File manager bug:
The game's file manager may lock up when attempting to scroll down the
list of saved games. The system will have to be reset, causing the loss of
everything accomplished in the current session.
Save game bug:
The game keeps track of everything that was changed as it is played. As
more of the house is explored more things are changed, which results in a larger
save game file. After over 80% of the maps are explored, the size of save game
file can actually exceed the 16K limit of the 3DO nvRAM. At this point, only
one save game can be present. This is a design flaw from the original Saturn
version from which the 3DO version was based. When quitting the game, the file
will be lost instead of being saved. Since there is no warning when a save is
made, everything appears to be normal.
Use the following technique to try to avoid this problem:
Use the 3DO Game Guru to compress all save game files that can not be
deleted. Before saving, use the Storage option to check how much nvRAM is used
and available. Exit the Storage option (without scrolling) and save the current
session. Use the Storage option to verify that the nvRAM numbers have changed.
If the save was successful, the bytes available should decrease and the bytes
used should increase.
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