Level Editor:
To temporarily edit a level, enter one of the following codes at the
Player Name screen. This is the same editor used by the development team, but
the save feature has been disabled.
1. YTMHNPA - Training mission
2. YTMHNPB
3. YTMHNPC
4. YTMHNPD
5. YTMHNPE
6. YTMHNPF
7. YTMHNPG
8. YTMHNPH - Bonus level
The editor options screen has the following choices:
- Save file (this option is disabled)
- Paste (allows objects to be pasted)
- Delete (allows objects to be cut)
- Copy (allows objects to be copied)
- Stack (allows objects to be stacked on one another)
- Texture (allows an object's texture map to be changed)
- Paste Node (allows a game "screen" to be pasted)
- Copy Node (allows a game "screen" to be copied)
- Edit Node Y (default value)
- Quit (restarts the game)
While in an editor option, B cycles through actions, C executes the
current selection, X allows the current level to be played, and P displays the
editor option screen.
------------------------------------------------------------------------------------------------------------------------------------------------
Level Editor:
To temporarily edit a level, enter one of the following codes at the
Player Name screen. This is the same editor used by the development team, but
the save feature has been disabled.
1. YTMHNPA - Training mission
2. YTMHNPB
3. YTMHNPC
4. YTMHNPD
5. YTMHNPE
6. YTMHNPF
7. YTMHNPG
8. YTMHNPH - Bonus level
The editor options screen has the following choices:
- Save file (this option is disabled)
- Paste (allows objects to be pasted)
- Delete (allows objects to be cut)
- Copy (allows objects to be copied)
- Stack (allows objects to be stacked on one another)
- Texture (allows an object's texture map to be changed)
- Paste Node (allows a game "screen" to be pasted)
- Copy Node (allows a game "screen" to be copied)
- Edit Node Y (default value)
- Quit (restarts the game)
While in an editor option, B cycles through actions, C executes the
current selection, X allows the current level to be played, and P displays the
editor option screen.
------------------------------------------------------------------------------------------------------------------------------------------------
Level editor
To access the editor the developers used when making Bladeforce (with
saving disabled, obviously :) Start a new game and enter the following codes
for the corresponding level you want to edit. All the codes begin with YTMHNP
the last letter (A-H) represents the level, so the training mission is YTMHNPA
And the bonus level (normally accessable in the final level) is YTMHNPH Letters beyond this (like the code YTMHNPI)
are blank and will probably crash the machine.
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