Trophies
To unlock the following
Trophies, complete the following tasks:
Unlockable: --- How to Unlock:
Archivist (Silver Trophy) ---
Collect all phonograph cylinders
Between the Eyes (Silver
Trophy) --- Kill 100 enemies with a headshot
Box Your Ears (Silver Trophy)
--- Kill 15 enemies with melee attacks
Brilliant! (Gold Trophy) ---
Shoot an airborne grenade during Blacksight
Collateral Damage (Gold
Trophy) --- Kill 3 enemies with a single explosion
Detail Oriented (Silver Trophy)
--- Inspect all photographs and documents
Discombobulated (Silver
Trophy) --- Stun an enemy 30 times with the M2 'Falchion'
From the Hip (Silver Trophy)
--- Kill 25 enemies without aiming
Gunslinger (Silver Trophy) ---
Kill 75 enemies with pistols
Highly Volatile (Silver
Trophy) --- Detonate 10 powder kegs
Inspector First Class (Gold
Trophy) --- Find all inspect items
Modern Marvels (Gold Trophy)
--- Kill 40 enemies with science weapons
Power of Observation (Silver
Trophy) --- Inspect all objects
Snuffed Out (Silver Trophy)
--- Kill 7 enemies with silent takedowns
The Grail (Platinum Trophy)
--- Collect all trophies
The Hunter (Silver Trophy) ---
Kill 10 Lycans
The Marksman (Gold Trophy) ---
Kill 5 enemies with a headshot during Blacksight
Undivided Attention (Silver
Trophy) --- Kill 25 enemies during Blacksight
Up in Flames (Silver Trophy)
--- Incinerate 15 enemies
Well Rounded (Gold Trophy) ---
Kill an enemy with every weapon
Well-read (Silver Trophy) ---
Inspect all newspapers
Secret Trophies
To unlock the following Secret
Trophies, complete the following tasks:
Unlockable: --- How to Unlock:
A Knight No More (Gold) ---
Complete the game (any difficulty).
Handgun Weapons
Davies MK I Service
Revolver
Ammunition: 6/36
Reliable revolver that
provides a two-hit kill at most ranges. Poor rate of fire and unreliable
accuracy. Usually harmless at longer ranges.
Borchardt C-78 Autoloading
Pistol
Ammunition: 9/72
Better accuracy and rate of
fire than the MK I. Performs slightly differently at different ranges. At
close-range, use hip-fire if you have some accuracy. Loses reliability at
longer ranges.
Feederle C-81
Maschinepistole
Ammunition: 25/150
Has high rate of fire that
affects its accuracy. Best used as a secondary weapon that is fired in short
bursts in order to save ammo without losing too much accuracy. Does well at
close range, but damage and accuracy begin to taper at longer ranges.
M4 "Dragoon"
Cartridge-Revolver
Ammunition: 6/12
All enemies except the Heavy
can be taken down with a single shot. Aim for the head of Grenadiers and
Shotgunners for a one-hit kill. Best used at close range.
Ammunition: 10/40
Has vertical recoil when fired
consecutively. Two well placed torso shots are usually all that are required to
kill an opponent. Whenever firing multiple shots, aim a slightly lower for the
second shot to compensate for its high vertical recoil.
Grenade Weapons
Mills MK IV Fragmentation
Grenade
Ammunition: 1/3
Aim and release at your
target. Can be cooked to shorten detonation time and prevent enemies from
escaping its blast radius. Does not require high precision because of its large
damage output and blast radius. Instantly kills nearest enemies.
Mills MK IV-S Multipurpose
Smoke Grenade
Ammunition: 1/3
Instead of dealing damage, it
produces a cloud of black smoke which hinders line of fire. It can force
enemies to exit cover before they are sickened or incapacitated by the smoke.
The have no any effect on Heavies.
Shotgun Weapons
Ammunition: 5/30
Best used at short range.
Fires a spread of pallets which are tighter at close-range then disperse as the
range increases. This is a single-shot weapon that can drop an opponent with
maximum of a few shots at almost any range. It features increased accuracy that
allows you to score chain headshots.
Worcester "Three
Crown" Magnesium 12-Bore Coach Gun
Ammunition: 3/30
Fires three barrels
simultaneously, resulting in significant damage to multiple enemies at once but
only at close range. It is less effective at medium and higher ranges. You will
have to reload after each shot.
Rifle Weapons
Ammunition: 6/60
Very accurate at almost any
range. A well-aimed shot can stagger most enemies, and your next shot can
incapacitate them. When used at close-range, use hip-fire to drop targets with
a couple of shots. Weaker enemies can be killed with a single hit to their
torso. At medium-to-long range, always aim for headshots.
Ammunition: 5/30
Requires extreme accuracy. Use
the variable zoom scope to maintain accuracy at any range. It usually results
in a one-hit kill from any range except against a Heavy. It cannot be fired
from the hip or blind-fired.
Bergmann M85 Automatisch
Ammunition: 30/150
Fully automatic rifle that
expends ammunition quickly. Use short bursts to preserve ammo without losing
accuracy. Its damage drops at higher range.
Special weapons
Ammunition: 20/160
Very accurate at medium-to-long
range. About three shots will take down almost all enemies. Because of its high
vertical recoil, only fire in short bursts to maintain your aim. When facing
against Shotgunners, use hip-fire. Against Lycans, use a pair of quick blasts.
TS-17 Remote Detonation
System
Ammunition: 4/8
Aim at your enemy's feet so
that multiple targets are caught in the blast radius. It is best used from a
high vantage point in order to aim your shots more effectively. The detonators
from this weapon can be triggered simultaneously or individually.
Ammunition: 40/400
Spreads a toxic cloud of
Aluminum Iron Oxide, forcing enemies to leave cover. You can also launch a
flare into the cloud, damaging anyone in caught in the resulting shower. It is
best used to clear a group of enemies from an area.
TS-23 Resonant Circuit Arc
Induction Lance
Ammunition: 6/12
Must be charged before use.
While this can prove to be really off-putting for some players; once learnt,
this thing hardly matters anymore. Can be blind-fired, allowing you to
continuously engage targets without leaving cover. It is useless in close
combat. It can take out Heavies with a few shots. The first electrical bolt
will knock down a Heavy and a second shot should kills it.
Crofton-Woolwich Repeating
Compound Arbalest
Ammunition: 5/10
Bolts from this crossbow can
instantly kill anything easier than a Heavy. It is affective at any range,
however its ammunition can only be found in ammunition crates. Conserve ammo by
using precise and careful shots. Also, it cannot be hip-fired or blind-fired.
LittleBigPlanet reference
Go to Chapter 3 and play the
"The Eyes in the Sky" scene. Play it till you jump below from the
roof. Now go through the window to discover Sackboy on a dresser
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