sharpshooter's Stock 1
Hail MGR-4 Grade 4
- GMP : 680,000
- R And D Team: Level 43
- Minor Metal: 1000
- Hail MGR-4 Blueprint
- Usage Cost: 6,550 GMP , 100 Minor Metal
- Customization options: Long
Magazine
Primary weapons - Sniper
Rifles
Renov-ICKX SR Grade 1
- GMP : 40,000
- R And D Team: Level 4
- Usage Cost: 400 GMP
- Customization options: Normal
Barrel Muzzle, 4x Rifle Scope, and 5-Round Magazine
Renov-ICKX SR Grade 2
- GMP : 140,000
- R And D Team: Level 14
- Usage Cost: 1,400 GMP
- Customization options:
Sharpshooter's Stock 2
Renov-ICKX TP Grade 2
- GMP : 150,000
- R And D Team: Level 15
- Medical Team Level 15
- Golden Crescent 40
- Usage Cost: 1,500 GMP , 4 Golden
Crescent
- Customization options:
Tranquilizer Round Conversion
M2000-D Grade 2
- GMP : 170,000
- R And D Team: Level 13
- Usage Cost: 1,700 GMP
- Customization options: Normal
Barrel Muzzle, 4x Rifle Scope, and 5-Round Magazine
M2000-D Grade 3
- GMP : 280,000
- R And D Team: Level 18
- Intel Team Level 18
- Usage Cost: 2,800 GMP
- Customization options:
Suppressor and Sharpshooter's Stock 2
Bambetov SV Grade 3
- GMP : 230,000
- R And D Team: Level 23
- Usage Cost: 2,300 GMP
- Customization options:
Normal Barrel Muzzle, 4x Rifle Scope, Sharpshooter's Stock 1, and 8-Round
Magazine
Bambetov SV Grade 4
- GMP : 390,000
- R And D Team: Level 33
- Intel Team Level 33
- Bambetov SV Blueprint
- Usage Cost: 3,650 GMP
- Customization options:
Suppressor
AM MRS-71 Rifle Grade 3
- GMP : 250,000
- R And D Team: Level 26
- Usage Cost: 2,500 GMP
- Customization options: Normal
Barrel Muzzle, 4x Rifle Scope, and Sharpshooter's Stock 1
AM MRS-71 Rifle Grade 4
- GMP : 450,000
- R And D Team: Level 39
- AM MRS-71 Rifle Blueprint
- Usage Cost: 4,200 GMP
- Customization options: 6x
Variable Zoom Rifle Scope and Sharpshooter's Stock 2
Brennan LRS-46 Grade 4
- GMP : 500,000
- R And D Team: Level 37
- Common Metal: 2000
- Usage Cost: 3,700 GMP , 100 Common Metal
- Customization options: Normal
Barrel Muzzle and 4x Rifle Scope
Serval AMR-7 Grade 5
- GMP : 1,080,000
- R And D Team: Level 56
- Common Metal: 4000
- Brennan LRS-46 Blueprint
- Usage Cost: 8,500 GMP , 320 Common Metal
- Customization options:
Automatic Conversion and Normal Barrel Muzzle
Primary weapons - Machine
guns
ALM 48 Grade 2
R And D Team: Level 16
Usage Cost: 500 GMP
Customization options: Normal
Barrel Muzzle
ALM 48 Grade 3
R And D Team: Level 26
Usage Cost: 2,600 GMP , 90 Common Metal
Customization options: Scope
Mount, Dot Sight 1, and 150-round Magazine
UN-AAM Grade 3
R And D Team: Level 22
Usage Cost: 1,200 GMP
Customization options: Normal
Barrel Muzzle and LMG Stock.
UN-AAM Grade 4
R And D Team: Level 36
UN-AAM Blueprint
Usage Cost: 4,500 GMP
Customization options: Scope
Mount, Dot Sight 2, and 150-round Magazine
UN-AAMF Grade 4
R And D Team: Level 37
Common Metal: 2000
UN-AAM Blueprint
Usage Cost: 4,900 GMP
Customization options: 7.62mm
Conversion
LPG-61 Grade 3
R And D Team: Level 24
Usage Cost: 1,100 GMP
Customization options: Normal
Barrel Muzzle and LMG Stock
LPG-61
R And D Team: Level 38
LPG-61 Blueprint
Usage Cost: 4,300 GMP
Customization options: Scope
Mount, 4x Rifle Scope, and 150-round Magazine
Primary weapons -
Launchers
GROM-11 Grade 2
- GMP : 120,000
- R And D Team: Level 12
- Common Metal: 200
- Usage Cost: 1,200 GMP , 20 Common Metal
GROM-11 Grade 3
- GMP : 255,000
- R And D Team: Level 17
- Common Metal: 900
- Usage Cost: 2,550 GMP , 90 Common Metal
- Customization options:
Stopping Power Up
FB MR R-Launcher Grade 3
- GMP : 269,000
- R And D Team: Level 20
- Common Metal: 900
- Usage Cost: 2,690 GMP , 900 Common Metal
FB MR R-Launcher Grade 4
- GMP : 500,000
- R And D Team: Level 29
- Common Metal: 2000
- FB MR R-Launcher Blueprint
- Usage Cost: 4,800 GMP , 200 Common Metal
- Customization options:
Stopping Power Up and Added Shield
FB MR R-L MK-II Grade 4
- GMP : 560,000
- R And D Team: Level 31
- Biological Material: 2000
- FB MR R-Launcher Blueprint
- Usage Cost: 5,150 GMP , 200 Biological Material
- Customization options:
Grenade Conversion
Killer Bee Grade 3
- GMP : 220,000
- R And D Team: Level 23
- Minor Metal: 250
- Missile Guidance Specialist
- Usage Cost: 2,200 GMP , 10 Minor Metal
Killer Bee Grade 4
- GMP : 450,000
- R And D Team: Level 40
- Minor Metal: 1000
- Usage Cost: 4,200 GMP , 100 Minor Metal
- Customization options:
Stopping Power Up, Lock-on Speed Up, and Cluster Guided Missile 25
- GMP : 600,000
- R And D Team: Level 38
- Minor Metal: 1000
- Usage Cost: 5,500 GMP , 50 Minor Metal
Primary weapons - Shield
PB Shield Grade 2
- GMP : 40,000
- R And D Team: Level 13
- Fuel Resources: 200
- Usage Cost: 100 GMP , 10 Fuel Resources
PB Shield Grade 3
- GMP : 100,000
- R And D Team: Level 23
- Fuel Resources: 900
- PB Shield Blueprint
- Usage Cost: 2,000 GMP , 20 Fuel Resources
- Customization options:
Durability Up
Secondary weapons -
Handguns
WU S.Pistol Grade 1
- Usage Cost: 100 GMP
- Customization options:
Suppressor
WU S.Pistol Grade 2
- GMP : 70,000
- R And D Team: Level 7
- Usage Cost: 700 GMP
- Customization options: Long
Barrel Conversions, Undermount, Flashlight, and Stopping Power Up
WU S.Pistol Grade 3
- GMP : 200,000
- R And D Team: Level 20
- Golden Crescent: 60
- Usage Cost: 2,000 GMP
- Customization options: Long
Magazine
AM D114 Grade 1
- Usage Cost: 100 GMP
AM D114 Grade 2
- GMP : 120,000
- R And D Team: Level 12
- Intel Team: Level 12
- Usage Cost: 1,200 GMP
- Customization options:
Suppressor
AM D114 Grade 3
- GMP : 256,000
- R And D Team: Level 22
- Common Metal: 900
- Usage Cost: 2,500 GMP
- Customization options:
Undermount, Flashlight, and Long Magazine
Burkov Grade 1
- GMP : 20,000
- R And D Team: Level 2
- Usage Cost: 200 GMP
Burkov Grade 2
- GMP : 80,000
- R And D Team: Level 8
- Intel Team: Level 8
- Usage Cost: 800 GMP
- Customization options:
Suppressor customization option.
Geist P3 Grade 2
- GMP : 90,000
- R And D Team: Level 9
- Usage Cost: 900 GMP
Geist P3 Grade 3
- GMP : 195,000
- R And D Team: Level 19
- Geist P3 Blueprint
- Usage Cost: 1900 GMP
- Customization options:
Undermount, Flashlight, and Long Magazine
WU S333 Grade 3
- GMP : 100,000
- R And D Team: Level 14
- Usage Cost: 1,000 GMP
WU S333 Grade 4
- GMP : 330,000
- R And D Team: Level 27
- WU S333 Blueprint
- Usage Cost: 3,300 GMP
- Customization options:
Reload Speed Up
WU S324LB
- GMP : 390,000
- R And D Team: Level 30
- WU S333 Blueprint
- Usage Cost: 3,650 GMP
- Customization options: Long
Barrel Conversion and Reload Speed Up
WU S362SB
- GMP : 320,000
- R And D Team: Level 26
- WU S333 Blueprint
- Usage Cost: 3,200 GMP
- Customization options: Snub
Nose Conversion and Reload Speed Up
Uragan-5 Grade 3
- GMP : 120,000
- R And D Team: Level 21
- Usage Cost: 1,200 GMP
Uragan-5P Grade 4
- GMP : 450,000
- R And D Team: Level 35
- Uragan-5 Blueprint
- Usage Cost: 4,200 GMP
- Customization options: Long
Barrel Conversion, Scope Mount, Dot Sight 1, Undermount, and Flashlight
Zorn-KP Grade 3
- GMP : 240,000
- R And D Team: Level 28
- Common Metal 900
- Usage Cost: 900 GMP , 50 Common Metal
Unknown Weapons Name
- GMP : 450,000
- R And D Team: Level 37
- Common Metal: 2000
- Zorn-KP Blueprint
- Usage Cost: 4,200 GMP , 200 Common Metal
- Customization options:
Undermount and Laser Sight 2
Secondary weapons -
Submachine guns
Sz.-336 SMG Grade 2
- GMP : 80,000
- R And D Team: Level 6
- Intel Team: Level 6
- Usage Cost: 800 GMP
- Customization options:
Suppressor and Standard Stock 1
Sz.-336 SMG Grade 3
- GMP : 196,000
- R And D Team: Level 16
- Common Metal: 900
- Usage Cost: 1,900 GMP
- Customization options: Long
Magazine 1
Ze'ev Grade 3
- GMP : 140,000
- R And D Team: Level 19
- Usage Cost: 1,400 GMP
- Customization options:
Suppressor and Standard Stock 1
Ze'ev Grade 4
- GMP : 380,000
- R And D Team: Level 32
- Common Metal: 2000
- Ze'ev Blueprint
- Usage Cost: 3,600 GMP
- Customization options: Scope
Mount, Dot Sight 1, and Long Magazine 1
Macht 37 Grade 3
- GMP : 210,000
- R And D Team: Level 24
- Usage Cost: 2,100 GMP
- Customization options:
Suppressor and Shooter's Stock 1
Macht 37 Grade 4
- GMP : 460,000
- R And D Team: Level 38
- Intel Team Level 38
- Macht 37 Blueprint
- Usage Cost: 4,300 GMP
- Customization options:
Undermount and Foregrip
Riot SMG Grade 2
- GMP : 120,000
- R And D Team: Level 10
- Usage Cost: 1,000 GMP
- Customization options:
Suppressor and Standard Stock 1
Riot SMG Grade 3
- GMP : 296,000
- R And D Team: Level 20
- Riot SMG Blueprint
- Usage Cost: 2,900 GMP
- Customization options: Scope
Mount, Dot Sight 1, and Long Magazine 1
Support weapons - Throwing
Weapons
Magazine Grade 1
- Usage Cost: 0 GMP
Decoy Grade 2
- GMP : 120,000
- R And D Team: Level 12
- Usage Cost: 1,200 GMP
Decoy Grade 3
- GMP : 230,000
- R And D Team: Level 23
- Usage Cost: 2,300 GMP
- Customization options:
Durability Up, Portable Ammo Up, and Active Decoy
Active Decoy Grade 3
- GMP : 200,000
- R And D Team: Level 24
- Usage Cost: 2,400 GMP
Bait Bottle Grade 3
- GMP : 40,000
- R And D Team: Level 14
- Medical Team: Level 14
- Biological Material: 300
- Black Carrot: 30
- Usage Cost: 200 GMP , 30 Biological Material, 6 Black Carrot
Bait Bottle Grade 4
- GMP : 340,000
- R And D Team: Level 28
- Medical Team: Level 28
- Biological Material: 400
- Black Carrot: 40
Flare Grenade Grade 1
- GMP : 5,000
- R And D Team: Level 1
- Support Unit: Level 1
- Usage Cost: 100 GMP
Flare Grenade Grade 2
- GMP : 50,000
- R And D Team: Level 7
- Support Unit: Level 7
- Usage Cost: 200 GMP
- Customization options:
Portable Ammo Up
Flare Supply Grade 2
- GMP : 10,000
- R And D Team: Level 5
- Support Unit: Level 5
- Usage Cost: 100 GMP
Hand Grenade Grade 1
- Usage Cost: 200 GMP
Hand Grenade Grade 2
- GMP : 80,000
- R And D Team: Level 8
- Usage Cost: 800 GMP
- Customization options:
Stopping Power Up
Hand Grenade Grade 3
- GMP : 180,000
- R And D Team: Level 18
- Common Metal: 300
- Usage Cost: 1,800 GMP
- Customization options:
Portable Ammo Up
Smoke Grenade Grade 1
- GMP : 40,000
- R And D Team: Level 4
- Common Metal: 100
- Usage Cost: 400 GMP , 10 Common Metal
Smoke Grenade Grade 2
- GMP : 130,000
- R And D Team: Level 13
- Common Metal: 200
- Usage Cost: 1,300 GMP , 50 Common Metal
- Customization options:
Effect Duration Up
Stun Grenade Grade 3
- GMP : 100,000
- R And D Team: Level 16
- Fuel Resources: 300
- Minor Metal: 150
- Usage Cost: 1,600 GMP , 30 Fuel Resources, 10 Minor Metal
Stun Grenade Grade 4
- GMP : 360,000
- R And D Team: Level 30
- Fuel Resources: 400
- Minor Metal: 600
- Stun Grenade Blueprint
- Usage Cost: 3,000 GMP , 40 Fuel Resources, 100 Minor Metal
- Customization options:
Stopping Power Up and Portable Ammo Up
Sleep Grenade Grade 4
- GMP : 200,000
- R And D Team: Level 24
- Medical Team: Level 24
- African Peach: 40
- Digitalis (Lutea): 6
- Usage Cost: 2,800 GMP , 8 African Peach, 1 Digitalis (Lutea)
Sleep Grenade Grade 5
- GMP : 560,000
- R And D Team: Level 46
- Medical Team: Level 46
- African Peach: 50
- Digitalis (Lutea): 8
- Sleeping Gas Specialist
- Usage Cost: 4,600 GMP , 10 African Peach, 2 Digitalis (Lutea)
- Customization options:
Stopping Power Up, Effect Radius Up, and Portable Ammo Up
Support weapons - Placed
Weapons
C-4 Grade 1
- GMP : 40,000
- R And D Team: Level 4
- Usage Cost: 400 GMP
C-4 Grade 2
- GMP : 110,000
- R And D Team: Level 11
- Usage Cost: 1,100 GMP
- Customization options:
Stopping Power Up
Capture Cage Grade 2
- GMP : 60,000
- R And D Team: Level 6
- Biological Material: 200
- Black Carrot: 20
- Usage Cost: 600 GMP , 20 Biological Material, 4 Black Carrot
Capture Cage Grade 3
- GMP : 160,000
- R And D Team: Level 16
- Biological Material: 300
- Black Carrot: 30
- Usage Cost: 1,600 GMP , 30 Biological Material, 6 Black Carrot
- Customization options:
Capture Function
M21 D-Mine Grade 3
- GMP : 140,000
- R And D Team: Level 14
- Common Metal: 300
- Usage Cost: 1,400 GMP , 30 Common Metal
M21 D-Mine Grade 4
- GMP : 350,000
- R And D Team: Level 29
- Common Metal: 1000
- Usage Cost: 2,900 GMP , 100 Common Metal
- Stopping Power Up
- Portable Ammo Up
LLG-Mine Grade 4
- GMP : 290,000
- R And D Team: Level 23
- Medical Team: Level 23
- African Peach: 40
- Digitalis (Purpurea): 10
- Usage Cost: 2,300 GMP , 8 African Peach, 2 Digitalis (Purpurea)
LLG-Mine Grade 5
- GMP : 510,000
- R And D Team: Level 41
- Medical Team: Level 41
- African Peach: 50
- Digitalis (Purpurea)
- Sleeping Gas Specialist
- Usage Cost: 4,100 GMP , 10 African Peach, 3 Digitalis (Purpurea)
- Customization options:
Stopping Power Up, Effect Radius Up, and Portable Ammo Up
ATB-Mine Grade 4
- GMP : 200,000
- R And D Team: Level 25
- Biological Material: 400
- Usage Cost: 2,500 GMP , 40 Biological Material
ATB-Mine Grade 5
- GMP : 530,000
- R And D Team: Level 42
- Biological Material: 1000
- Usage Cost: 4,300 GMP , 100 Biological Material
- Customization options:
Stopping Power Up and Portable Ammo Up
- GMP : 300,000
- R And D Team: Level 27
- Minor Metal: 250
- Usage Cost: 2,700 GMP , 20 Minor Metal
- GMP : 700,000
- R And D Team: Level 45
- Minor Metal: 600
- Electromagnetic Net
Specialist
- Usage Cost: 4,500 GMP , 200 Minor Metal
- Customization options:
Effect Duration Up and Portable Ammo Up
In-Game Uniforms
Olive Drab - Olive Drab
Grade 1
- Usage Cost: 100 GMP
Splitter - Splitter Grade 2
- GMP : 10,000
- R And D Team: Level 7
- Usage Cost: 700 GMP
Square - Square Grade 3
- GMP : 30,000
- R And D Team: Level 17
- Usage Cost: 1,700 GMP
Tiger Stripe - Tiger Stripe
Grade
- Usage Cost: 200 GMP
Golden Tiger - Golden Tiger
Grade 2
- GMP : 10,000
- R And D Team: Level 8
- Usage Cost: 800 GMP
Animal Skin - Animals Grade
3
- GMP : 30,000
- R And D Team: Level 18
- Usage Cost: 800 GMP
Desert Fox - Desert Fox
Grade 1
- GMP : 5,000
- R And D Team: Level 3
- Usage Cost: 100 GMP
Woodland - Woodland Grade 2
- GMP : 10,000
- R And D Team: Level 9
- Usage Cost: 900 GMP
Sneaking Suit - Sneaking
Suit Grade 2
- GMP : 120,000
- R And D Team: Level 12
- Fuel Resources: 200
- Usage Cost: 1,200 GMP
Sneaking Suit - Sneaking
Suit Grade 3
- GMP : 240,000
- R And D Team: Level 24
- Fuel Resources: 1000
- Usage Cost: 2,400 GMP
- Add ons: Health Recovery Speed
Up
- GMP : 160,000
- R And D Team: Level 16
- Combat Unit: Level 16
- Common Metal: 300
- Usage Cost: 1,600 GMP
In-Game Items
- Usage Cost: 100 GMP
- GMP : 10,000
- R And D Team: Level 7
- Support Unit: Level 7
- Biological Material: 200
- Usage Cost: 700 GMP
- Add ons: Durability Up and
Portable Ammo Up
- GMP : 100,000
- R And D Team: Level 17
- Support Unit: Level 17
- Biological Material: 300
- Usage Cost: 1,700 GMP , 5 Biological Material
- Add ons: Durability Up and
Portable Ammo Up
- GMP : 10,000
- R And D Team: Level 8
- Support Unit: Level 8
- Biological Material: 200
- Usage Cost: 800 GMP
- Add ons: Durability Up and
Portable Ammo Up
- GMP : 100,000
- R And D Team: Level 18
- Support Unit: Level 18
- Biological Material: 300
- Usage Cost: 1,800 GMP , 5 Biological Material
- Add ons: Durability Up and
Portable Ammo Up
C.Box Red - C.Box (Red)
Grade 2
- GMP : 10,000
- R And D Team: Level 9
- Support Unit: Level 9
- Biological Material: 200
- Usage Cost: 900 GMP
- Add ons: Durability Up and
Portable Ammo Up
C.Box Red - C.Box (Red)
Grade 3
- GMP : 100,000R And D Team: Level 19
- Support Unit: Level 19
- Biological Material: 300
- Usage Cost: 1,900 GMP , 5 Biological Material
- Add ons: Durability Up and
Portable Ammo Up
C.Box (City) - C.Box (City)
Grade 2
- GMP : 10,000
- R And D Team: Level 10
- Support Unit: Level 10
- Biological Material: 200
- Usage Cost: 1,000 GMP
- Add ons: Durability Up and
Portable Ammo Up
C.Box (City) - C.Box (City)
Grade 3
- GMP : 100,000
- R And D Team: Level 20
- Support Unit: Level 20
- Biological Material: 300
- Usage Cost: 2,000 GMP , 5 Biological Material
- Add ons: Durability Up and
Portable Ammo Up
Night Vision Goggles - NVG
Grade 1
- Usage Cost: 200 GMP
Night Vision Goggles - NVG
Grade 2
- GMP : 80,000
- R And D Team: Level 8
- Intel Team: Level 8
- Usage Cost: 800 GMP
- Add ons: Light Amplification
Up, Exposure Correction Up, and Thermal Detection Up
Night Vision Goggles - NVG
Grade 3
- GMP : 180,000
- R And D Team: Level 18
- Intel Team: Level 18
- Usage Cost: 1,800 GMP
- Add ons: Battery
Capacity Up
Stealth Camo.PP - Stealth
Camo.PP Grade 3
- GMP : 280,000
- R And D Team: Level 22
- Minor Metal: 150
- Usage Cost: 2,800 GMP , 20 Minor Metal
Stealth Camo.PP - Stealth
Camo.PP Grade 4
- GMP : 360,000
- R And D Team: Level 30
- Minor Metal: 1000
- Metamaterials Specialist: 1
- Usage Cost: 3,000 GMP , 300 Minor Metal
- Add ons: Effect Duration Up
and Portable Ammo Up
Phantom Cigar - Phantom
Cigar Grade 1
- Usage Cost: 100 GMP , 2 Wormwood
Phantom Cigar - Phantom
Cigar Grade 2
- GMP : 20,000
- Medical Team: Level 5
- Wormwood: 20
- Usage Cost: 500 GMP , 4 Wormwood
- Add ons: Effect Duration Up
and Portable Ammo Up
Phantom Cigar - Phantom
Cigar Grade 3
- GMP : 50,000
- Medical Team: Level 15
- Wormwood: 30
- Usage Cost: 1,500 GMP , 6 Wormwood
- Add ons: Effect Duration Up
and Portable Ammo Up
Pentazemin - Pentazemin
Grade 1
- GMP : 5,000
- Medical Team: Level 3
- Tarragon: 10
- Biological Material: 100
- Usage Cost: 300 GMP , 2 Tarragon, 10 Biological Material
Pentazemin - Pentazemin
Grade 2
- GMP : 20,000
- Medical Team: Level 9
- Tarragon: 20
- Biological Material: 200
- Usage Cost: 900 GMP , 4 Tarragon, 20 Biological Material
- Add ons: Effect Duration Up
and Portable Ammo Up
Noctocyanin - Noctocyanin
Grade 2
- GMP : 50,000
- Intel Team: Level 11
- Medical Team: Level 11
- Haoma: 5
- Biological Material: 200
- Usage Cost: 1,100 GMP , 1 Haoma, 20 Biological Material
Noctocyanin - Noctocyanin
Grade 3
- GMP : 100,000
- Intel Team: Level 21
- Medical Team: Level 21
- Haoma: 10
- Biological Material: 300
- Drug Developer
- Usage Cost: 2,100 GMP , 2 Haoma, 30 Biological Material
- Add ons: Effect Duration Up
Acceleramin - Acceleramin
Grade 3
- GMP : 40,000
- Combat Unit: Level 19
- Medical Team: Level 19
- Tarragon: 10
- Haoma: 10
- Usage Cost: 1,900 GMP , 2 Tarragon, 2 Haoma
Acceleramin - Acceleramin
Grade 4
- GMP : 190,000
- Combat Unit: Level 33
- Medical Team: Level 33
- Tarragon: 15
- Haoma: 15
- Drug Developer
- Usage Cost: 3,300 GMP , 3 Tarragon, 3 Haoma
- Add ons: Effect Duration Up
Tools - Int-Scope Grade 1
- Usage Cost: 0 GMP
- Add ons: Directional Mic
Function
Tools - Int-Scope Grade 2
- GMP : 35,000
- R And D Team: Level 7
- Usage Cost: 0 GMP
- Add ons: Analyzer Function
Tools - Int-Scope Grade 3
- GMP : 100,000
- R And D Team: Level 16
- Intel Team: Level 14
- Usage Cost: 0 GMP
- Add ons: Analyzer Function
iDroid - iDroid Grade 1
- Usage Cost: 0 GMP
iDroid - iDroid Grade 2
- GMP : 35,000
- R And D Team: Level 7
- Usage Cost: 0 GMP
- Add ons: Speaker Function
iDroid - iDroid Grade 3
- GMP : 85,000
- R And D Team: Level 17
- Intel Team: Level 17
- Usage Cost: 0 GMP
- Add ons: Placeable Markers
- Usage Cost: 300 GMP
- GMP : 90,000
- R And D Team: Level 9
- Support Unit: Level 9
- Usage Cost: 900 GMP
- Add ons: Portable Ammo Up
- GMP : 30,000
- R And D Team: Level 8
- Support Unit: Level 8
- Usage Cost: 0 GMP
- Add ons: Cargo Extraction
- GMP : 100,000
- R And D Team: Level 18
- Support Unit: Level 16
- Transportation Specialist
- Usage Cost: 0 GMP
Secret Raiden suit
To get the secret Raiden suit,
you should finish all storyline missions with an "S" status
(excluding duplicate assignments with Extreme, Subsistence, and Total Stealth
mods). Only the 38 exceptional assignments and prologue must be finished with
an "S" ranking; the 12 duplicates could be dismissed. This can then
give you the "Grand Master Certificate (Elite)" vital item, which
allows you to develop the Raiden suit through your iDroid at Mother Base. You
need 1,190,000 GMP, 70 Digitalis Purpurea, 20 Digitalis Lutea, and your R&D
Team must be at Level 53+. The main strength of the ensemble is leap space and
the increased sprinting speed, as well as the pleasant cosmetic appearance of the
suit. It enables one to run at the rate of your horse. When you run into
enemies, it'll knock down them. Utilization costs 8,400 GMP per deployment. It
also comes with these disadvantages: you cannot use your prosthetic arm, it
cannot be utilized during FOB missions, and also you are limited to an
"A" position when playing chief assignments. The suit is best used
for open world investigation and side ops.
Wormhole Fulton Extraction Device upgrade
The Wormhole Fulton Removal
System is just an update that is very helpful. Apart from the fulton that is
standard, that one can't be shot along, which makes it ideal for removing their
automobiles middle as well as opponents -fight. You may also utilize it in
structures because it usually includes a removal opportunity or if you find
anything overhead.
To uncover it, effectively
total Aspect Op 50: "Capture The Legenday Jackal", which just becomes
after finishing tale Objective 31 accessible. It's since merely a restricted
quantity of aspect operations may simultaneously be lively per region if it
generally does not seem after Objective 31. Simply keep performing different
aspect operations, and it'll ultimately look. The Wormhole System must be
subsequently developed by you at Mom Foundation inside your iDroid. Improvement
demands 850,000 GMP and your R&D Team + Service Device should be more
or Level 40. All you may remove using the regular fulton may also be removed using the wormhole.
The Hand Of Jehuty Upgrade
The Hand Of Jehuty is just a
teleport update for the Prosthetic Supply. They'll be teleported for your area
whenever you take somebody withit, and you will use CQC to remove them quietly.
It's really a enjoyable device to make use of and certainly will maintain your
opponents questioning what just occurred despite the fact that the number is
very restricted. It's ideal for getting out heavily armored opponents having a
single-hit (particularly in multiplayer). You may also update range life to
improve. To uncover it, you have to properly finish Aspect Op 49: "Seize
The Legenday Ibis". This aspect op just becomes after finishing tale
Objective 31 accessible. It's since merely a restricted quantity of aspect
operations may simultaneously be lively per region if it generally does not
seem after Objective 31. Simply keep performing different aspect operations,
and it'll ultimately look. You have to subsequently create the Palm Of Jehuty
at Mom Foundation inside your iDroid. Improvement demands 120 Rare Metal,000 GMP , 340, as well as your R&D Team must be more or Level 28.
Invoice Locations
Research the suggested places
to locate all 21 bills (quick travel points). You'll uncover a quick travel
point because of its area while selecting up a. All of the locations that are
called have one. The fast travel points that are quick seem like red packing
areas. Whenever you remain on the launching area and conceal in a container, a
vehicle can come and choose up you. Where you'd formerly acquired an account
after that you can quickly go every other devote that nation. They're
additionally necessary to uncover two crucial products for that
"Collector" prize. All invoices must be found by you in Afghanistan . Discovering all bills in one single region opens the
"Master Certification (Container)" key item. Discovering all invoices
in both places opens the "Grandmaster Certification (Container)" key
item. The fastest method to have them to ride from one place to the next on
D-Horse.
Timeline Afghanistan
- Afghanistan Central Base Camp - Timeline 0:05
- Serak Power Plant - Timeline
0:28
- Yakho Oboo Supply Outpost -
Timeline 0:49
- Lamar Khaate Palace - Timeline 1:09
- Shago Village - Timeline 1:30
- Wialo Village - Timeline 1:52
- Eastern Communications Post
- Timeline 2:14
- Ghwandai Town - Timeline 2:35
- Wakh Sind Barracks -
Timeline 2:56
- Sakhra Ee Village - Timeline
3:15
- Smasei Fort - Timeline 3:34
- Mountain Relay Base -
Timeline 3:54
Timeline Africa
- Lufwa Valley - Timeline 0:05
- Kungenga Mine - Timeline
0:28
- Bampeve Plantation -
Timeline 0:53
- Mfinda Oilfield - Timeline
1:15
- Masa Village - Timeline 1:38
- Kiziba Camp - Timeline 1:59
- Ditadi Abandoned Village -
Timeline 2:19
- Nova Braga Airport - Timeline 2:42
- Munoko ya Nioka Station -
Timeline 3:03
Birthday party
You'll be requested to enter
your birthday when beginning the overall game. Once the game is performed on
that day, you will see a birthday celebration tossed at Mother base for you
personally, having a cake and cigars.
Healing Big Boss
After struggling a significant
problems for get an case go to the ACC. Big Chef will need a transfusion while
completed more or two occasions.
Faster Big Boss
To increase Big Boss's 19 mph
run speed, research Bionic Arm Mobility 3 Upgrade (22 mph), the Cyborg Ninja
costume (24 mph), and the Raiden costume (28 mph).
Water pistol
- You can use the water pistol
to temporarily blind enemies.
- Use the water pistol to fry
out electronic gear.
- Shoot Quiet with the water
pistol and she will react.
Go to the Eastern Communications
Outpost before starting Mission 04
and disable all of the communication equipment. Mission
04 will immediately end when you start it, and you will hear a secret message
on the radio. Note: You will not receive score for this mission by doing this.
Before starting the mission,
visit the airport and destroy the camera posts.
Find the a pig head near Eli's
chair. Shoot the corpse and it will oink.
Enter the mansion basement and
walk past the candles as Navajo and they get brighter. If Big Boss is near
them, they will become dimmer.
Dinging soldiers
Throw an empty magazine clip
at a soldier's head to hear a "ding" sound.
Skull extraction
Complete Mission 29 to gain the ability to extract skulls. They can be
found at the Mother Base Quarantine Platform. Note: After completing Side Op
144, you will get the Man on Fire's corpse.
Solar charging
You can recharge the night
vision goggle batteries and Rocket Arm by running or sprinting when the sun is
brightest. With the cardboard box, perform a dash while on fire to extinguish
the flames.
Box knock down
Stand near certain safety
signs found in Mother Base and a box will fall on your head and knock you down.
This only happens once per sign location.
Avoiding stun effect
After throwing a stun grenade
in close quarters, hide inside the cardboard box to avoid its effect on
yourself.
Electrocutions
Shoot and down power lines
while it is raining to electrocute nearby soldiers.
Enemy response system
Enemies will use a response
system to adapt to specific tactics that you are using. This will be visible
through your iDroid as a set of six small icons on the map. They correspond to
the Fulton Balloon, Helmet, Camera, Pistol, Crescent Moon, and Target Reticule.
When a response system is not in use early in the game, the icons will be
grayed out. As you progress and complete missions, some icons will turn white,
then light red, and finally dark red. These colors indicate how aware an enemy
is of the corresponding tactic.
- Meaning: Displays enemy's
awareness of your frequent use of Fulton Device for extraction.
- Low level response: Enemies
will pop your Fulton extraction balloons after a brief delay.
- High level response: Enemies
will pop Fulton extraction balloons immediately when noticed.
Helmet (Headshot Response)
- Meaning: Shows enemy's
awareness of your frequent ability to take headshots.
- Low level response: Some
soldiers will be equipped with helmets.
- High level response: Almost
all soldiers will be equipped with helmets.
Camera (Covert Actions)
- Meaning: Shows enemy's
awareness of your ability to neutralize enemies and/or capture outposts without
being detected.
- Low level response: Soldiers
will use mines, decoys, and cameras in outposts.
- High level response:
Soldiers awaken faster from Stun or Sleep and use mines, decoys, cameras more
efficiently.
Pistol (Combat Response)
- Meaning: Shows enemy's
awareness of your ability to capture or eradicate outposts during Alert or
Combat Statuses.
- Low level response: Soldiers
are equipped with better weapons and armor to counter your assaults.
- High level response: The
number of soldiers greatly increases, and they will be equipped with heavy damage
weapons which will be used aggressively. Additionally, reinforcements are
faster and more numerous.
Crescent Moon (Nighttime
Response)
- Meaning: Shows enemy's
awareness of your frequent use of nighttime for missions.
- Low level response: Some
soldiers will use flashlights and night-vision goggles.
- High level response: Almost
all soldiers will use flashlights and night-vision goggles.
Target Reticule (Sniper
Response)
- Meaning: Shows enemy's
awareness of your frequent use of long-ranged weaponry for neutralization.
- Low level response: Snipers
with bolt-action rifles are diploid to counter your long-ranged weaponry.
- High level response: Snipers
with semi-automatic rifles are diploid to counter your long-ranged weaponry.
Interpreters
Complete the indicated task to
recruit the corresponding interpreter.
Russian
- Location: South Afghanistan
- Mission : Mission 02
- Method: Travel east of
Spugmay Keep and Fulton extract the person in a green beret to complete the
mission. Consider marking the soldiers from the nearby hill.
Afrikaans
- Location: North Africa
- Mission : Mission 14
- Method: Travel west of
Bampeve Plantation to find the interpreter. Consider silencing all the enemies
in the area then Fulton extract the primary target.
Kikongo
- Location: Southeast Africa
- Mission : Mission 18
- Method: Travel to the
outpost north of Munoko ya Nioka Station then extract the primary target. Note:
You must extract him out of prison before using the Fulton device on him.
Pashtoo
- Location: South Afghanistan
- Mission : Side-Op-27
- Method: Travel to the
Mountain Relay Base and Fulton extract the target to Mother Base to complete
the mission.
Mother Base persons
Rescue Persons of Interest and
Prisoners of War in Metal Gear Solid 5: Ground Zeroes and upload that saved
game file. Download that saved game file from the main menu in Metal Gear Solid
5: The Phantom Pain to get various rewards. The people you rescued will appear
at Mother Base as one of your rewards. The people that will appear are as follows.
- Hideo: Diplomat who appears
following Missions 3, 4, and 5.
- Ochre Chameleon: Appears
following Missions 3, 4, and 5.
- Grizzly Hedgehog: Appears
following Missions 3, 4, and 5.
- Hungry Crocodile: Appears
following Missions 3, 4, and 5.
- Wild Harrier: Appears
following Missions 3, 4, and 5.
- Finger: Appears following Mission 6.
- Eye: Appears following Mission 6.
- Gray Wallaby: Appears
following Mission 6.
- Blue Chameleon: Appears
following Mission 6.
- Midnight Mastiff: Appears following Mission 6.
- Wild Stallion: Appears after
two of either Missions 7, 8, or 9.
- Mad Wallaby: Appears after
two of either Missions 7, 8, or 9.
- Assassin Harrier: Appears
affter two of either Missions 7, 8, or 9.
- Hunting Stallion: Appears
after two of either Missions 7, 8, or 9.
- Frigid Mongoose: Appears
after two of either Missions 7, 8, or 9.
- Crying Sturgeon: Appears
after two of either Missions 7, 8, or 9.
- Bitter Centipede: Appears
following Mission 12.
- Roaring Capybara: Appears
following Mission 12.
- Pirate Capybara: Appears
following Mission 12.
- Night Tree Frog: Appears
following Mission 12.
Codenames
Complete the indicated task to
unlock the corresponding codename.
- Bat: Use multiple methods to
neutralize enemies with exact numbers (10 kills with multiple techniques).
- Bear: Use CQC for most
neutralizations during the previous three missions.
- Bee: Use lethal handguns to
neutralize most enemies during the previous three missions.
- Butterfly: Use Quiet to
neutralize most enemies.
- Chick: Do not complete Mission
06 after
three missions.
- Chicken: Use the chicken hat
at least once during the previous three missions.
- Doberman: Use lethal assault
rifles to neutralize most enemies.
- Eagle: Neutralize 90% of the
enemies in the previous three missions with headshots.
- Fox: Do not get detected
during the previous three missions. Reflex Mode does not count as detection.
- Foxhound: Complete the
previous three missions with the "Perfect Stealth, No Kills" score
bonus.
- Hawk: Neutralize most
enemies with the help of air support from a helicopter.
- Hog: Use D-Horse to
neutralize most enemies by ramming into them while riding.
- Hound: Use D-Dog's "Do
it" command to neutralize most enemies.
- Mantis: Slit the throats of
most enemies that were neutralized during the previous three missions.
- Octopus: Use nonlethal
weapons (ZZZ, STN, etc.) to neutralize most enemies during the previous three
missions.
- Orca: Use throwing weapons
(hand grenades, grenade launchers, Molotovs) to neutralize most enemies.
- Ostrich: Use D-Walker to
neutralize most enemies.
- Piranha: Use lethal shotguns
to neutralize most enemies.
- Puma: Use a grabbing method
to neutralize most enemies during the previous three missions.
- Raven: Use lethal machine
guns (turrets, AA cannons, Gatling Gun, etc.) to neutralize most enemies.
- Scorpion: Use lethal
submachine guns to neutralize most enemies.
- Shark: Use missiles to
neutralize most enemies.
- Spider: Use lethally placed
explosives (mines, C4, etc.) to neutralize most enemies.
- Tortoise: Use vehicles (with
either their built-in weapons or by ramming) to neutralize most enemies.
- Whale: Neutralize most
enemies by bombarding them through Fire Support.
- Wolf: Use lethal Sniper
Rifles to neutralize most enemies.
Info tapes
Complete the indicated task to
unlock the corresponding tape. Listen to the tapes to learn more about the
storyline.
Ocelot's Briefing 1
- Track(s): British Sovereign
Base Area Dhekelia, Cyprus a Nation Divided, The Route to Afghanistan, World
Affairs Over the 9 Years, What Happened in the Caribbean 9 Years Ago, The
Strike Force: After the Attack, After-Effects of Snake's Coma
- Source: Complete the
Prologue.
Ocelot's Briefing 2
- Track(s): The Moniker
Shalashaska
- Source: Complete Mission
01.
Ocelot's Briefing 3
- Track(s): SALT II, Meeting
Ocelot and the Formation of a Certain Organization, Where is Zero?
- Source: Complete Mission
03.
- Track(s): The Soviet
Invasion of Afghanistan , The Soviet Army's Scorched Earch Operation
- Source: Complete Mission
02.
- Track(s): The Threat of
Soviet Gunships, The Hamid Fighters
- Source: Complete two of
Missions 03, 04, or 05.
- Track(s): Honey Bee Analysis
Results
- Source: Complete Mission
06.
At Mother Base 1
- Track(s): The Mist Unit,
Cipher's Will, Mother Base Reborn, Connection with the Seychelles , Whaling Ship Heiwa Maru, Origins of Diamond
- Source: Complete two of
Missions 03, 04, or 05.
At Mother Base 2
- Track(s): Private Forces,
Big Boss Back to Life
- Source: Complete two of
Missions 03, 04, or 05.
At Mother Base 3
- Track(s): Bionic Arm
- Source: Complete Mission
05.
At Mother Base 4
- Track(s): Intel Team
- Source: Complete Mission
06.
At Mother Base 5
- Track(s): Training D-Dog
- Source: Complete a Mission with D-Dog as your companion.
At Mother Base Supplemental
1
- Track(s): Background to the
Epidemic
- Source: Complete Mission 25, Disease Outbreak triggers it.
At Mother Base Supplemental
2
- Track(s): Identifying the
Infected
- Source: Complete Mission 25, Disease Outbreak triggers it.
What Happened to Old Mother
Base Members
- Track(s): Chico and Amanda, Strangelove, Huey
- Source: Complete two of
Missions 03, 04, or 05.
Quiet 1
- Track(s): The Sniper Quiet
Appears
- Source: Complete Mission 07, 08, 09 or 10, then listen to radio discussion
about Quiet; or start Mission 11.
Quiet 2
- Track(s): Quiet's Missile
Interdiction Sniping, Events After Quiet's Extraction 1
- Source: Complete a mission
after extracting Quiet.
Quiet 3
- Track(s): Events After
Quiet's Extraction 2
- Source: Complete Side Op
111.
Quiet 4
- Track(s): Quiet on Mother
Base
- Source: Complete Side Op
111.
Quiet 5
- Track(s): Quiet's Mission
Performance
- Source: Complete a mission
with Quiet as your companion.
Quiet 6
- Track(s): Why Did Quiet
Disappear?
- Source: Complete Side Op
150.
Quiet 7
- Track(s): Quiet's Message
- Source: Complete Side Op
150.
Questioning Huey 1
- Track(s): Emmerich's 9
Years, Emmerich's Research for the Soviets, Emmerich's Research History, Diamond
Dogs' Treatment of Huey, A.I. Pod in the Lab
- Source: Complete Mission
12.
Questioning Huey 2
- Track(s): What is
Sahelanthropus?, Clone Research 1, Clone Research 2
- Source: Complete Mission
13.
Questioning Huey 3
- Track(s): The Body Found in
the A.I. Pod
- Source: Complete Side Op
143.
Questioning Huey 4
- Track(s): Cooperating with
Eli
- Source: Complete Side Ops
145 through 149, then watch the cinematic with Eli.
Questioning Huey 5
- Track(s): Reasons for
Facilitating the Wolbachia Mutation 1
- Source: Complete Mission
43.
Questioning Huey 6
- Track(s): Reasons for
Facilitating the Wolbachia Mutation 2
- Source: With D-Dog as a
companion, listen to the "Reasons for Facilitating the Wolbachia Mutation
1" tape.
Questioning Huey 7
- Track(s): Picking Up
Emmerich's Work, A.I. Pod's Final Recording
- Source: View the cinematic
where Emmerich gets exiled.
Cipher's Cargo 1
- Track(s): Copper Ore
- Source: Complete Mission
16.
Cipher's Cargo 2
- Track(s): Yellowcake,
Shinkolobwe Mine
- Source: Complete Mission
17.
- Track(s): The Legendary
Mercenary, Private Forces, Private Force: CFA, Private Force: CFA's Locally
Hired Mercenaries, Current Affairs in Africa
- Source: Complete Mission
12.
- Track(s): The Spread of Walker Gears
- Source: Complete Mission
14.
- Track(s): Private Force:
Zero Risk Security
- Source: Complete Mission
16.
- Track(s): Private Force:
Rogue Coyote, Kungenga Mine and the Ethnic Clash
- Source: Complete Mission 17 and Mission 18 in order.
The Factory of the Dead
- Track(s): The Bedridden in
the Factory, Analysis of the Voices in the Factory
- Source: Complete Side Ops
145 through 149.
The Man on Fire 1
- Track(s): The Man on Fire's
Weakness
- Source: Complete the
Prologue.
The Man on Fire 2
- Track(s): What Happened Next
with the Man on Fire
- Source: Complete Mission
32.
The Man on Fire 3
- Track(s): The Man on Fire,
Who is the Floating Boy?
- Source: Complete Side Op
144.
The White Mamba 1
- Track(s): White Mamba (Nyoka
ya Mpembe), DDR (The Problems with Social Reintegration)
- Source: Complete Mission 21
and 22.
The White Mamba 2
- Track(s): The White Mamba
Detained
- Source: Complete Mission
23.
The White Mamba 3
- Track(s): Eli's DNA Test
- Source: Complete Side Ops
145 through 149, then watch the cinematic with Eli.
Vocal Cord Parasites 1
- Track(s): Preventing
Symptoms, The Vocal Cord Parasites' Infection Route , Resisting the Vocal Cord Parasites
- Source: Complete Mission
29.
Vocal Cord Parasites 2
- Track(s): The First
Infection, Experiment in Africa , Experiment in Afghanistan , Effects of the Wolbachia
- Source: Complete Mission
29.
Vocal Cord Parasites 3
- Track(s): The Devil's House,
The Vocal Cord Parasite's Language Learning Ability
- Source: Complete Side Op
144.
Sahelanthropus 1
- Track(s): OKB Zero,
Sahelanthropus's Armor Material 1
- Source: Complete Mission
29.
Sahelanthropus 2
- Track(s): Sahelanthropus's
Armor Material 2
- Source: Complete Mission
31.
Sahelanthropus 3
- Track(s): The Captured
Sahelanthropus
- Source: Complete Mission
31.
Metallic Archaea 1
- Track(s): What Are Metallic
Archaea, Nuclear Testing in South Africa
- Source: Complete Mission
29.
Metallic Archaea 2
- Track(s): Emmerich's
Power-Assisted Exo Legs
- Source: Complete Mission
29.
Metallic Archaea 3
- Track(s): The Safety
Mechanism of Nuclear Saturation
- Source: Complete Mission
31.
Metallic Archaea 4
- Track(s): Uranium Enrichment
Archaea, Motive for Researching Metallic Archaea
- Source: Complete Mission
32.
Code Talker and His
Research 1
- Track(s): Parasites Living
Within Us
- Source: Complete Mission
31.
Code Talker and His
Research 2
- Track(s): What Covers the
Skulls
- Source: Complete Mission
32.
Code Talker and His
Research 3
- Track(s): Origins of Code
Talker, Motive for Researching Vocal Cord Parasites
- Source: Complete Side Op
143.
Code Talker and His
Research 4
- Track(s): The Ethnic
Cleansing Parasite Project, The Parasites Gave Us Language, Genesis of the
Vocal Cord Parasites, Revival of the Vocal Cord Parasites, The Final Form of
the Ethnic Cleansing Parasites
- Source: Complete Mission
35.
Code Talker and His
Research 5
- Track(s): Superorganisms
- Source: View the cinematic
where Emmerich gets exiled.
Skull Face's Objective 1
- Track(s): Skull Face's
Demise, Whereabouts of the Third English Mating Pair, Skull Face's Ethnic
Liberation Parasites, Conjecture About English Strain Production, World
Reactions to Sahelanthropus
- Source: Complete Mission
31.
Skull Face's Objective 2
- Track(s): Skull Face Nine
Years Ago, Multiethnicity of the United States
- Source: Complete Mission
32.
Skull Face's Objective 3
- Track(s): Rulers and
Language
- Source: Complete Side Op
143.
Skull Face's Objective 4
- Track(s): Secret Recording
of Skull Face and Code Talker One and Two
- Source: Complete Mission
35.
Skull Face's Objective 5
- Track(s): Skull Face's
Origins and XOF, The Target of Skull Face's Revenge
- Source: Complete Mission
41.
The Children Escape 1
- Track(s): What Prompted the
Escape
- Source: Complete Mission
35, Side Op 113, then another Mission or Side Op.
The Children Escape 2
- Track(s): The Mastermind
- Source: Complete Side Op
145, 146, 147, 148 or 149.
The Children Escape 3
- Track(s): Eli's Explanation
- Source: Complete two Side
Ops from the following list: 145, 146, 147, 148 or 149.
The Children Escape 4
- Track(s): Eli's Threat
- Source: Complete three Side
Ops from the following list: 145, 146, 147, 148 or 149.
The Children Escape 5
- Track(s): Will of the Child
Soldiers, Eli's Objective
- Source: Complete four Side
Ops from the following list: 145, 146, 147, 148 or 149.
The Children Escape 6
- Track(s): Ocelot's Fears
- Source: Complete Side Ops
145 through 149, then watch the cinematic with Eli.
Informant's Report
- Track(s): Parts One, Two and
Three
- Source: Complete Mission
38.
What Happened in the
Laboratory 1
- Track(s): Urges Caused by
the Vocal Cord Parasites
- Source: Complete Mission
43.
What Happened in the
Laboratory 2
- Track(s): Mutation in the
Laboratory, Parasites Controlling People
- Source: Complete Mission
43.
What Happened in the
Laboratory 3
- Track(s): Thirst for
Vengeance Parasitizing the Mind
- Source: View the cinematic
where Emmerich gets exiled.
Paz's Diary Continued 1
- Track(s): Entry 1
- Source: Bring Paz the second
Memento Photo, then leave.
Paz's Diary Continued 2
- Track(s): Entry 2
- Source: Bring Paz the fourth
Memento Photo, then leave.
Paz's Diary Continued 3
- Track(s): Entry 3
- Source: Bring Paz the sixth
Memento Photo, then leave.
Paz's Diary Continued 4
- Track(s): Entry 4
- Source: Bring Paz the eighth
Memento Photo, then leave.
Paz's Diary Continued 5
- Track(s): Entry 5
- Source: Watch the last
cinematic with Paz.
The Hamburgers of Kazuhira
Miller 1
- Track(s): Code Talker's Eating
Habits
- Source: Complete Mission
32.
The Hamburgers of Kazuhira
Miller 2
- Track(s): Kazuhira Miller's
Research
- Source: Complete Mission
35.
The Hamburgers of Kazuhira
Miller 3
- Track(s): Kazuhira Miller's
Epiphany
- Source: Complete Mission
38.
The Hamburgers of Kazuhira
Miller 4
- Track(s): The Ultimate
Hamburger
- Source: Complete Mission
41.
Truth Records
- Track(s): Secret Recordings
one through twelve
- Source: Complete Mission 46, (the secret mission).
Phantom Pain Key Items
Complete the indicated task to
unlock the corresponding item.
Children's Reward
- Source: Complete Mission
18.
- Effect: Develop Water Gun.
First Aid Manual
- Source: Found in Masa
village after completing Mission
18.
- Effect: Develop Tactical (Fulton ) D-Dog device.
Master Certificate
(Marking)
- Source: Mark 500 Targets.
- Effect: Distinguish between
enemy soldiers and decoys.
Master Certificate (Box)
- Source: Collect all invoices
in Afghanistan or Angola .
- Effect: Develop C.BOX (WR).
Grand Master Certificate
(Box)
- Source: Collect all invoices
in Afghanistan and Angola .
- Effect: Develop C.BOX (SMK).
Master Certificate (Fulton )
- Source: Fulton-extract 500
Targets.
- Effect: Develop Grade 3
upgrade for Fulton Device.
Grand Master Certificate (Fulton )
- Source: Fulton-extract 1,000
targets.
- Effect: Develop F-BALLISTA
for D-Walker.
Couch Shell
- Source: Complete Side Op
113.
- Effect: Develop Petrol Bomb
and Fulton Upgrade (Children Compatibility).
Skulls Machete
- Source: Complete Mission
29.
- Effect: Develop TASK-ARM SM
for D-Walker.
Strangelove's Memento
- Source: Complete Side-Op
143.
- Effect: Develop Bandana.
Man on Fire (Corpse)
- Source: Complete Side-Op
144.
- Effect: Develop Furicorn for
D-Horse.
Quiet's Examination Report
- Source: Watch the cinematic
where Quiet is interrogated; or complete Mission 40.
- Effect: Develop Gray XOF for
Quiet.
Handkerchief
- Source: Complete Mission
40.
- Effect: Develop Sniper Wolf
for Quiet.
Emmerich's Research Notes
- Source: Watch the cinematic
where Emmerich is exiled.
- Effect: Develop Stealth
Camo.
The Codename: Big Boss
- Source: Complete the secret
mission.
- Effect: Develop Leather
Jacket.
Master Certificate
(Standard)
- Source: Complete all
missions under the normal difficulty setting.
- Effect: Develop Cyborg Ninja
Uniform.
Grand Master Certificate
(Standard)
- Source: Complete all
missions under the normal difficulty setting with an "S" rank.
- Effect: Develop Raiden
uniform.
Master Certificate (Elite)
- Source: Complete all
missions under the high difficulty setting.
- Effect: Develop Naked
(Silver) uniform, and Bionic Arm (Silver).
Grand Master Certificate
(Elite)
- Source: Complete all
missions under the high difficulty setting with an "S" rank.
- Effect: Develop Naked (Gold)
uniform.
Star of Bethlehem
- Source: Complete the secret
mission.
- Effect: Develop Infinity
Bandana.
Medicinal plant locations
Search the indicated locations
to find the corresponding plant.
- African Peach: Found in Angola . It is used to develop Sleeping Gas. It can be
identified by its large red and round flowers.
- Black Carrot: Found near wet
areas or streams in Afghanistan and Angola (more common).
- Digitalis Lutea: Found in Angola . It is used to strengthen tranquilizers and Sleeping
Gas mines. It can be identified by yellow bell-shaped flowers.
- Digitalis Purpurea: Found in
the grass lands in Angola . It is used to strengthen tranquilizers and Sleeping
Gas mines. It can be identified by light purple bell-shaped flowers.
- Golden Crescent: Found in Afghanistan . It strengthens tranquilizer rounds. It can be
identified by large blue flowers.
- Haoma: Found in sandy desert
areas in Afghanistan . It resembles like shrubs with tiny red and yellow
flowers (Video).
- Tarragon: Found near grassy
areas in Afghanistan . It is used for performance enhancement drugs
(Pentazemin, Acceleramin).
- Wormwood: Found in sunny and
dry areas in Afghanistan and Angola . It is required for using the Phantom Cigar. It can be
identified by tiny yellow blossoms
Quiet Boss fight Trick
Quiet is a sniper and she will
always be stationary waiting for a chance to get a hit on you. That being said,
it's possible to order a supply drop on her position to stun her. After a few
seconds she'll change her position. Ordering a supply drop on her new position
for a second time will stun her completely and you'll have defeated her in 2
hits. This is also effective in completing all mission tasks for this mission
*This doesn't work in the Extreme Version of the boss fight*
Hideo Kojima references
- After getting rescued during
your first encounter with the Man on Fire in the Prologue, follow the person
down a corridor. Use the rail to your left to pull yourself up from the floor.
Look closely at the bulletin board on the wall to see a poster that mentions Kojima
Productions and inviting you to "Join the Fox Team". The booth number
listed, CP 2308, is the actual number of the booth used by Kojima Productions
at GDC 2013.
- You can rescue Hideo Kojima
during the Side Op 112 Intel Agent Extraction mission. After doing so, he will
return to Mother Base.
P.T. reference
Find the radio on the floor
near one corner of a tent, just past an outpost encampment in Africa
near where Mission 20 "Voices" takes place. It plays the same
recording that describes a horrific murder that was originally heard in the
P.T. demo.
Metal Gear Solid series
references
- During Mission 22, you have to knock out Mosquito. This is the same
soldier from Metal Gear Solid 5: Ground Zeroes who helped Miller escape from
Mother Base.
- During Side Op 143, secure
the A.I. Pod, then shoot it with a lethal weapon. It will repeat lines from
Metal Gear Solid 3 and Metal Gear Solid: Peace Walker.
Hideo Kojima references
After getting rescued during
your first encounter with the Man On Fire in the Prologue, follow the person
down a corridor. Use the rail to your left to pull yourself up from the floor.
Look closely at the bulletin board on the wall to see a poster that mentions
Kojima Productions and inviting you to "Join the Fox Team". The booth
number listed, CP 2308, is the actual number of the booth used by Kojima
Productions at GDC 2013.
You can rescue Hideo Kojima
during the Side Op 112 Intel Agent Extraction mission. After doing so, he will
return to Mother Base.
Big Boss comment
During Mission 1 Save Miller. He will request the magic words. Press
Triangle, and Big Boss will say, "Kept you waiting, huh?".
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