Debug mode:
Hold LS and press A, B, Right, A, C, A, Down, A, B, Right, A at the
Annex room with the two doors. An option menu will appear. Press X to exit the
debug menu after the desired options have been selected. If cheats are used in
the Campaign Missions, they will be kept in the saved game, with no opportunity
to turn them off. 
Invincible player
Set to "Yes" to allow the currently controlled terminator to
be invincible. 
Invincible terminators
Set to "Yes" to allow all terminators to be invincible. 
Easy close assault
Note that the terminators still may be killed even if this is set at
"Yes". 
Player always wins
Set to "Yes" to allow the current mission to be completed
successfully, even if all objectives are not met or the squad is killed. 
No new stealers
Set to "Yes" to prevent the genestealer generators from
producing reinforcements. 
Infinite freeze time
Unlimited time for strategy mode. 
Infinite ammo
Unlimited ammunition for all weapons. 
No jams or malfunctions
Prevent bolters from jamming and flamer throwers from exploding. 
Campaign
Allow any campaign mission to be played. Games played from this option
cannot be saved.
------------------------------------------------------------------------------------------------------------------------------------------------
Win mission (CD version):
Note: This procedure involves editing a game file; create a backup copy
of the file before proceeding. Use a text editor to edit the
"hulk.bat" file in the game directory. Add "cheat" as a
command line parameter on the line that loads the game. Press W during game
play to win the current campaign mode mission. 
------------------------------------------------------------------------------------------------------------------------------------------------
Multi function code 
From the room with two doors
(to select Campaign or Vigil mode) hold down Left Shift and press: A B Right A
C A Down A B Right A (Abracadabra).
[Note: If you use the code in
Campaign mode, it will be saved into your save game, and cannot be turned off.]
Vigil Missions Summaries 
[Note: Sometimes I used an *
to separate sections, where it didn't fit nicely into columns.]
TRAINING
Purge
and Retrieve  T2      SB,HF,PG    NO     
AREA ,RELIC,FLAME
Limited
Resistance  T2      SB,PG       GS     
SEAL
Escape              T1      SB,PG       GS     
AREA 
Covering
Fire       T3      SB,PG       GS     
AREA 
ORIGINAL
Suicide
Mission      T5     
SB,PG,HF    GS      FLAME
Exterminate         T5,TM5 
SB,PG,HF    GS      SURV(3)
Rescue              T?      SB,PG,HF    GS     
AREA (1),CAT 
Cleanse
and Burn    T?      SB,PG,HF    GS     
FLAME
Decoy               T10     SB,PG,HF   
GS      AREA (5)
Defend              T10,TM5 SB,PG,HF    GS     
CNTCT
CLASSIC
Purify              T5      SB,PG,HF    GS     
FLAME
Swarm               T5      SB,PG       GS     
AREA (1)
Baneful
Foe         T1      SB,PG       GS,PT  
SEAL,CAT ,AREA -No need kill PT
The
Perimeter       T5      SB,PG       GS     
SEAL,AREA (4)
                                               
-Get Terms to different areas
Tech
Support        T10    
SB,PG       GS      AREA ,EXPL
Honour
On Trial     T10     SB,PG      
GS      AREA (10)
                                               
-Must get ALL  10 Terms to area
FAMOUS
SABATHIUS
sang-froid          T1      SB,GL       GS     
AREA ,POWER,NOMAP
Blockage            T1      SB,PG       GS     
AREA ,POWER
Entombed            T1      SB,CF       HY     
AREA ,KILL
Torpid
Adversary    T1      SB,GL       GS,CH  
POWER
BETHOR
Torchuous           T5,TM22 SB,PG,HF,GL GS      AREA (2),FLAME,PFG
Allocate            T8      SB,PG,PS    GS     
POWER,FLAME,EXPL,SWCH
Penetrate           T?,TM3              GS,MG   AREA (1),CAT  - Move fast!
Funeral
Pyre        T10     SB,HF,PS   
GS      FLAME,SWCH
VICCONIUS
Caged
Fury          T5,TM7  SB,PG      
GS      AREA (3),PFG
Escort              T10,TM6 SB,HF,GL,PS GS      AREA (2),SWCH
Spiral
of Strife    T5      SB,PG,HF,GL GS      FLAME,SWCH,PFG
Inferno             T7      SB,PG,HF    GS     
AREA (2),FLAME
SAPHON
Chilling
Encounter  T10 * SB,PG,LC,TH,SS * GS,MG *
AREA (4)
Gauntlet            T10     SB,PG,PS,AC GS,MG   AREA (5),PFG
Triad               T3      SB,PG,HF    GS     
FLAME,NOMAP
Execution           T1      SB,PG       GS,MG  
KILL,NOMAP,PFG
                                               
-Magus teleports a lot!
MALLOC
Unholy
Amalgan      T5      SB,PG,HF    GS,HY  
AREA (2),RELIC,FLAME,FALSE
Phantom             T5      SB,GL,PS,CF GS,MG   AREA (3),CAT 
Plunder
and Purge   T5      SB,PG,HF,CF GS,MG   FLAME,RELOAD
Snatch              T5      SB,PG,HF    GS    
 RELIC
Nemesis             T5 * SB,PG,HF,GL,CF * GS,CH * AREA (3),EXPL,NOMAP
AMAEL
Grand
Hall          T10     SB,PG,HF,LC,AC  GS  AREA 
Sanctum             T10 * SB,PG,GL,TH,SS,AC,CF * GS,PT
* AREA (2),RELIC,KILL,PFG
Vigil               T5,TM6 * SB,PG,HF,GL,LC,TH,SS,AC
* GS * CNTCT
Tempus
Fugit        T?,TM5  SB,PG,GL,CF GS,HY   EXPL,NOSCAN
Pursuit             T1      SB,GL       GS     
AREA ,CAT 
Clandestine
Evil    T1      SB,PG
Key:
Tx = Number of Terminators in
the mission. e.g. T2 (Two Terminators)
TMx = A timed mission where x
is the number of minutes to complete the mission
Weapons:                         Enemies:
PG =
Power Glove                 GS =
Genestealers
CF =
Chain Fist                  HY = Hybrids
GL =
Granade Launcher            CH = Chaos
Marines
LC =
Lightning Claws             MG = Magus
SS =
Storm Shield                PT =
Patriarch
TH =
Thunder Hammer              NO = No
enemies in this mission
PS =
Power Sword
SB =
Storm Bolter
AC =
Assault Cannon
HF =
Heavy Flamer
Mission Objectives and
Characteristics:
POWER  = Find/Use Power Field Generator(s)
RELIC  = Find/Place Relic(s)
FLAME  = Flame room(s)
EXPL   = Find/Place Explosives
SWCH   = Activate Switch(es)
SEAL   = Seal door(s)
KILL   = Kill something
SURV   = Survive for a specific time interval
CNTCT  = Prevent enemy contact at a specific area
NOMAP  = The layout is mapped out as you go.
PFG    = Power Field Generators available for use
in this mission
FALSE  = False lifeforms on scanners
NOSCAN = No enemies show up on
scanner, it will still give proximity beep
RELOAD = Find/Use weapon
reloads, weapon starts out empty
 
 
 

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