Abilities and Attack
enemies
- Tip 1: Your heroes
fundamental attacks can just hit one enemy at a time. When used properly their
special capabilities can cause damage on several lanes of enemies.
- Tip 2: Use the soldier's
dashboard capability to run past an unsafe enemy and box it between 2 heroes.
They can then use special capabilities to hit the enemies in their own lanes
together with the boxed-in enemy.
- Tip 3: Establish your
frontline to have knights and soldiers. Keep the back row without other units
so you can place your archer to the leading, middle, and bottom rows as
required.
- Tip 4: You can place your
soldiers and knights off the grid to attack enemies on the left section of the
screen. Will generally move them out of recovery variety. Use this technique to
engage harder targets and permit time for your archer to chip their health
down.
Multiple battle bonuses
You can win numerous bonuses
at the end of a battle. There are bonuses for a quick triumph, keeping all your
units alive, and completing the battle with a special capability. You will
certainly also have a 100 % bonus to your gold reward if get all 3 bonuses.
To obtain the time bonus, send
your melee units after enemies. You can not send your units to place themselves
in the enemy section of the field of battle, nevertheless you can send them out
briefly to engage any noticeable enemy. Do this preemptively to get rid of
enemies as quick as possible.
To obtain the special
capability finish bonus, you should act rapidly as it can be hard to figure out
which enemy will certainly be the last unit, particularly there is not a Boss.
Select the most likely last enemy unit, wait briefly to inspect if other
enemies are appearing, then drop them down to low health and use a special
capability to complete them.
Allies Classes
Each of your allies fall under
the following classes.
- Soldier (Red): Excellent
offending capabilities, typical defense, however susceptible to varied attacks.
- Knight (Blue): Great
protective capabilities, typical offense. Their guards permit them to take
decreased damage from varied magic and arrows.
- Archer (Yellow): Can fire
arrows from any range at enemies in the very same row.
- Cleric (Green): No offensive
capability, however can recover neighboring allies.
- Wizard (Purple): Shoots
varied magic from any range at enemies in the very same row.
Abilities, Fusing and
arcana cards
You can fuse additional arcana
cards with the cards you wish to keep in order to level them much faster. There
are also "enhancer" cards that act likewise to regular unit arcana,
however have a class sign. They will certainly make bonus experience from the
combination if you fuse the enhancer with a unit that matches the class.
Constantly to analyze enhancer cards prior to fusing.
Weapon arcana
Some arcana cards that have
weapons on them. Each weapon represents among the classes, for instance, Blade
Crafter and soldiers. When you fuse these cards with the proper class, you can
completely upgrade that unit's weapon, which will certainly offer them enhanced
attack power and a greater crucial possibility. The blend is not constantly
effective. Depending upon the number of cards you use, the success rate differs
from 50 % to 100 %. You can inspect the rate prior to you carry out the blend.
The more cards used, the greater the success rate.
When you fulfill the
requirements, each unit has an individual mission line that can be completed.
You will certainly unlock the passive capability for that unit once you
complete the mission.
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