Rules
[Japanese import]
Produced by ASCII, distributed (in Japan ) by Panasonic
MSRP 7800 yen Joystick is not
supported
Shogi is basically the Japanese
version of chess, and the modern form was developed in the sixteenth
century. It is played on a 9x9 square
board, and each player starts with 20 pieces: 1 King, 2 Gold Generals, 2 Silver
Generals, 2 Horses (Knights), 2 Incense Chariots, 1 Diagonal Mover (Bishop), 1
Flying Chariot (Rook), and 9 Foot Soldiers (Pawns). The pieces look like flattened obelisks
pointing toward the enemy, with their names written on them in Japanese
characters. Many pieces' moves are
somewhat similar to chess, but there are several differences. Golds move like a King, but not diagonally
backward. Silvers move into one of the forward three squares or two diagonally
backward ones. Incense Chariots move
like Rooks, but only straight forward. Knights move as in chess, but only to
one of the two possible forward squares. Pawns move and capture one square
directly ahead.
There are two additional rules
not found in chess. The first is
promotion, sindicated by flipping a piece over.
Pawns, Incense Chariots, Knights, and Silvers can be promoted to Golds
any time they enter, move in, or leave enemy territory (the back three
ranks). Bishops and Rooks can also be
promoted, and gain the ability to move one square in the directions they
normally can't move (orthagonally for Bishops, diagonally for Rooks). The other rule is that you own the enemy
pieces that you capture and can put them back in the game to fight for
you. Instead of making a normal move,
you can drop a captured piece on the board.
Pieces drop unpromoted. Pawns,
Knights, and Incense Chariots can't be dropped toward the back of the board
where they couldn't make any further moves.
Also, you can't drop a Pawn on a file that has another of your
unpromoted Pawns on it, and you can't drop a Pawn to give checkmate.
ASCII's Kakinoki Shogi is a good
3DO implementation of the game (Kakinoki is the last name of the game's
director). You can play against another
human, against an adjustable AI, or watch two AI's. There are several game options, including
spoken comments, displaying what moves the AI is considering, and time-limited
play. You can save your game to resume
later and display the moves backward and forward. Computer hints are available, and you can set
up the board any way you want, or solve checkmating problems. The graphics are simple, but effective,
including three nice woodgrain boards.
Kakinoki Shogi needs 16% of your SRAM (~5K) to save
configuration and game information. If
you don't have enough free upon first loading the game, you will have an
opportunity to use the built-in (Japanese) memory manager. If you ever want or need to delete the file,
its name is ASCII_KAKINOKIJ.
Here's a menu/command
translation sheet below; you should be able to understand this format without
too much trouble.
======================================================================
D-Pad = move cursor A= Select, put
+-----------+ R-Shift = Change sides/ B= Cancel, back up
| MAIN MENU | promotion
(Edit Mode) C= Menu
+-----------+-----------+-------------------------+-------------------------+
| Play |
New Game | [Plyr 1 Human/AI level] |
C=In-play Menu: |
|
| | [Plyr 2 Human/AI
level] | Cancel game (Save Y/N) |
|
| | [Handicap] | Cancel move |
|
| | Continue | Hint |
|
| | | Quit (Y/N), (Save
Y/N) |
|
| | | Flip board
upside-down |
|
| | | Change players |
|
| | | Edit Mode (Save
Y/N) |
|
+-----------+-------------------------+-------------------------+
| |
Old Game | Load Y/N | C=In-play Menu |
|
+-----------+-------------------------+-------------------------+
| |
Challenge | [Human time limit] |
Quit (Y/N) |
|
| | [AI level] | |
| |
| [Time warning] | |
|
| | Continue | |
+-----------+-----------+-------------------------+-------------------------+
| Solve |
Edit Mode | C=Edit Menu: |
| Tsumeshogi|
| Quit |
|
| | Starting setup |
|
| | Tsumeshogi
setup |
|
| | All pieces to
box |
|
| | Change players |
|
| | Changes whose
turn |
|
| | Find # moves to mate
(if previously on Main Menu) |
|
| | Resume play (if
previously on In-play Menu) |
+-----------+-----------+-------------------------+-------------------------+
| Review |
Load Y/N | Control Pad Right=fwd | C=Main menu Y/N |
| Game
| | Control Pad
Left=back | |
+-----------+-----------+-------------------------+-------------------------+
| Options |
Play | [AI Jouseki = an offense
& defense pattern] |
| |
Options | [AI Random
(No/Jouseki/Random/Jouseki & Random)]
|
|
| | [Allow Cancel
Move] |
|
| | [Level of hint
told] |
|
| | [Allow illegal
moves] |
|
| | [AI time limit
(None/Short/Medium/Long)] |
|
| | Continue |
| +-----------+---------------------------------------------------+
| |
Display | [Mark last-moved piece] |
| |
Options | [Show possible piece
moves] |
|
| | [Show AI's
thoughts] |
|
| | [1=Show promoted
piece names in red, 2=Don't] |
|
| | [Board graphics
1-3] |
|
| | Continue |
|
+-----------+---------------------------------------------------+
| |
Sound | [Sound on/off] |
| |
Options | [Move voice on/off] |
|
| | [Message voice
on/off] |
|
| | [Background Music
on/off] |
|
| | Continue |
+-----------+-----------+---------------------------------------------------+
| Quit |
Eject CD, or press B to return to Main Menu, |
| | or
press Stop to replay intro (haltingly) |
+-----------+---------------------------------------------------------------+
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