Stalactite game:
Enter BRGR as a password for a secret game called Stalactite. The game
is playable only on revison A 3DO motherboards and will lock on newer machines.
The object of the game is to avoid the balls and falling stalactites in order
to survive as long as possible.
Hidden picture:
Press LS + RS when animated introduction starts and hold both buttons
through the Start Game screen to display a hidden picture.
Dark level:
Enter HHFL as a password to access a completely dark level. Although
your character can move or shoot, nothing will appear on-screen.
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Level passwords:
Press C during game play, then enter one of the following passwords.
Level - Password
1 - 0000
2 - HTDC
3 - CLLD
4 - LBKG
5 - XDDJ
6 - FXLC
7 - KRFK
8 - KLFB
9 - DDRX
10 - HRTB
11 - BRTD
12 - TFBB
13 - TXHF
14 - CKJL
15 - LFCK
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Section Codes
LDKD KLFB
HTDC TTCT
CLLD DDRX
FXLC TBHK
KRFK BRTD
XDDJ CKJL
LBKG LFCK
* To access a hidden game called "Stalactites," enter the code
BRGR. The object of this game is to avoid the balls and falling stalactites and
to survive as long as possible. [May not work on all 3DOs!]
THE BEGINNING
Watch the introductory
movie. After you get zapped, you'll
reappear underwater. Go up immediately
or else the tentacles will get you. Once
on the surface, go right. Don't worry
about the great hulking beast in the background for the moment.
In the next area, slugs with
stingers fall from the ceiling then crawl across the ground to kill you. Crouch (down) and kick (button or space)
them. Make sure you kill ALL of them. Don't let any of them get close to you or
they'll sting you and you'll die. If any
get by you, leave left and return. Once
you've killed all of them, go right again and kill the slugs in that area. Then go right once more.
In this area, walk toward the
right side. Before you reach the right
side, the beast will leap into your path and growl. Run left and don't stop for anything. The beast will follow you. When the beast gets close on your heels, leap
left and keep running. After you pass
the area with the water, the next area will have a ledge with a vine hanging
past it. Keep running then leap from the
ledge to the vine. You'll grab the vine
and hang there until the vine snaps, swinging you back to the water area. Run right and don't stop. Soon you'll reach the area where you first
ran into the beast. Keep running right. As you run off the right side, an alien will
stop you, then shoot the beast. You'll
stand, wave, and grin. Then the alien
will shoot you.
THE PRISON
You wake up in a cage with
another alien who becomes your friend. After you come to consciousness, you'll
see the cage hanging from the ceiling.
Start swinging side to side.
Soon, the guard below will notice what you're doing and fire a few
warning shots. Keep swinging until the
cage falls on the guard.
After you land on the guard,
your friend says something alien and runs right. Step right a little then crouch to pick up
the gun that the guard dropped, then run right.
Keep running through the next area.
In the area after that, your friend sees a guard and starts running left
again. Shoot (button or space) the guard
immediately then wait a few seconds for your friend to catch up, then run
right. In the next area, let your friend
stay near you. He'll have to get the
doors open and you'll have to fight off a few guards to buy him some time. Now's a good time to explain. . .
HOW THE GUN WORKS
The gun has three
functions. You can fire quickly,
shooting a red beam that will kill aliens. If you hold the trigger for a few seconds
until a blue-white blob appears barrel of the gun, when you release the
trigger, a shield appears in front of you.
This shield will stop any red beams from passing through but you can
still walk through it. If you hold the
trigger even longer until you hear a loud thrum then release the trigger,
you'll fire a super-blast that will demolish a shield, a door, a wall, pretty
much anything.
While holding off the guards,
don't use the super-blast because your gun's energy is already low and you'll
need the super-blast later. Just create
a shield, then wait for the guard's shield to expire, then shoot him. Don't let your own shield expire or you'll be
toasted. When your friend gets the door
open, follow him out to the right.
You come to a platform in a
shaft. Stand on the platform with your
friend, then go up. When you
reach the top, go over to the window on the right. You'll see a view of the city. Actually, this part isn't necessary to complete
the game but it helps set the mood and seems a shame to skip it.
Get back on the platform and go
two floors down (one floor past the one you started on). Go to the left and you'll be blocked by a
door that you can't open. Below you is a
guard behind some doors. Below his feet
is a little blue power line leading down.
Go back to the right and hop on the platform. Go down to the bottom of the shaft. Run to the left and, as soon as you reach the
next room, fire the gun quickly. In
fact, start firing as soon as the computer pauses to swap views between
rooms. After you've successfully toasted
the guard lying in wait for you, wait for his bones to crumble, then fire into
the left wall, disarming the power line leading up.
Now go back up the floor
immediately above you. Let your friend
catch up with you, then use a super-blast to destroy the door. Then run to the left and stand on that gap in
the floor. The gap isn't really a hole
in the floor but a teleporter.
Immediately teleport down and run left.
Be quick because when the guard behind the doors discovers that his
doors won't open for him, he starts super-blasting them to dust to follow
you. In the next area, teleport up and
run to the left. A guard appears beyond
the left door and starts trying to open the door. Your friend catches up to you and opens a
floor panel. Step into the floor panel
and you'll land in a pipe of some kind.
Above you, your friend is too big to fit in the pipe; you'll just have
to go on without him. Don't worry, he can take care of himself. Just roll to the left and drop down the pipe.
THE PIPES
In the pipes, roll a little
ways to the left until you're next to the deadly poison steam jet. Wait for a break in the steam, then roll
through. Roll to the left, drop down,
then roll to the right. There's another
steam jet at the second blue line in the pipe.
Wait for a break then roll past it and drop down the next pipe. Now there are steam jets immediately on
either side of you. Wait for a break and
roll past the steam jet on the right.
Keep rolling right, drop down, roll left, drop down.
THE RE-CHARGER
You land in a large room. A door opens to your left, enter the chamber
and energy courses out of the left wall.
It's a nice effect and it recharges your gun. Now walk back out to the right and you're
stopped by several doors that won't open, super-blast each door, go back and
recharge your gun, then run out the right.
Run through the tunnel to the
right. Outside, you find another guard.
Kill him quickly. In the foreground, you
see your friend running, pursued by guards.
Run to the right.
You come a bridge that has been
blasted in half. Get a running start and
leap for the other side. You miss the
jump but land on a cliff below. Turn to
the wall on the right and super-blast a hole in it. Enter the hole.
IN THE CAVERNS
Now you're in the caverns below
the next building. Go to the right and
drop down the first hole. You fall and
land on an oddly colored piece of rock wedged in a hole. Go the right and drop down through that next
hole. You land on a large, T-shaped rock
formation. Drop off the right side of
the formation and run out to the right.
You come to an ledge overlooking some stalagmites (pointing up from the
floor). Get a running start and leap
over them. Then go right.
In the next room, rocks fall
from above. Find a pattern to the
falling rocks and get past them to the next room the the right. More falling rocks. Get past them and watch out for the tentacles
above you. Run past the tentacles
because they can't get you if you keep running.
In the next room, run past the
tentacles and leap over the jaws on the ground.
More jaws ahead. You can do a
standing jump over these. Go right.
More tentacles and floor
jaws. Use super-blasts to destroy all
the tentacles. A red beam will make them
retract for a few moments but you can just hold the super-blast until they come
back down. After you finish off the
tentacles, you'll have to get past the floor jaws. The middle and rightmost floor jaws are so
close together that you can only get past them with a running jump. This means you'll have to use a running jump
past the leftmost floor jaw so that you can keep jumping past the other two. Tricky to time but it can be done. Get past the floor jaws and go right.
Use a standing jump to over the
hole in the floor, then another standing jump over the floor jaws. Then go right.
Here the caverns meet up with
an empty well. Later in the game, you'll
be at the top of the well and need to get across. Use a super-blast to open the well into the
caverns for now.
MORE CAVERNS
Go left back past the floor
jaws and tentacles until you reach the first falling rocks area you came
to. Now you're on a higher path while
the rocks fall harmlessly on the lower path.
When you see the red dragonlet hanging from the ceiling, fire a red beam
at him. He'll get spooked and fly off to
the left. Follow him but be careful not
to fall off the ledge. Watch as the
dragonlet gets eaten by the tentacles. This keeps the tentacles occupied as you
leap from the ledge to the stalactite (hanging down). Climb up the stalactite as high as you can
and leap to the next stalactite to the left.
Keep doing this until you leap off the left side of screen.
This lands you on top of that
T-shaped rock formation. Now step of the
left side of the formation and super-blast the support from under the
formation. It falls over on it's side,
becoming a handy exit ramp back up to the caverns above you. Go up the ramp and head to the right.
Keep going to the right, being
careful to jump over those holes in the floor, until you are under a
reservoir. From the leftmost edge of the
screen, use a super-blast to destroy the bit of rock below the reservoir and
start running left. You've unleashed a
torrent of water. Keep running to the
left, leaping over all the holes. In the
room with two holes, you can make running jumps over both if you time it right
but you can make a standing jump over the second if you've run fast enough and
still make it across. Jump over the hole
in the last one and get onto the oddly colored wegde. The rushing water blasts the wedge, with you
on it, to the cavern above.
Now head over to the right
until you reach a wall. Super-blast the
wall and head right. Go up the stairs in
the next area, then go to the right again.
You pass by an algae covered area.
This used to be a waterfall until you let the water out of the
reservoir. Keep going to the right.
ANOTHER BUILDING
As you enter the top floor of
the building, your friend pops out into a pipe beneath the floor. Watch for a few moments as he crawls forward
and is stuck behind a metal thing in the pipe.
Now go left back to the stairs and head down. Then go right, cross the ex-waterfall, and
arrive in a room with chandeliers. Go
down the stairs and when you're about 3/4 of the way across the room, a guard
steps in from the right. If you time
this right, you can zap him before he has a chance to react. Kill the guard, and head right.
The next room has a teleporter
at the base of some stairs about halfway up.
Ignore the teleporter for now and go right. As you leave the room, a guard punches you in
the face, knocking you down and sending your gun flying from your hand. The guard picks you up from the floor and
starts talking at you. When your head
comes up, kick him (button or space), then run to your gun, crouch to grab it,
and come up firing at him. Do it without
pausing and you'll fry him before he gets a clear shot at you. After you kill the guard, go right once more.
This room is really hard. You're in a corridor, as you reach the point
about halfway between the first and second pillars, guards approach from both
sides. My technique is to go a 1/3 past
the first pillar, erect a shield to the right, turn around, crouch, erect a
shield to the left, then turn back to the right and walk just far enough to
make the guards enter. Make another
shield to the right, turn left, make a right shield, super-blast the left guard's
shield, then shoot him. Turn right, make
a shield, super-blast the right guard's shield, then shoot him. You gotta be quick to do this part. If you get killed, you start back where you
see you friend in the tunnel. You don't
actually have to kill these guards right at this point. You _could_ do other things first and kill
them last but I prefer to go after them first since the rest of the stuff is
easy compared to these two.
Now go back to the left to the
room with the chandeliers. Stand at the
top of the stairs and shoot the middle chandelier. This loosens the thing blocking the tunnel
where your friend is. Now head left past
the ex-waterfall, go up the stairs, then head right to where you friend is no
longer trapped. Make a shield about 2/3
along towards the right side of the room then head into the room to the
right. As you enter, you see your friend
slide past in the lower left corner and a guard enters on the right. Go back to the left past your shield, turn
and wait for the guard behind the safety of your shield. Shoot the guard as he enters. Then go
right. Continue right through the next
room.
In the next room, you see a
fleeing guard. If you shoot at him,
you'll just miss. Don't go down the
stairs yet. Follow the guard into the
next room to the right. In this room,
the guard is hiding behind three doors and a shield. If you step through the door, he'll shoot
you. If you make a shield before opening
the door, he'll drop little bombs on the floor that can roll right under your
shield and kill you. The trick is to
make a shield, then open the door and, when he drops a bomb, back up so that
the door closes. The bomb bounces off
the door and kills the guard. After the
guard is thoroughly dead and there are no bombs on the floor, go through the
door and super-blast the door behind the dead guard's shield. Then go right.
Above you is a re-charger. You can use it but it doesn't seem to really
matter because you never run out of gun energy after the first re-charger. But do it anyway because the animation is
really nice. Now go right to the next
area. This area overlooks a domed area
with some green spheres hanging from the ceiling. Look at the spheres and you'll see a tan dot
reflected on them moving back and forth.
This is a guard who you can hear pacing in the room below you. Crouch and wait patiently for the guard to
stop pacing directly below the sphere, then fire, causing the sphere to fall on
him. Do not fire until he has actually
stopped beneath the sphere. Then go left
to the staircase where the fleeing guard was and go down.
Use the teleporter to get to
the floor and head right until you reach some water. This water was the empty well whose wall you
shot out earlier and which is now filled from the water in the reservoir you
emptied. Jump into the water and swim
down.
THE GROTTO (BFLX)
When you reach the tunnel at
the bottom, swim left into the tunnel and keep swimming through the next
room. Do not pause because you'll run
out of air quickly if you dilly-dally.
In the next room there is a shaft leading down and two shafts leading
up. Swim up the leftmost shaft leading
up. At the top of the shaft is an air
pocket where you can catch your breath.
After you dog paddle in the air pocket for a few moments, swim down
again to the room with the shafts. Now
swim down the shaft leading down. In the
lower chamber, swim over to the ledge and climb out into the underground
grotto.
Do a standing jump to the right
which just barely clears the floor jaws.
Then walk to the right and shoot the power line in the wall. Then go
back to the left. I've always used a
running jump to get back into the water but a standing jump might be alright.
Once back in the water, swim up
to the air pocket for more air, then swim down and back up the well to the
surface. Then swim to the right side of
the well and climb out. Walk to the
right and you'll see the dead guard who the green sphere fell on. Continue walking to the next room where
there's a shaft in the floor leading down.
Drop down through the hole in
the floor and immediately use a super-blast to shoot out the down on your
right. Since you managed to shoot out
that power line in the grotto, the left door is jammed which slows down the
guards since they have to super-blast it open.
As soon as you have the right door blasted, start running to the
right. There will be more doors but
these will open for you without trouble.
Don't stop to repel the shooting guards, just keep running. The doors close behind you as you run but the
guards super-blast them open again.
Above you, your friend crawls along a tunnel.
When you reach the end of the
tunnel, get beneath the panel in the ceiling, then turn and fight off the
guards. You'll have to kill probably
between three and five guards to buy enough time. Soon, the panel will open and your friend
will poke his head down. When he reaches
an arm down, make sure you have a shield constructed for safety then stand
beneath his arm and he'll pull you to safety.
SNEAK ATTACK
Back in the open air, your
friend sets you down beside the hole. Below, the guards shoot up, loosening
rocks above to fall through the hole onto them.
Your friend runs off to the right.
Run to the left side of the screen, then run right. Gunshots come from inside the building to the
right where your friend went. By running
left first, you are now on a back ledge that takes you around the building
instead of through it. Run to the right
and you'll pass behind the building, visible in the windows. Inside, the guards have your friend at
gunpoint. When you pass the building,
run left inside and kill the right guard.
If you're fast enough, you can use the guard's own shield for defense
and blast him before he has time to erect another shield. Meanwhile, your
attack has given your friend the distraction to attack the left guard in a fist
fight. You MUST kill the right guard
before your friend finishes off the left guard or else the right guard will kill
your friend and you can't finish the game without him.
When both guards are dead, run
with your friend to the right until you reach the ledge. Wait a few moments until your friend beckons
you to the edge. Walk to the edge and
he'll throw you over to bounce off the awning on the right side, landing on the
opposite ledge. You have to let him
throw you across because you can't make the jump on your own. Next your friend
tries to jump across but he's too heavy for the awning and winds up hanging
precariously from the end of it. Make a
standing jump to the left and you'll grab onto the edge of a lower awning and
swing down to a passage to the left.
In this passage, two guards
will run out to shoot you. They're tough
to beat. My technique is as soon as I
land in the passage, I run a few steps back to the right, then turn, crouch,
and make a shield. Then I super-blast
the first guard's shield then shoot the guard.
At this point, the second guard takes a few steps forward and erects a
second shield. If I hadn't taken those
first steps to the right, he'd be able to reach right past my shield and shoot
me. Now make a new shield, super-blast
his shield, then shoot him dead. When
you've finished off both guards, run to the left and keep going through the
next room.
DOORS, BOMBS, AND A HOLE IN THE FLOOR (TXHF)
Keep running to the left. In the room with the staircase, keep running
or the hidden guards will shoot you.
Don't go up the staircase yet. Keep going to the left. In the next area, three unarmed guards run
away from you. Don't shoot them. Stop for a second and you'll see one of the
guards get trapped behind a door and a gate.
Walk up to the door until it opens, then crouch and point your gun at
the guard. He'll raises his hands in
surrender, then reach up and push a blinking red button which is apparently the
emergency shut for the doors in this room.
Now go back to the stairs and head up.
At the top of the stairs is a
guard behind a door. Leap over to the
right, turn around, make a shield, then super-blast his door. Since you have a shield up, he'll drop some
bombs but these will slide harmlessly down the stairs. As they go down the stairs, you'll hear some
explosions. After he's dropped four
bombs, shoot him. Now run past his
rapidly decaying skeleton, stand on the teleporter, turn to face right, then
teleport down.
Immediately crouch and make two
shields to your right. The guard on the
right will super-blast the door between you and start revving up another
super-blast to take out your shield.
Make a super-blast to take out his shield and then shoot him. This may be a close thing so don't waste any
time.
Now run over to the teleporter
on the right and zip down. You appear in
small room with a powerline on the right.
Shoot the powerline and teleport back out. Use the other teleporter to teleport up again
and then run down the stairs and fall through the hole in the floor made by the
bombs.
In the underground corridor,
run to the right. The next room is pitch
dark thanks to that powerline you shot out.
Keep running non-stop to the right.
You pass over a grating on the floor where the guards shoot blindly up,
missing you because of the darkness.
As you enter the next room,
stop immediately. The light will return
and you'll see a hole in the floor that looks like a teleporter but it really
just a hole in the floor. If you drop
through the hole, you'll be in a courtyard with several of those huge beasts
(like the one that chased you back in the beginning) inside cages where,
running to either side would drop you into a pack of guards. Instead of just heading down the hole right
away, jump over the hole to the right and pull down the lever sticking out of
the right wall. This opens the cages
below you as you can hear by the roars of the beasts and screams of the guards.
Now drop through the hole and
start running to the right. In all the
chaos, the guards won't be able to stop you.
Keep running to the right and soon you'll reach a long teleporter above
you at the end of the hall.
Go up the teleporter and then
head to the left. You'll come out just
below your friend, still hanging onto that awning. Step up to the edge and you'll release a
bridge that your friend can drop down onto.
Now follow your friend to the right where you'll ride another teleporter
up. At the top of the teleporter, follow
your friend down the ramp to the right and into the juggernaut.
THE JUGGERNAUT
As you get situated in the
juggernaut, it rolls out into the middle of an arena where thousands of aliens
cheer to the slaughter of the alien gladiators.
After a few moments, a cutaway view will appear in the upper left corner
of the screen. Use the arrows keys to
position your hand above a button, which will light up to let you know which
button you're pointing at, and the fire button or space bar to hit a button.
Some buttons are weapons, some buttons make new buttons appear. Some just turn colors when you press
them. Eventually, after hitting the two
buttons that turn green and the two buttons that turn red, a long white button
will appear. Press it and you and your
friend will be shot out of the juggernaut in escape pods.
THE ESCA PE
Your escape pod lands in the
middle of an alien bathhouse where lots of naked alien women are lounging. As you land, they scream and swim away. Guards rush in. Run out of the bathhouse and to the right.
As you come onto the bridge
leading away, guards approach from the right.
Use the shield-super-blast-fire technique to kill the guards. There will
be at least four guards. When no more
guards approach, run to the right and keep going.
In the next area, your friend
breaks through a stained glass window and starts running beside you. Keep going right.
In the next area, your friend
is a few steps ahead of you when a blast from the foreground takes out the
floor beneath you. Jumping won't
help. You fall from the bridge as your
friend looks around in confusion.
As you fall, an arm reaches out
to grab you, pulling you up onto a lower ledge.
This alien is a real meanie (you can tell by his red eyes). The bad alien slams you against the wall and
then punts you off to the right. As he
walks towards you, he doesn't see your friend drop down onto the ledge behind
him.
Start crawling to the right and
keep crawling. Behind you, your friend
gets the jump on the bad alien and they start fighting. Crawl, crawl like you've never crawled
before, to the set of levers on the right side.
Soon, the bad alien throws your
friend over the ledge and starts towards you.
Below, your friend hangs onto the ledge by his fingertips. As the bad alien reaches the middle of the
purple thing on the left, use the fire button or space bar to pull that
lever. A huge super-super-blast zaps the
bad alien into charcoal.
Now pull another lever, opening
the super-teleporter above you and immediately start crawling left. Don't stop crawling because the guards are
catching up. The first two shots will
miss you but, if you stop, the third shot will kill you. When you crawl under the teleporter, you'll
be transported up to the roof.
Congratulations. You won. Now sit back and watch the closing film.
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