Achievements
Complete one of the following
achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
...The Harder They Fall (20
GP) --- Kill 5 Giant Creatures
...They're Action Figures (20
GP) --- Collect 20 Vault-Tec Bobbleheads
Ad Victoriam (30 GP) ---
Complete "Ad Victoriam"
Animal Control (20 GP) ---
Kill 300 Creatures
Armed and Dangerous (30 GP)
--- Create 50 Weapon Mods
Benevolent Leader (20 GP) ---
Reach Maximum Happiness in a Large Settlement
Blind Betrayal (10 GP) ---
Complete "Blind Betrayal"
Born Survivor (5 GP) --- Reach
Level 5
Commonwealth Citizen (10 GP)
--- Reach Level 10
Community Organizer (20 GP)
--- Ally with 3 Settlements
Dangerous Minds (20 GP) ---
Complete "Dangerous Minds"
Fix-Er-Upper (20 GP) --- Build
100 Workshop Items
Future Retro (10 GP) --- Play
a Holotape Game
Gun-For-Hire (20 GP) ---
Complete 10 Side Quests
Homerun! (10 GP) --- Get a
Homerun
Hunter/Hunted (20 GP) ---
Complete "Hunter/Hunted"
Institutionalized (10 GP) ---
Complete "Institutionalized"
Legend Of The Wastes (50 GP)
--- Reach Level 50
Lovable (20 GP) --- Reach
Maximum Relationship Level with a Companion
Mankind-Redefined (10 GP) ---
Complete "Mankind-Redefined"
Masshole (20 GP) --- Kill 300
People
Mercenary (30 GP) --- Complete
50 Misc. Objectives
Never Go It Alone (20 GP) ---
Recruit 5 Separate Companions
Nuclear Family (30 GP) ---
Complete "Nuclear Family"
Old Guns (30 GP) --- Complete
"Old Guns"
Powering Up (10 GP) ---
Complete "Powering Up"
Prankster's Return (10 GP) ---
Placed A Grenade Or Mine While Pickpocketing
Prepared for the Future (50
GP) --- Decide the Fate of the Commonwealth
Print's Not Dead (20 GP) ---
Read 20 Magazines
Ranger Corps (40 GP) ---
Discover 100 Locations
Reunions (20 GP) --- Complete
"Reunions"
RobCo's Worst Nightmare (30
GP) --- Hack 50 Terminals
Rockets' Red Glare (30 GP) ---
Complete "Rockets' Red Glare"
Sanctuary (20 GP) --- Complete
"Sanctuary"
Scavver (20 GP) --- Gather
1000 Resources Used For Crafting
Semper Invicta (10 GP) ---
Join the Brotherhood of Steel
Taking Independence (10 GP) --- Complete "Taking Independence "
The First Step (10 GP) ---
Join the Minutemen
The Molecular Level (20 GP)
--- Complete "The Molecular Level"
The Nuclear Option (30 GP) ---
Complete "The Nuclear Option"
They're Not Dolls... (10 GP)
--- Collect 10 Vault-Tec Bobbleheads
Touchdown! (10 GP) --- Get a
Touchdown
Tradecraft (10 GP) --- Join
the Railroad
Underground Undercover (10 GP)
--- Complete "Underground Undercover"
Unlikely Valentine (20 GP) ---
Complete "Unlikely Valentine"
Unstoppable Wanderer (25 GP)
--- Reach Level 25
War Never Changes (10 GP) ---
Enter The Wasteland
Wasteland D.I.Y. (30 GP) ---
Craft 100 Items
What's Yours Is Mine (30 GP)
--- Pick 50 Locks
When Freedom Calls (10 GP) ---
Complete "When Freedom Calls"
Settlement's workshop
requirements
Basics: The biggest part of
building a settlement is the actual building. You'll want to build houses,
forts, or whatever to make an actual home. Any place that has a workshop can be
used as a settlement.
- Settlement Basics - Info on
what you can do with this feature, perks to look out for, and tips.
- Structures - The basics of
building things like houses.
- Furniture and Decorations -
How to keep the interior looking good.
- Resources, Power, and
Defense - What you need to keep your settlements running, and how to defend
your settlements when they get big enough.
- Crafting and Stores - Ways
to bring in extra money and items.
Most of the time, you'll need
to clear the area out or do a quest to unlock it. Here are some things to look
for when getting started.
- Structures - The buildings
and fences to keep your settlement enclosed.
- Furniture - Things to put in
your building, or even outside if you're into that.
- Decorations- If you're going
to live in a post-apocalyptic world, you might as well make the most of it.
Go to the workshop of your
settlement to start building. When you pull the menu you up, you can move
around and select any of the features.You can exit the menu at anytime and
bring it up again without going back to the workshop, as long as you don't go
anywhere else. You can also build defenses, power, resources, crafting areas,
and stores. I'll explain those later. You'll need resources, such as metal or
wood, to build anything. There are a wide variety of materials needed,
depending on what you want to build.
- Abernathy Farm: Complete the
"Returning the Favor" quest.
- Boston Airport : Complete the "Shadow of Steel" quest.
- Bunker Hill : Complete the "The Battle of Bunker Hill" quest.
- Castle: Clear the area of
hostiles.
- Coastal Cottage: Clear the
area of hostiles.
- County Crossing : Complete the offered radiant quest.
- Covenant: Complete the
"Human Error" quest or defeat the current residents.
- Croup Manor: Clear the area
of hostiles.
- Egret Tours Marina :
Placate or defeat Phyllis Daily.
- Finch Farm: Complete the
"Out of the Fire" quest.
- Graygarden: Complete the
"Troubled Waters" quest.
- Greentop Nursery: Complete
the offered radiant quest.
- Hangman's Alley: Clear the
area of hostiles.
- Jamaica Plain: Clear the
area of hostiles.
- Kingsport Lighthouse: Clear the area of hostiles.
- Murkwater Construction Site:
Clear the area of hostiles.
- Nordhagen Beach : Complete the offered radiant quest.
- Oberland Station: Complete
the offered radiant quest.
- Outpost Zimonja: Clear the
area of hostiles.
- Red Rocket Truck Stop:
Unknown.
- Sanctuary Hills: Unknown.
- The Slog: Complete the
offered radiant quest.
- Somerville Place: Complete
the offered radiant quest.
- Spectacle Island : Clear the area of hostiles.
- Starlight Drive-in: Clear
the area of hostiles.
- Sunshine Tidings Co-op:
Clear the area of hostiles.
- Taffington Boathouse: Clear
the area of hostiles.
- Tenpines Bluff: Complete the
offered radiant quest.
- Warwick Homestead :
Complete the offered radiant quest.
Companions
You will earn a bonus perk
after you get a companion to like you enough. To increase your relationship
level, travel with a companion more often and do not perform actions that they
do not like. Send them away before you have to complete actions that are
objectionable. However they can see you through walls and windows. After reaching
maximum relationship level, you will have a final dialogue option before
earning their special perk. To increase your chances, save the game before
making the final dialogue choice. Keep in mind that Dogmeat's perks are already
unlocked in the Charisma tree.
Codsworth
- Location: Sanctuary.
- Positive actions: Donating
items, healing Dogmeat, modifying armor and weapons.
- Negative actions: Speech
success, lockpicking and stealing, pickpocketing, killing non-hostile NPCs,
Chem usage and addiction.
- Special perk: Robot
Sympathy. +10 damage resistance against all robot weaponry.
Dogmeat
- Location: Red Rocket Truck
Stop.
Deacon
- Location: Old North Church
- Positive actions: Donating
items, hacking computers, healing Dogmeat, picking locks, pick lock owned,
Speech success.
- Negative actions: Killing
non-hostile NPCs, eating dead bodies, Chem usage and addiction.
- Special perk: Cloak Dagger.
Deal +20 increased stealth damage and +40 stealth duration.
Strong
- Location: Trinity Tower .
- Positive actions: Eating
dead bodies, killing non-hostile NPCs.
- Negative actions: Speech
success, pick lock and pick lock owned, healing Dogmeat, entering Power Armor
and Vertibird.
- Special perk: Berserk. Deal
+20 extra damage when you drop below 25 HP.
Nick Valentine
- Location: Vault 114 (Park Street Station). Complete his "Long Time Coming"
side-quest.
- Positive actions: Donating
items, hacking computer, healing Dogmeat.
- Negative actions: Stealing,
pickpocketing, pick lock owned, killing non-hostile NPCs, eating dead bodies,
Chem addiction.
- Special perk: Close to
Metal. Gain an additional guess and 50% increased terminal cooldown while
hacking.
X6-88
- Location: The Institute.
- Positive actions: Entering
Power Armor, hacking computers, modifying weapons and armor, Speech success.
- Negative actions: Walking
around naked, healing Dogmeat, entering Vertibird, donating items, Chem usage
and addiction.
- Special perk: Shield
Harmonics. +20 energy resistance.
Romantic companions
Some companions can also
become romantic interests. To start a romance, you must reach the maximum
relationship with a companion, start a conversation, and choose
"Romance". Having a high Luck and Charisma will be useful. If
successful you will earn their special perk and can also trigger "Lover's
Embrace" by sleeping with your romantic interest to get a temporary
experience point bonus.
Cait
- Location: Encountered in the
Combat Zone. Complete her "Benign Intervention" side-quest. She is a
master lockpicker.
- Special perk: Trigger Rush.
Increases Action Points regeneration when below 25 HP.
- Positive actions: Drinking
alcohol, picking locks, pick lock owned, stealing, walking around naked.
- Negative actions: Killing
non-hostiles, eating dead bodies, donating items, Chem use and addiction.
Curie
- Location: Encountered at
Vault-81. Complete her "Emergent Behavior" side-quest. A robot that
is useful with scientific and medical jobs and is skilled with a flamethrower.
- Special perk: Combat Medic.
Gain 100 HP in a day after dropping under 10 HP.
- Positive actions: Donating
items, healing Dogmeat.
- Negative actions: Stealing
and pickpocketing, killing non-hostiles, Chem addiction.
Hancock
- Location: Encountered in the
Goodneighbor. Complete his "Recruiting Hancock" side-quest. A ghoul that
can be very friendly or hostile depending upon your actions.
- Special perk: Isodoped. Deal
critical hits 20% faster at 250 rads or more.
- Positive actions: Using
Chem, donating items.
- Negative actions: Walking
around naked, stealing, killing non-hostile NPCs.
MacCready
- Location: Encountered near
the third rail in the Goodneighbor. Complete his "Long Road Ahead"
side-quest. An excellent sniper that can provide cover fire.
- Special perk: Killshot.
Increases headshot accuracy in V.A.T.S. by 20%.
- Positive actions:
Lockpicking and stealing, Speech success.
- Negative actions: Killing
non-hostile NPCs, donating items, Chem addiction.
Paladin Dense
- Location: Encountered in the
Cambridge Police Station. Gives excellent backup during combat
and is a battlefield expert.
- Special perk: Know Your
Enemy. Deals +20 bonus damage to Feral Ghouls, Super Mutants, and Synths.
- Positive actions: Entering
Power Armor and Vertibird, modifying armor and weapons.
- Negative actions: Stealing
and pickpocketing, pick lock owned, murdering non-hostile NPCs, eating dead
bodies, using Chem.
Piper
- Location: Encountered in Diamond City . Complete her "Story of the Century"
side-quest. Has a good aim and can provide cover fire with a standard pistol.
- Special perk: Gift of Gab.
Earn double experience when discovering new locations and completing Speech
challenges.
- Positive actions: Donating
items, healing Dogmeat, lockpicking.
- Negative actions: Stealing,
pick lock owned, killing non-hostile NPCs, eating dead bodies.
- Location: Encoutnered in the
Museum of Freedom . Skilled with a Laser Musket.
- Special perk: United We
Stand. Gain +20 damage resistance and deal +20 extra damage when confronting
three or more enemies.
- Positive actions: Donating
items, modifying weapons.
- Negative actions: Stealing
and pickpocketing, pick locked owned, killing non-hostile NPCs, eating dead
bodies, Chem addiction.
Bobbleheads bonus
locations
Find the indicated Bobblehead
to gain the corresponding bonus:
Agility
Location: Wreck of the FMS
Northern Star.
Bonus: +1 Agility.
Barter
Location: Longneck Lukowski's
Cannery.
Bonus: +5% improvement in
prices.
Big Guns
Location: Vault 95
Bonus: +25% to critical damage
dealt with heavy weapons.
Charisma
Location: Parsons State Insane Asylum.
Bonus: +1 Charisma.
Endurance
Location: Poseidon Energy.
Bonus: +1 Endurance.
Energy Weapons
Location: Fort Hagen .
Bonus: Boosts critical damage
by 25%when using heavy weapons.
Explosives
Location: Saugus Ironworks.
Bonus: Boosts damage by 15
percent% when using explosives.
Intelligence
Location: Boston Public Library.
Bonus: +1 Intelligence.
Lock Picking
Location: Pickman Gallery.
Bonus: Easier lockpicking.
Luck
Location: Spectacle Island .
Bonus: +1 Luck.
Medicine
Location: Vault 81.
Bonus: Boosts Stimpaks healing
by 10%.
Melee
Location: Trinity Tower .
Bonus: Boosts critical damage
by 25% for melee weapons.
Perception
Location: Museum of Freedom .
Bonus: +1 Perception.
Repair
Location: Corvega Assembly
Plant.
Bonus: +10% to the life of
Fusion Cores.
Science
Location: Malden Middle School - Vault 75.
Bonus: One extra guess when
hacking terminals.
Small Guns
Location: Gunners Plaza .
Bonus: Boosts critical damage
by 25% when using ballistic weapons.
Sneak
Location: Dunwich Borers.
Bonus: 10% easier to remain
undetected.
Speech
Location: Park Street Station - Vault 114.
Bonus: All vendors feature 100
additional bartering caps.
Strength
Location: Mass Fusion Building .
Bonus: +1 Strength.
Unarmed
Location: Atom Cats Garage.
Bonus: Boosts critical damage
by 25% percent for unarmed attacks.
Magazines bonuses
Various issues of the
following magazines can be collected to gain the listed bonus.
- You're S.P.E.C.I.A.L.! And
Astoundingly Awesome Tales: Typically add 5% to damage against a selection of
enemies or make it easier to heal radiation damage.
- Grognak The Barbarian:
Typically add to the damage dealt with melee or unarmed attacks.
- Guns And Bullets: Add about
5% to critical damage.
- Hot Rodder: Cusomize Power
Armor with up to three new paint jobs.
- La Coiffe: Two new
hairstyles.
- Live And Love: Add perks to
influence companions, or give you an extra boost when they are around.
- Massachusetts Surgical Journal: Increases limb damage by 2%.
- Picket Fences: Unknown.
- RobCo FUN!: Get Holotape
games.
- Taboo Tattoos: Get up to
five different tattoos.
- Tales Of A Junktown Jerky
Vendor: Improve prices when purchasing from vendors.
- Tesla Science: Add 5% to
your energy weapon.
- Total Hack: Hack through
Protectrons, spotlights, and turrets.
- Tumblers Today: Bonus on
lockpicking.
- U.S. Covert Operations Manual: Improved sneaking.
- Unstoppables: Add 1% percent
of avoiding all damage from an attack.
- Wasteland Survival Guide :
Collect extra meat from all animal kills.
Legendary weapon effects
Legendary weapon effects are
bonuses obtained by defeating certain Legendary enemies:
- Assassin's: Deal 50%
increased damage against humans.
- Automatic: Automatic fire
mode.
- Berserker's: Deal increased
damage depending upon your damage resistance.
- Bloodied: Deal increased
damage depending upon your health.
- Cavalier's: Take 15%
decreased damage while blocking or sprinting.
- Crippling: Deal 50% more
limb damage.
- Enraging: Your targets
frenzy with critical hits.
- Explosive: Your bullets to
explode on impact dealing 15 area of effect damage.
- Exterminator's: Deal 50%
increased damage against Mirelurks and bugs.
- Freezing: Deal +10
cryo-damage and freeze targets with critical hits.
- Furious: Deal increased
damage with each consecutive hit on the same target.
- Ghoul Slayer's: Deal 50%
increased damage against Ghouls.
- Hunter's: Deal 50% increased
damage against animals.
- Incendiary: Set targets on
fire for +15 damage.
- Instigating: Deal double
damage to full health targets.
- Irradiated: Deal +50
radiation damage.
- Junkie's: Deal increased
damage depending upon the withdrawal effects.
- Kneecapper: 20% chance to
cripple targets' legs.
- Lucky Weapon: Deal double
damage with critical shots with critical meters refilling 15% faster.
- Medic's: Heals targets
instead of dealing damage to them.
- Mutant Slayer's: Deal 50%
increased damage against Super Mutants.
- Never Ending: Unlimited ammo
capacity.
- Nimble: 75% faster movement
speed while ADS.
- Nocturnal: Deal increased
damage at night and decreased damage during the day.
- Penetrating: Negate 30% of
the target's damage resistance and energy resistance.
- Plasma Infused: Turn enemies
into goo and add +10 points of energy damage.
- Poisoner's: Poison targets
for 10 seconds.
- Powerful: +25 extra damage.
- Quickdraw: Decrease Action
Points cost by 25%.
- Rapid: 25% increased
rate-of-fire and 15% increased reload speed.
- Relentless: Refill Action
Points with critical hits.
- Sentinel's: 15% decreased
damage while static.
- Staggering: Stagger enemies
with each hit.
- Stalker's: When not in
combat, increases VATS accuracy at the cost of increased Action Points.
- Troubleshooter's: Deal 50%
increased damage against robots.
- Two Shot: Shoot additional
projectiles.
- VATS Enhanced: Increases VATS
hit chances, decreases Action Points cost by 25% and 40%.
- Violent: Deal 25% damage and
limb damage with increasing recoil.
- Wounding: Bleed target for
+25 additional damage.
Unique weapon locations
The following weapons can be
purchased from vendors, received after completing certain quests, or looting
certain enemies.
2076 World Series Baseball
Bat
Bonus: Minor chance of flying
targets.
Location: Jamaica Plain City
Hall reward.
Ashmaker
Bonus: Minor chance of
igniting targets.
Location: Side with Fahrenheit
during "The Big Dig".
Automatic Laser Musket
Bonus: Automatic fire.
Location: Acquired during the
Minutemen quest "The Nuclear Option".
AX90 Fury
Bonus: +50 increased damage
against Super Mutants.
Location: Purchased from
Teagan in the Prydwen.
Big Boy
Bonus: Fire an extra
projectile.
Location: Purchase from Arturo
at Diamond City .
Big Jim
Bonus: +20 chance of crippling
target's legs
Location: Found inside Walden Pond .
Broadsider
Bonus: n/a
Location: Complete "Last
Voyage of the U.S.S. Constitution".
Death From Above
Bonus: ADS with +75 increased
movement speed.
Location: Reach Paladin and
buy it from Proctor Teagan.
Deathclaw Gauntlet
Bonus: n/a
Location: Complete the
"Devil's Due" optional mission.
Deliverer
Bonus: n/a
Location: Complete the
Railroad quest "Tradecraft".
Eddie's Peace
Bonus: Additional limb damage.
Location: Found during
Detective Case Files "Long Time Coming".
Experiment 18-A
Bonus: +25 increased rate of
fire and +15 reload speed.
Location: Purchase from the
Institute Requisitions in the Institute.
Final Judgment
Bonus: +25 increased rate of
fire and +15 reload speed.
Location: Acquired from Elder
Maxson during Institute quest "Airship Down" or the Railroad quest
"Precipice of War".
Furious Power Fist
Bonus: Increased damage on the
same target with each hit
Location: Remove the threat of
Swan in Boston Common.
General Chao's Revenge
Bonus: +50 damage against
robots.
Location: Purchase from Trudy
in the Drumlin Diner.
Good Intentions
Bonus: Cause frenzy with
critical hits.
Location: Acquired from Clint
Elevated Freeway Camp.
Grognak's Axe
Bonus: Cause stagger and
increased damage with bleed.
Location: Inside a display
case in Hubris Comics.
HalluciGen Gas Grenade
Bonus: Cause frenzy for 60
seconds.
Location: Craft it using the
material inside the basement laboratory of HalluciGen, Inc.
Homing Beacon
Bonus: Zao's sub missile
strike.
Location: Complete "Here
There Be Monsters".
Institute Beacon
Bonus: Spawn Synths at
beacon's location
Location: Complete the
Institute quest "Airship Down".
Junk Jet
Bonus: n/a
Location: Located in the
ArcJet Systems during the Brotherhood of Steel quest "Call to Arms".
Justice
Bonus: Cause stagger chances.
Location: Purchase from Penny
in the Covenant.
Kellogg's Pistol
Bonus: Fill AP with critical
hits.
Location: Found during the
main quest "Reunions".
Les Fusil Teribles
Bonus: +25 limb damage with
increased recoil.
Location: Found inside the
Captain's cabin in Libertalia.
Lorenzo's Artifact
Bonus: Push targets away with
telekinesis.
Location: Complete Cabot
House.
Bonus: 2x damage to full-HP
targets.
Location: Purchased from
Arturo in Diamond City .
Partystarter
Bonus: +50 damage against
human.s
Location: Purchase from KL-E-O
in the Goodneighbor.
Pickman's Blade
Bonus: Increased sneak damage
and bleed effects.
Location: Side with Pickman.
Prototype PA77
Bonus: Unlimited ammo.
Location: Inside a Master
locked safe in the University Credit Union.
Railway Rifle
Bonus: n/a
Location: Complete the
Railroad quest "Underground Undercover".
Reba II
Bonus: +50 damage against
Mirelurks and bugs.
Location: Help Barney during
Misc. quest "Barney Rook".
Reckoning
Bonus: Take 15% decreased
damage when static.
Location: Purchase from Level
4 Workshop Merchant.
Righteous Authority
Bonus: 2x damage on critical
hits and refills Critical Meter 15% faster.
Location: Complete Brotherhood
of Steel quest "Call to Arms".
Bonus: 40% less Action Point
cost.
Location: Purchase from Moe in
the Diamond City .
Sentinel's Plasmacaster
Bonus: 2x damage to full-HP
targets.
Location: Purchase from
Proctor Teagan after reaching Sentinel.
Shem Drowne's Sword
Bonus: Deal radiation damage.
Location: Found during
Detective Case Files: "The Guilded Grasshopper".
Shishkebab
Bonus: n/a
Location: Acquired from Slag
in the Blast Furnace
Spray'n'Pray
Bonus: Bullets explode on
impact dealing 15 area of effect damage.
Location: Purchase from
Cricket, the caravan trader.
Survivor's Special
Bonus: Increased damage at low
HP.
Location: Murder Paladin
Brandis or ask him to rejoin the Brotherhood during the Brotherhood of Steel
quest "The Lost Patrol".
The Gainer
Bonus: Ignite targets for +15
area of effect damage.
Location: Complete the Vitale
Pumphouse number puzzle.
The Last Minute
Bonus: +50 limb damage.
Location: Purchase from Level
4 Workshop Merchant.
Tinker Tom Special
Bonus: Increased VATs accuracy
while static.
Location: Purchase from Tinker
Tom in the Railroad HQ.
Virgil's Rifle
Bonus: +50 against Super
Mutants.
Location: Murder Virgil and
loot it from him.
Wastelander's Friend
Bonus: +50 limb damage
Location: Purchase from Deb at
Bunker Hill .
Wazer Wifle
Bonus: Unlimited ammo
Location: Complete Shaun's
three quests.
Power Armor Frames
Search the following locations
to find Power Armor Frames.
- Crashed Vertibird at Covenant Lake ; in the water, near the Vertibird.
- Crashed Vertibird at
Elevated Freeway; near the Vertibird.
- Crashed Vertibird at
Robotics Disposal Ground; near the Vertibird.
- Arturo in the Diamond City .
- Fiddler's Green Trailer
Estates; inside a locked trailer.
- Mass Pike Interchange;
inside the Gunner Camp.
- Military APCs at Poseidon
Energy Turbine Power Armor Part #18-F; near the crashed plane right next to the
APCs.
- Military Armor Transport at Lexington ; behind a security door and inside a train car.
- Military Armor Transport at
North Wilderness; behind a security door and inside a train car.
- Military Checkpoint at
Cambridge Outskirts; inside a locked cage.
- Military Convoy at Training
Yard; inside the convoy trailer.
- Museum of Freedom ; on the rooftop in the Minutemen quest "When
Freedom Calls".
- National Guard Training
Yard; inside the National Guard Armory.
- Revere Satellite Array; on
one of the dish towers.
- Purchased from Teagan in the
Prydwen.
Power Armor Sets
Each Power Armor part has
specific stats. Note: Raider Power Armor does not support jet-pack or
stealth-boy mods.
Armor Part ---
DamageResistance --- EnergyResistance --- RadiationResistance --- Weight ---
Value
Raider Power Helm --- 100 --- 50
--- 150 --- 14 --- 50
Raider Power Left Arm --- 50
--- 25 --- 150 --- 16 --- 75
Raider Power Left Leg --- 50
--- 25 --- 150 --- 17 --- 75
Raider Power Right Arm --- 50
--- 25 --- 150 --- 16 --- 75
Raider Power Right Leg --- 50
--- 25 --- 150 --- 17 --- 75
Raider Power Torso --- 200 ---
100 --- 300 --- 22 --- 100
T-45 Helm --- 100 --- 60 ---
150 --- 12 --- 60
T-45 Left Arm --- 50 --- 30
--- 150 --- 15 --- 100
T-45 Left Leg --- 50 --- 30
--- 150 --- 15 --- 100
T-45 Right Arm --- 50 --- 30
--- 150 --- 15 --- 100
T-45 Right Leg --- 50 --- 30
--- 150 --- 15 --- 100
T-45 Torso --- 200 --- 130 ---
300 --- 20 --- 140
T-51 Helm --- 140 --- 90 ---
150 --- 12 --- 80
T-51 Left Arm --- 90 --- 60
--- 150 --- 15 --- 130
T-51 Left Leg --- 90 --- 60
--- 150 --- 15 --- 130
T-51 Right Arm --- 90 --- 60
--- 150 --- 15 --- 130
T-51 Right Leg --- 90 --- 60
--- 150 --- 15 --- 130
T-51 Torso --- 240 --- 160 ---
300 --- 20 --- 180
T-60 Helm --- 180 --- 120 ---
150 --- 12 --- 120
T-60 Left Arm --- 130 --- 85
--- 150 --- 15 --- 160
T-60 Left Leg --- 130 --- 85
--- 150 --- 15 --- 160
T-60 Right Arm --- 130 --- 85
--- 150 --- 15 --- 160
T-60 Right Leg --- 130 --- 85
--- 150 --- 15 --- 160
T-60 Torso --- 280 --- 185 ---
300 --- 20 --- 200
X-01 Helm --- 220 --- 140 ---
150 --- 12 --- 140
X-01 Left Arm --- 170 --- 110
--- 150 --- 15 --- 200
X-01 Left Leg --- 170 --- 110
--- 150 --- 15 --- 200
X-01 Right Arm --- 170 --- 110
--- 150 --- 15 --- 200
X-01 Right Leg --- 170 --- 110
--- 150 --- 15 --- 200
X-01 Torso --- 320 --- 210 ---
300 --- 20 --- 280
Power Armor paint
Complete the indicated task to
unlock the corresponding paint.
- Minutemen paint job for T-45
Power Armor: Complete the Minutemen quest "When Freedom Calls".
- Railroad paint job for T-51
Power Armor: Complete the Railroad quest "Tradecraft".
- Atom Cats paint job for T-60
Power Armor: Complete the miscellaneous quest "Atom Cats".
- BOS paint job for T-60 Power
Armor: Complete the Brotherhood of Steel quest "Shadow of Steel".
- Institute paint job for X-01
Power Armor: Complete the Institute quest "Nuclear Family".
Future Retro - Achievement
or Trophy Guide
The first Holotape game,
"Red Menace", is at the freetime terminal in the canteen room in
Vault 111. This will be located in front of you after taking the baton (right
of the room with the electricity generators).
Touchdown! - Achievement
or Trophy Guide
Run towards a suicide bomber
mutant and get killed. Shoot the Fat Man at your feet.
Land Safely
Before hitting the ground
after falling from a fatal height save the game and load it again so you will
land safely on the ground.
Traders locations
Below a list of all in-Game
Traders Locations:
- Blake Abernathy and Connie
Abernathy: Lexington and Northwest Commonwealth , Abernathy Farm
- Bluejay and Rowdy: Quincy
and Southern Commonwealth; Atom Cats Garage
- Deb, Joe Savoldi, Kay, Tony
Savoldi: Neighborhood; Charlestown , Bunker
Hill
- John: Neighborhood; the Fens ,
Cathy And John's Super Salon - Diamond City
- Solomon: Neighborhood; the Fens ,
Chem-I-Care - Diamond City
- Polly: Neighborhood; the Fens ,
Choice Chops - Diamond City
- Henry Cooke: Neighborhood;
the Fens , Colonial Taphouse - Diamond City
- Arturo Rodriguez:
Neighborhood; the Fens , Commonwealth Weaponry - Diamond City
- Doctor Patricia, Deezer,
Penny Fitzgerald, Talia McGovern: North Central Commonwealth , Covenant
- Myrna: Neighborhood; the Fens ,
Diamond City Surplus - Diamond City
- Doctor Sun: Neighborhood;
the Fens , Doc Crocker's House - Diamond City
- Trudy: Lexington and Northwest Commonwealth , Drumlin Diner
- Vadim Bobrov and Yefim
Bobrov: Neighborhood; the Fens , Dugout Inn - Diamond City
- Becky Fallon: Neighborhood;
the Fens , Fallon's Basement - Diamond City
- Finch: North Central Commonwealth , Finch Farm
- Bean, Crisp, Danny, Reg,
Sprocket, Waitron: North Central Commonwealth , Atomics Galleria
- KL-E-0, Daisy, Whitechapel
Charlie, Rufus Rubins, Clair Hutchins, Fred Allen: Neighborhood; Financial
District, Goodneighbor
- Robots: Western Commonwealth , Graygarden
- Kawolski: Neighborhood; the Fens ,
Klean Watur - Sheng Kawolski's House - Diamond City
- Theodore Collins and Rylee:
Coastal Commonwealth, Longneck Lukowski's Cannery
- Takahashi: Neighborhood; the
Fens , Power Noodles - Diamond City
- Tinker Tom and Doctor
Carrington: Neighborhood; North End, Old North Church
- Knight-Captain Cade and
Proctor Teagan: Coastal Commonwealth, Prydwen
- Trader: North Central Commonwealth , Rotten Landfill
- Scrap Merchant: Ramp
overlooking the forest.
- Leonard Moore: Coastal
Commonwealth, Shanty Store
- Trader: Lexington and Northwest Commonwealth , Small Trading Shack
- Moe Cronin: Neighborhood;
the Fens , Swatters - Diamond City
- Ronnie Shaw: Neighborhood; South Boston , the Castle
- Synth Food Vendor and
Institute Requisition Vendor: Neighborhood; Cambridge , the Institute
- Deidre: North Central Commonwealth , the Slog
- June Warwick: Quincy and Southern Commonwealth, Warwick Homestead
- Alexis Combes, Maria
Summerset, Horatio, Dr. Penske: Western Commonwealth , Vault 81
- Random Trader: Lexington and Northwest Commonwealth , Trader's Shack - West of Ranger Cabin
- Eleanor: Quincy and Southern Commonwealth, the Trading Post
Chemistry Station: Chems
Below a list os all Chems you
can created at a Chemistry Station:
- Addictol: : Cure all
addictions.
- Berry Mentats: Highlight living targets.
- Buffjet: Slows time for 15
seconds. Strength +3, Endurance +3, Max HP +65, Max AP +35
- Buffout: Strength +2,
Endurance +2, Max HP +50
- Bufftats: Strength +3,
Endurance +3, Max HP +65, Perception +3
- Calmex: 2x sneak attack
multiplier, Perception +3, Agility +3
- Curie's Healthpak: HP +35,
Rads -300
- Daddy-O: Intelligence +3,
Perception +3, Charisma -2
- Day Tripper Luck: +3,
Charisma +3, Strength -2
- Fury: Increase melee damage
by 50%.
- Glowing Blood Pack: HP +40%,
Rad Resist +75
- Grape Mentats: Buy for 10%
lower, sell for 10% higher; Charisma +5
- Irradiated Blood: HP +50,
Rads +20
- Jet: Slows time for 10
seconds.
- Jet Fuel: Increased AP
recovery rate.
- Med-X: Damage Resist +25
- Mentats: Intelligence +2,
Perception +2
- Mysterious Serum: Damage
Resist +50, Rads +36,000
- Orange Mentats: +10%
V.A.T.S. accuracy.
- Overdrive: +25% Critical
Chance, Damage +25%
- Psycho: Damage +25%, Damage
Resist +25
- Psychobuff: Damage +25%,
Strength +3, Endurance +3, Max HP +65
- Psycho Jet: Slows time for
15 seconds, Damage +25%, Damage Resist +35, Max AP +35
- Psychotats: Damage +25%,
Damage Resist +15, Perception +3
- RadAway: Rads -300
- Rad-X: Rad Resist +100
- Refreshing Beverage: Cures
all addictions, HP +500, Rads -1000
- Skeeto Spit: Max HP +25
- Stimpak: HP +30%
- Ultra Jet: Slows time for 15
seconds, Max AP +100
- Vault 81 Cure: HP +50%
- X-111 Compound: Rads -600
- X-Cell: Strength +2,
Perception +2, Endurance +2, Charisma +2, Intelligence +2, Agility +2, Luck +2
Additionally you can create
Syringer ammunition with the following effects.
- Berserk Syringe: Chance to
frenzy target for 2 minutes.
- Bleed Out Syringe: 30 points
of damage over 10 seconds to target.
- Bloatfly Larva: Chance for
target to spawn a Bloatfly upon death.
- Endangerol Syringe: Reduce
target's damage resistance by 25% for 2 minutes.
- Lock Joint Syringe: Chance
to paralyze target for 10 seconds.
- Mind Cloud Syringe: Target
thinks you have vanished with a reduced chance to detect you for 30 seconds.
- Pax Syringe: Chance to make
the target non-violent for 30 seconds.
- Radscorpion Venom Syringe:
40 points of damage over 10 seconds to target.
- Yellow Belly Syringe: Chance
to cause target to flee for 30 seconds.
Homerun! - Achievement or
Trophy Guide
Prankster's Return -
Achievement or Trophy Guide
Create a quicksave after
leveling up enough to invest two ranks into Pickpocket. Stealth behind someone,
place a grenade or mine to their inventory, then retreat from the explosion.
Reload the quicksave afterwards.
Surviving long Falls
Save the game just before
hitting the ground after falling from a fatal height. Load the saved and you
will land safely on the ground.
Infinite Bartering with
Arturo (Exploit)
You can sell unlimited items
to Arturo in Diamond City , which makes extremely expensive items available to
you early in the campaign.
Start by defeating enemies and
looting areas until you have a few hundred caps in your possession. Then head
to Diamond City and speak with Arturo. Look at his wares, and indicate
your wish to purchase all of his ammo of a particular type but do not finalize
the deal. Instead, access your items and sell a single unit of the ammo you
just bought from him. Then, sell any remainder of that same ammo type. There is
a game bug that keeps a single unit of that ammo in your inventory, which you
can sell to him continuously.
Though you can't use this glitch
to obtain more caps than Arturo has on hand, you can repeatedly sell him
glitched ammo to build up your resources. It's possible to use the trick with
any type of ammo Arturo sells, as long as you have the initial caps required
(though it can take some time and a lot of button presses). If you do
everything properly, you can obtain all kinds of powerful equipment. However,
keep in mind that the glitch is only effective when dealing with Arturo.
Rockets' Red Glare -
Achievement or Trophy Guide
You must complete the quest
line for the Railroad faction. This starts with "Road to Freedom",
"Tradecraft", "Underground Undercover" (requires you to use
Railroad in the "Molecular Level" main story mission), "Operation
Ticonderoga", "Precipice of War", and finally "Rockets' Red
Glare".
Underground Undercover -
Achievement or Trophy Guide
Complete the quest line for
the Railroad faction until completing the "Underground Undercover"
quest. This starts with "Road to Freedom", "Tradecraft",
and then "Underground Undercover", which requires you to use Railroad
in the "Molecular Level" main story mission.
Mercenary - Achievement or
Trophy Guide
Miscellaneous objectives are
found by talking to shop owners in the commonwealth (Diamond City , Goodneighbor, Atomic Cats Garage, Bunker Hill , The Slog, etc.). Others can be randomly obtained after joining the
Minutemen, getting some settlements, and defending them. Purchase a house in Diamond City for 2,000 caps after talking to Mayor's secretary to
get another miscellaneous objective to visit that house. Also talk to the
secretary and choose the "Job" option to get a miscellaneous
objective to find the wanted board. The wanted board then has additional
miscellaneous objectives on it.
Benevolent Leader -
Achievement or Trophy Guide
Upgrade the Local Leader Perk
to the second level and build stores such as bars, clothing shops or clinics
which add to Happiness. This is the only thing which will increase the
satisfaction of the settlers. Build as many of those stores as possible. Do not
build weapon, armor or general traders buildings.
Classic Games References
The five classic game tapes
include:
- Red Menace - Donkey Kong
- Atomic Command - Missile
Command
- Pipfall - Pitfall
- Grognak & The Ruby Ruins
- Bard's Tale/Ultima
- Zeta Invaders - Space
Invaders
Jaws Easter Egg
A boat around Oberland Station
holds a surprise!
Crashed Alien Ship!
Hidden in the world is a
crashed alien ship, and an alien with a gun!
Infinite Caps (Unlimited
Purchases)
- First, you'll need to find a
vendor with any type of ammo. Once there, purchase all of any type of
ammunition so that it gets sent to your side of the screen during the
transaction, BUT DO NOT confirm the purchase!
- Click on the ammo on your
side of the transaction screen. Choose to give 1 ammo back to the vendor.
- Repeat the above actions,
but this time give all the rest of the ammo back (with different ammo).
- Send all of the original
ammo back to the vendor as well. If you did this correctly you should still
have one of the ammo on your side of the transaction screen that you can
infinitely click on to get all of the vendor's caps!
- After you select your single
infinite ammo, you can purchase all of the additional ammo that the Barter has
created from this process. You can do this repeatedly to get caps infinitely
faster. This glitch works with pretty much anything as a substitute for the
second ammo, as long as you take all of the second item from the vendor.
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