Achievements
Complete one of the following
achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
A Dunk and a Three Pointer (20
GP) --- Hit both buttons in "The Pit" from the topmost platform.
Ain't Nobody Got Time fo'
That! (20 GP) --- Complete "Target Practice" without hitting both
buttons.
Airborne (20 GP) --- Fly all
the way to the lever without touching the ground in "I'm Flying!".
Cage Closed (150 GP) --- Find
all 9 endings.
Careful... Careful! (20 GP)
--- Complete "Columnial" without being burnt by any flamethrowers.
I'd Rather Climb than Crouch
(20 GP) --- Take the high road in "Crouch And Climb".
Making Karen Proud (20 GP) ---
Complete "Hard WMMPs" in less than 10 seconds, without touching the
floor.
Nature's Elements (20 GP) ---
Endure the pains of electricity, poisonous gas and fire in a single level, and
live to tell the tale
Never Liked the Playground
Anyway (20 GP) --- Complete "Seesaws" in less than 20 seconds.
Quick Thinker (75 GP) --- Play
through all tiers and pick an ending in under 2 hours & 30 minutes.
Speedrunner! (150 GP) --- Play
through all tiers and pick an ending in under 1 hour & 15 minutes.
Three Dimensions Are Nothing
to Me (20 GP) --- Complete "3D Puzzle" in less than 60 seconds.
Too Close! (20 GP) --- Trigger
a spike trap with your body... and survive.
Watch This! (20 GP) ---
Complete "Trick Jump" in less than 8 seconds.
Secret Achievements
Complete one of the following
Secret achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
A Chance at Life (20 GP) ---
Granted XE-47629 the opportunity to avoid certain death.
Better Safe Than Sorry (50 GP)
--- Accepted the Governor's pardon.
Coup de GrĂ¢ce (20 GP) ---
Saved XE-47629 from the horrors of the trials.
Crossing the Rubicon (20 GP)
--- Pick a path in "Choice Cube: A Matter of Trust".
Disregarding the Constabulary
(20 GP) --- Left confinement without proper escort.
Duty Calls (5 GP) --- Go to
the public bathroom.
Game Over (50 GP) --- Made a
final choice in "Ending: Are We Done Playing Games?".
Let the Trial Begin (20 GP)
--- Picked up the D-27 Magnetic Propulsion Device.
Pick Your Poison (20 GP) ---
Chose a path in "Choice Cube: Three Paths".
Remembered the Boxes (20 GP)
--- Chose the correct number of boxes in "Choice Cube: Remember the
Boxes".
Second Hand (20 GP) --- Found
the Magnet Gun in Tier 3.
There Are Many Like It, But
This One is Mine (20 GP) --- Picked up the Magnet Gun in Tier 4.
There Can Be Only One (50 GP)
--- Made a final choice in "Ending: Vengeance or Freedom".
Trust Issues (50 GP) --- Made
a final choice in "Ending: Trust".
We Can Rebuild It, We Have the
Technology (20 GP) --- Acquired a stable version of the D-28 prototype.
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