Hints:
Beetle symbols
Glowing beetles will appear up to four times during the game. Once
triggered, Laura will experience some disturbing flashback sequences. They are
located in varying areas in the game and are only accessible after certain
specific actions are completed.
Laura's compact
Select the compact from Laura's inventory to receive a pictorial hint to
solve the current puzzle. This may only be done three times per game.
Laura's father
At varying locations in the game, Laura's father will speak to her.
Laura's watch
The game must be completed in two hours (real time). The watch in the
inventory will keep track of the elapsed game time. The game begins at 3:00 , and will end at 5:00 .
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Hints:
Beetle symbols
Glowing beetles will appear up to four times during the game. Once
triggered, Laura will experience some disturbing flashback sequences. They are
located in varying areas in the game and are only accessible after certain
specific actions are completed.
Laura's compact
Select the compact from Laura's inventory to receive a pictorial hint to
solve the current puzzle. This may only be done three times per game.
Laura's father
At varying locations in the game, Laura's father will speak to her.
Laura's watch
The game must be completed in two hours (real time). The watch in the
inventory will keep track of the elapsed game time. The game begins at 3:00 , and will end at 5:00 .
------------------------------------------------------------------------------------------------------------------------------------------------
Hints
Beetle symbols
Glowing beetles will appear up to four times during the game. Once
triggered, Laura will experience some disturbing flashback sequences. They are
located in varying areas in the game and are only accessible after certain
specific actions are completed.
Laura's compact
Select the compact from Laura's inventory to receive a pictorial hint to
solve the current puzzle. This may only be done three times per game.
Laura's father
At varying locations in the game, Laura's father will speak to her.
Laura's watch
The game must be completed in two hours (real time). The watch in the
inventory will keep track of the elapsed game time. The game begins at 3:00 , and will end at 5:00 .
Walkthru
Note: This solution presents all actions available in the game,
including many that are optional. Once certain information is known (e.g., the
number of the drawers to open or the combination to the safe, there is no need
to play those sections that will reveal those clues).
[Laura walks up to the entrance of Los Angeles National Hospital . She looks at the
dead bodies in the waiting room. Suddenly, the interior of the hospital
transforms into a gothic structure.]
Dining Room
* Approach the table and look at
the bowl. The water in the bowl will turn to blood.
* Approach the open door to the
left of the fireplace to enter the First Floor Hallway.
First Floor Hallway
* Look at the dresser to the
left of the stairway. An arm will stretch out of the mirror and grasp at Laura.
* Walk into the Barrel Room to
the right of the hallway.
Barrel Room
* Walk towards the far end of
the room. A spiked wall will spring towards Laura, stopping inches from her
body.
* Walk up the stairs to the
Second Floor Hallway.
Second Floor Hallway
* With the stairs to Laura's
back, open the door to the left. A man impaled on spikes will be displayed.
* Enter the door directly across
from the stairs to enter the Second Floor Sitting Room.
Second Floor Sitting Room
* Approach the chest of drawers
in the corner. Each drawer is marked with a roman numeral. Open drawer
"I". Laura will take the piece of paper that is in the drawer. A
beetle symbol may appear in this drawer instead of the paper (open the drawer a
second time after the flashback scene has completed).
* Approach the fireplace. Laura
will pick up the silver key from the bottom of the fireplace.
* Return to the Dining Room.
Dining Room
* Place the paper in the bowl on
the dining table. The inscription "IV - II" will appear.
* Return to the Second Floor
Sitting Room.
Second Floor Sitting Room
* Approach the chest of drawers
and open drawer "IV", then drawer "II". Laura will take the
wrench that is in drawer "II".
* Return to the Barrel Room.
Barrel Room.
* Use the wrench to turn the
spigot on the barrel. The spikes on the far wall will retract.
* Walk into the stairway that was
protected by the spiked wall. The stairs end at a locked door marked with the
number "78".
* Return to the Dining Room.
Dining Room
* Use the silver key to unlock
the door to the right of the fireplace.
* Enter the First Floor Bedroom.
First Floor Bedroom
* A manacled prisoner is
shackled to the wall. Note that his right arm disappears into the wall. Walk
into the other section of the bedroom.
* Approach the small wooden safe
that is on a pedestal in the corner. Pull
the handle to make the number "78" appear. Setting the numbers
is difficult because there is a delay, and the number on the right slips ahead
a few positions every time it stops. The number of digits that slips ahead is
the number currently showing on the left side. Pull the handle to stop the left
number between "0" and "1" to stop the display at
"7". Pull the handle to stop the right number between "2"
and "3" to display "1", which will slip ahead to
"8". Once opened, the safe reveals the prisoner's arm that has been
placed through the wall. Laura will take the ring off the hand in the safe.
* Return to the Barrel Room.
Barrel Room
* Enter the room and walk down
the stairway.
* Approach the door and use the
ring to unlock the it.
[The door opens to reveal a circular stairway. As Laura walks down, a
large stone ball appears and begins to roll behind her. Laura runs down the
stairs, with the ball inches away from crushing her. She enters the Downstairs
Bedroom just as the ball is stopped by the archway leading into the room. The
stairway back to the first floor is blocked by the ball.]
Downstairs Bedroom
* Approach the painting above
the fireplace. Upon closer inspection, the girl in the painting smiles and
transforms into a picture of four animals in the pattern:
Chicken
Horse Rabbit
Deer
* Approach the desk with two
drawers. A beetle symbol may appear here.
* Approach the night stand to the right of the bed. Four cups painted
with pictures of animals are on a circular tray on the night stand. Rotate the
tray to match the pattern from the painting. The tray will rotate, and unlock
the door to the right of the night stand.
* Open the door and enter the
Library.
Library
* Examine the four busts on the
table. A beetle symbol may appear here.
* Examine the bookshelf. A
beetle symbol may appear here.
* Open the door and enter the
Prison.
Prison
[Laura looks at the dead prisoners. A gold key on the floor comes into
view, still held by a prisoner. Laura picks up the prisoner's arm and drops it
to the floor, dislodging the key, which she takes.]
* Return to the Downstairs
Bedroom.
Downstairs Bedroom
* Unlock the desk with the two
drawers. Laura will take the book that was inside the drawer on the right.
* Return to the Library.
Library
* Place the book on the
bookshelf. The bookshelf will slide over, revealing a secret passage.
[Laura walks up the stairs in the secret passage. As she passes through
the archway at the opposite end, a metal gate and door slam down, blocking her
way back. Laura is now in the Rotating Room.]
Rotating Room
* The podium in the center of
the room has a wheel, that when turned, will cause doorways to different
locations to appear randomly behind Laura. The locations are:
+ A brick wall that is impassable.
A beetle symbol may appear here.
+ Stairs leading down to the Hall
Of Knights.
+ Stairs leading down to the
Circular Pool.
+ Stairs leading up to the
Garden.
+ The locked gate blocking the
secret passage back to the Library.
+ A room with a Stained Glass
Window.
* Rotate the wheel on the podium
until the Hall Of Knights is accessible.
Hall Of Knights
[Laura walks down a flight of stairs into a hallway with suits of
armored knights. She stares into a circular pit at the end of the hall. Turning
around, she comes face to face with one of the knights, which now blocks her
path.]
* Watch the bottom of the screen
for hints to use the controller. Laura can defeat the knight by executing the
first move in time. If this is not done, the knight will push Laura into the
pit.
* If Laura falls into the pit,
approach the metal rungs lining the pit wall. A beetle symbol may appear here.
To defeat the knight, follow the on-screen controller hints displayed after
Laura reaches the top of the rungs. Timing is crucial. Press each button
immediately after prompted.
[Laura climbs out of the pit and faces the knight. Press Left when
prompted to move Laura out of the way of his sword. The knight points his sword
inches from her eye. Press Right when prompted to move Laura away from another
swing. Laura slips and hangs from the edge of the pit. She pulls herself up
slowly. After she reaches the top, the knight steps in front of Laura and grabs
her. The knight throws Laura against the wall. Press Left when prompted to
avoid his sword again. Press A when prompted to push the knight into the pit.
Laura will take the Knight's sword out of the wall.]
* Return to the Rotating Room.
Rotating Room
* Rotate the wheel on the podium
until the Garden is accessible.
Garden
[Laura climbs up a stairway and climbs through a trap door into a
garden.]
* Approach both statues in the
Garden. When examined, the names of the statues (Aquarius and Sagittarius) are
revealed.
* Approach the fountain. A
beetle symbol may appear here.
* Approach the door on the tower
wall. Place the sword in the slot on the door. The sword will break, and unlock
the door. Use the door to enter the Tower.
Tower
[Laura walks up the stairs into the Tower]
* Approach the telescope on the
table. Use the lever to the right of the telescope to select the symbol for
Aquarius (two wavy lines). Look in the telescope to see the constellation
outlined in light blue. Move the lever next to the telescope to select the
symbol for Sagittarius (an arrow crossed with a bar). Look in the telescope to
see the constellation outlined in green.
* Return to the Garden.
Garden
* Examine the statue of
Aquarius. Push the light blue button.
* Examine the statue of
Sagittarius. Push the green button.
[The fountain in the garden drains, simultaneously filling the Circular
Pool with water. The chest that was in the middle of the pool floats over to
the edge.]
* Return to the Rotating Room.
Rotating Room
* Rotate the wheel on the podium
until the Circular Pool is accessible.
Circular Pool
* Open the chest floating in the
pool. Laura will remove the pistol that was in the chest.
* Return to the Rotating Room.
Rotating Room
* Rotate the wheel on the podium
until the room with the Stained Glass Window is accessible.
Stained Glass Window
* Use the pistol to destroy the
window. Note the depiction of the woman and Nosferatu-like monster on the
window.
[The window shatters, revealing Laura's location in a huge tower. Laura
climbs up a set of metal rungs next to the window to reach the Attic.]
Attic
[Laura climbs in through the window. The shutters close and lock behind
her.]
* Walk to the end of the hallway
to experience another flashback sequence.
* Return to the middle of the
hallway. While facing the window, turn to the wall on the left.
[The hallway shakes, and the wall in front of Laura splits open to
reveal the Gear Room.]
Gear Room
* This room contains a strange
machine with two gears. The gear on the left side has a red sphere. The gear on
the right side has a circular hole. To complete this puzzle, both gears must be
rotated to view the red sphere through the circular hole.
* The two levers on the front of
the machine can be set to three positions: front, middle, and back. Set the
left lever to the middle position and the right lever to the front position.
Push the red button until the red sphere is in the area between the gears. Set
both levers to the front position. Press the red button until the circular hole
overlaps the red sphere.
[The machine moves back into the wall on a large screw. Laura walks up a
flight of white stairs that are suspended in mid-air to the Spire.]
Spire
[Laura reaches the top of the stairs to face a wall with a painting of
her mother.]
* Examine the painting.
[A series of images will be displayed. The view shifts to a room with
Laura's father. He explains the meaning of "D", and Laura's
disturbing visions. Her father begins to transform and asks Laura to come to
him.]
* Use the pistol to shoot
Laura's father.
[The ending animation will begin. Watch the entire sequence of credits
for a hint to the plot of the sequel, D2.]
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