Sunday, October 2, 2016

Xbox One Cheats - Metal Gear Solid 5: The Phantom Pain

Secret Achievements
Complete one of the following Secret achievements to collect their Xbox Live Gamerscore points:
Unlockable: --- How to Unlock:
Accomplished (30 GP) --- Complete all missions.
Achieved (30 GP) --- Complete all SIDE OPS.
Apprentice (15 GP) --- Complete a mission using a Combat Unit staff member.
Architect (30 GP) --- Construct all available platforms for Mother Base.
Army (35 GP) --- Raise all Teams/Units to level 99.
Awakening (15 GP) --- Complete "PROLOGUE: AWAKENING" mission.
Battalion (15 GP) --- Increase Mother Base staff to 250 or more personnel.
Beekeeper (15 GP) --- Complete "WHERE DO THE BEES SLEEP?" mission.
Captured (15 GP) --- Capture an outpost or guard post.
Caravan (15 GP) --- Complete "TRAITORS' CARAVAN" mission.
Cleared (15 GP) --- Complete all "Mine Clearing" SIDE OPS.
Collector (30 GP) --- Obtain all blueprints and key items.
Conservation (30 GP) --- Extract all wild animal species.
Cry Havoc (15 GP) --- Make D-Dog available for deployment.
Deployment (30 GP) --- Complete all key Dispatch Missions.
Deterrence (15 GP) --- Develop a nuclear weapon.
Disappearance (30 GP) --- Complete "CLOAKED IN SILENCE" mission.
Disarmament (15 GP) --- Dispose of a nuclear weapon.
Elite (85 GP) --- Complete all missions with an S rank.
Enhancement (15 GP) --- Develop 50 or more development items.
Executed (30 GP) --- Complete all mission tasks.
Extraction (15 GP) --- Fulton extract an enemy soldier.
Gears Turn (15 GP) --- Complete "HELLBOUND" mission.
Hero (30 GP) --- Obtain the codename "Hero."
Immortal (15 GP) --- Complete "METALLIC ARCHAEA" mission.
Interrogation (15 GP) --- Interrogate an enemy soldier.
Intruder (15 GP) --- Play an "Infiltration" FOB mission.
Locked and Loaded (85 GP) --- Develop 300 or more development items.
Man's Best Friend (15 GP) --- Raise bond with D-Dog to the maximum.
Phantom Limb (15 GP) --- Complete "PHANTOM LIMB" mission.
Platoon (15 GP) --- Increase Mother Base staff to 50 or more personnel.
Prosperity (15 GP) --- Earn a total of 10,000,000 GMP or more.
Reinforcement (30 GP) --- Develop 100 or more development items.
Reminiscence (15 GP) --- Obtain all memento photos.
Search-and-Destroy (15 GP) --- Capture all outposts and guard posts in Northern Kabul, Afghanistan.
Skull (30 GP) --- Complete "SAHELANTHROPUS" mission.
Speechless (15 GP) --- Make Quiet available for deployment.
Sweep-and-Clear (15 GP) --- Capture all outposts and guard posts in the Angola-Zaire Border Region.
To The Rescue (15 GP) --- Extract a female prisoner.
Trusty Steed (15 GP) --- Raise bond with D-Horse to the maximum.
Truth (30 GP) --- Complete "TRUTH: THE MAN WHO SOLD THE WORLD" mission.
Undertaken (15 GP) --- Complete a SIDE OP.
Voices (15 GP) --- Complete "VOICES" mission.
War Buddy (15 GP) --- Raise bond with Quiet to the maximum.

Prequel bonuses
Import a saved game file from Metal Gear Solid 5: Ground Zeroes to get the following rewards.
Unlockable: --- How to Unlock:
Gold Bionic Arm --- Only if the saved game file was created after completing Mission 5 "Over the Fence" and rescuing the Bionic Engineer.
Ground Zeroes Sneaking Suit --- Available as a special upgrade through the Mother Base.
Metal Gear Solid 1 Skin --- Snake appears similar to how he was featured in Metal Gear Solid on the original PlayStation version.

Birthday party
You will be asked to enter your birthday when initially beginning with the game. When the game is used that date, there will be a birthday celebration thrown for you at Mother Base, with a cake and some cigars.

Mother Base persons
Rescue Persons of Interest and Prisoners of War in Metal Gear Solid 5: Ground Zeroes and upload that saved game file. Download that saved game file from the main menu in Metal Gear Solid 5: The Phantom Pain to obtain numerous benefits. Individuals you saved will appear at Mother Base as one of your benefits. Individuals that will appear are as follows:
- Hideo: Diplomat who appears following Missions 3, 4, and 5.
- Ochre Chameleon: Appears following Missions 3, 4, and 5.
- Grizzly Hedgehog: Appears following Missions 3, 4, and 5.
- Hungry Crocodile: Appears following Missions 3, 4, and 5.
- Wild Harrier: Appears following Missions 3, 4, and 5.
- Finger: Appears following Mission 6.
- Eye: Appears following Mission 6.
- Gray Wallaby: Appears following Mission 6.
- Blue Chameleon: Appears following Mission 6.
- Midnight Mastiff: Appears following Mission 6.
- Wild Stallion: Appears after two of either Missions 7, 8, or 9.
- Mad Wallaby: Appears after two of either Missions 7, 8, or 9.
- Assassin Harrier: Appears affter two of either Missions 7, 8, or 9.
- Hunting Stallion: Appears after two of either Missions 7, 8, or 9.
- Frigid Mongoose: Appears after two of either Missions 7, 8, or 9.
- Crying Sturgeon: Appears after two of either Missions 7, 8, or 9.
- Bitter Centipede: Appears following Mission 12.
- Roaring Capybara: Appears following Mission 12.
- Pirate Capybara: Appears following Mission 12.
- Night Tree Frog: Appears following Mission 12.

Animals GMP awards
Capture and send out the following animals to Mother Base to get a GMP award. You can see the different types at the Animal Conversion Platform, which can be accessed from ACC. To catch an animal, use the Fulton for large animals or Capture Cages for smaller sized animals.

Afghan Pika (Rabbit)
Rarity: Rare
Location: Afghanistan
Method: Capture Cage
Reward: 5,000 GMP

African Bullfrog (Frog)
Rarity: Rare
Location: Africa
Method: Capture Cage
Reward: 5,000 GMP

African Civet (Civet)
Rarity: Very Rare
Location: Africa
Method: Capture Cage
Reward: 50,000 GMP

African Fat-tailed Gecko (Gecko)
Rarity: Common
Location: Africa
Method: Capture Cage
Reward: 500 GMP

African Wild Dog (Dog)
Rarity: Rare
Location: Africa
Method: Fulton
Reward: 5,000 GMP

Anubis (Dog)
Rarity: Very Rare
Location: Africa
Method: Fulton
Reward: 50,000 GMP

Bechstein's Bat (Bat)
Rarity: Common
Location: Afghanistan
Method: Capture Cage
Reward: 500 GMP

Black Mamba (Snake)
Rarity: Common to Rare
Location: Africa
Method: Capture Cage
Reward: 2,000 GMP

Black Stork (Bird)
Rarity: Rare
Location: Africa and Afghanistan
Method: Capture Cage
Reward: 2,000 GMP

Blanford's Fox (Fox)
Rarity: Very Rare
Location: Afghanistan
Method: Capture Cage
Reward: 50,000 GMP

Boer Goat (Goat)
Rarity: Rare
Location: Africa
Method: Fulton
Reward: 500 GMP

Brown Bear (Bear)
Rarity: Rare
Location: Afghanistan
Method: Fulton
Reward: 5,000 GMP

Caracal (Cat)
Rarity: Very Rare
Location: Afghanistan
Method: Capture Cage
Reward: 50,000 GMP

Cashmere Goat (Goat)
Rarity: Rare
Location: Afghanistan
Method: Fulton
Reward: 500 GMP

Common Raven (Bird)
Rarity: Common
Location: Africa and Afghanistan
Method: Capture Cage
Reward: 500 GMP

Deathstalker (Scorpion)
Rarity: Common
Location: Afghanistan
Method: Capture Cage
Reward: 500 GMP

Emperor Scorpion (Scorpion)
Rarity: Common
Location: Africa
Method: Capture Cage
Reward: 500 GMP

Four-Toed Hedgehog (Rat)
Rarity: Common to Rare
Location: Afghanistan
Method: Capture Cage
Reward: 2,000 GMP

Gerbil (Rat)
Rarity: Common
Location: Africa and Afghanistan
Method: Capture Cage
Reward: 500 GMP

Grant's Zebra (Horse)
Rarity: Common
Location: Afghanistan
Method: Fulton
Reward: 500 GMP

Gray Wolf (Dog)
Rarity: Common
Location: Africa
Method: Fulton
Reward: 500 GMP

Griffon Vulture (Bird)
Rarity: Common
Location: Africa
Method: Capture Cage Fulton
Reward: 500 GMP

Himalayan Brown Bear (Bear)
Rarity: Very Rare
Location: Africa
Method: Fulton
Reward: 50,000 GMP

Honey Badger (Honey Badger)
Rarity: Very Rare
Location: Africa and Afghanistan
Method: Capture Cage
Reward: 50,000 GMP

Jehuty (Bird)
Rarity: Very Rare
Location: Afghanistan
Reward: 200,000 GMP

Karakul Sheep (Goat)
Rarity: Rare
Location: Africa
Method: Fulton
Reward: 500 GMP

Lappet-Faced Vulture (Bird)
Rarity: Common
Location: Afghanistan
Method: Fulton and Capture Cage
Reward: 500 GMP

Leopard Gecko (Gecko)
Rarity: Common
Location: Africa
Method: Capture Cage
Reward: 500 GMP

Leopard Tortoise (Tortoise)
Rarity: Common to Rare
Location: Afghanistan
Method: Capture Cage
Reward: 500 GMP

Long-Eared Hedgehog (Rat)
Rarity: Common to Rare
Location: Africa
Method: Capture Cage
Reward: 2,000 GMP

Marsh Mongoose (Mongoose)
Rarity: Very Rare
Location: Afghanistan
Method: Capture Cage
Reward: 50,000 GMP

Martial Eagle (Bird)
Rarity: Rare
Location: Afghanistan
Method: Capture Cage and Fulton
Reward: 5,000 GMP

Namaqua Chameleon (Lizard)
Rarity: Rare
Location: Afghanistan
Method: Capture Cage
Reward: 5,000 GMP

Nubian (Goat)
Rarity: Rare
Location: Afghanistan
Method: Fulton
Reward: 500 GMP

Okapi (Horse)
Rarity: Very Rare
Location: Afghanistan
Method: Fulton
Reward: 50,000 GMP

Oriental Rattlesnake (Snake)
Rarity: Common to Rare
Location: Africa
Method: Capture Cage
Reward: 2,000 GMP

Oriental Stork (Bird)
Rarity: Common to Rare
Location: Africa
Method: Fulton and Capture Cage
Reward: 500 GMP

Rainbow Agama (Lizard)
Rarity: Common to Rare
Location: Afghanistan
Method: Capture Cage
Reward: 2,000 GMP

Red Fox (Fox)
Rarity: Rare
Location: Africa
Method: Capture Cage
Reward: 5,000 GMP

Rock Hyrax (Hyrax)
Rarity: Rare
Location: Afghanistan
Method: Capture Cage
Reward: 5,000 GMP

Russian Tortoise (Tortoise)
Rarity: Common to Rare
Location: Africa
Method: Capture Cage
Reward: 2,000 GMP

Sand Cat (Cat)
Rarity: Rare
Location: Africa
Method: Capture Cage
Reward: 5,000 GMP

Side-Striped Jackal (Dog)
Rarity: Common
Location: Afghanistan
Method: Fulton
Reward: 500 GMP

Tree Pangolin (Pangolin)
Rarity: Very Rare
Location: Afghanistan
Method: Capture Cage
Reward: 50,000 GMP

Trumpeter Hornbill (Bird)
Rarity: Common
Location: Afghanistan
Method: Capture Cage
Reward: 500 GMP

Tsuchuinoko (Tsuchuinoko)
Rarity: Extremely Rare
Location: Afghanistan
Method: Capture Cage
Reward: 200,000 GMP

Wild Ass (Horse)
Rarity: Common
Location: Africa and Afghanistan
Method: Capture Cage
Reward: 500 GMP

Music tape locations
Search the following places to discover the matching tape. After discovering it, you can pay attention to its tune at any time. You can also assign it to be the default song that plays when the helicopter appears by enabling the speaker on the chopper.
- 204863 : Go to Kungenga Mine and search the southwest guard post.
- A Phantom Pain : Go to Wakh Sind Barracks, travel northeast, and enter the huts.
- All the Sun Touches : Search Munoko ya Nioka Station.
- Behind the Drapery : Visit Da Wialo Kallai.
- Dancing With Tears In My Eyes : Go to Ditadi Abandoned Village and search under the canopy at the bottom of the rocky peak.
- Dormant Stream : Search the west guard post at Smasei Fort.
- Friday I'm In Love : Go to Lufwa Valley and enter the mansion.
- Gloria : Go to Nova Braga Airport, then travel east and search inside the building.
- Heavens Divide : During Mission 30, check the elevator before running into Skull Face.
- How 'bout them zombies, ey? : Go to Bwala ya Masa and enter the building located to the east.
- Kids In America : Go to Da Shago Kallai and search outside the main building.
- Love Detterence : Go to Da Ghwandai Khar and search the building where you found Miller during Mission 01.
- Love Will Tear Us Apart : Search the Afghanistan Central Base Camp.
- Maneater : Go to Lamar Khaate Palace and enter the tent located in front.
- Metal Gear Solid Peace Walker Theme : During Mission 43, search the Quarantine Platform's cellar.
- Midnight Mirage : Go to Bampeve Plantation and search the northernmost building.
- Nitrogen : Go to Serak Power Plant and search the northernmost building.
- Only Time Will Tell : Explore the Eastern Communications Post.
- Planet Scape : Goto to Sakhra Ee Village and enter the south guard post.
- Quiet Life : Go to Mfinda Oilfield and search the building towards the southeast.
- Quiet's Theme : Towards the end of Mission 45, follow the footprints until a cinematic starts.
- Rebel Yell (1999 Remaster) : Go to Mountain Relay Base and search west of the bridge.
- Ride A White Horse : Go to Lamar Khaate Palace and search inside the north guard post.
- She Blinded Me With Science : Go to Wialo Village and search the northeast guard post.
- Sins of the Father : Complete Mission 30.
- Snake Eater : Go to Munoko ya Nioka Station and go to the west guard post.
- Take On Me : Go to Yakho Oboo Outpost, then go to the west wing and search one of the rooms.
- Take the D.W. : Go to Da Smasei Laman and search under the canopy near the amphitheater.
- The Final Countdown : Go to Qarya Sakhra Ee, then go east to find it in a small building.
- The Man Who Sold The World : Complete Mission 46.
- The Tangerine : Go to Spugmay Keep and search the east guard post.
- Too Shy : Go to Kiziba Camp, then enter the tent near the anti-aircraft radar.
- TRUE : Go to Kungenga Mine.
- You Spin Me Round (Like a Record) : Go to to Lufwa Valley and search the northwest guard post.

Memento Photos
Complete the following Side Op missions, in order, to obtain the corresponding Memento Photo. Give them all to Paz, then exit her room to find the Morpho Butterfly on the wall. You will also receive Emblem Parts. Note: To visit Paz, build the first part of the Medical Platform.
Photo --- Side Op mission
Miller and Paz --- Side Op 51
Professor Galvez --- Side Op 52
Swimsuit Paz --- Side Op 53
Nuke --- Side Op 54
Fishing --- Side Op 55
Gallo Pinto --- Side Op 56
Birthday Party --- Side Op 57
Costa Rica --- Side Op 58
Chico --- Side Op 59
Futbol --- Side Op 60

The Side Op missions involve knocking out and extracting various soldiers. Use stealth and cover to your advantage. D-Dog can help you find the soldiers. Get under the cover of darkness by playing the missions at night. Use a sniper rifle with tranquilizer darts and aim for headshots. If you miss, you will have to find the soldier again. Use the cardboard box to maintain stealth. You can also play "Love Deterrence" on your iDroid to distract the soldiers. The mission requirements, locations, and rewards are as follows.

Side Op 51
Location: Afghanistan, southeast region.
Pre-requisite: Complete Mission 06.
Reward: 30,000 GMP.
Soldier location: On a hill, northeast of the Eastern Communication Post. .

Side Op 52
Location: Afghanistan, southwest region.
Pre-requisite: Complete Mission 08 and Side Op 51.
Reward: 60,000 GMP.
Soldier location: Southwest of Da Shago Kallai. If spotted, he will use a smoke grenade and escape.

Side Op 53
Location: Africa, northwest region.
Pre-requisite: Complete Mission 16 and Side Op 52.
Reward: 80,000 GMP.
Soldier location: East of Bwala ya Masa. If spotted, he will use a sleep grenade. .

Side Op 54
Location: Africa, southwest region.
Pre-requisite: Complete Mission 20 and Side Op 53.
Reward: 90,000 GMP.
Soldier location: West of Nova Braga Airport. If spotted, he will use stun grenades.

Side Op 55
Location: Africa, northeast region.
Pre-requisite: Complete Mission 23 and Side Op 54.
Reward: 100,000 GMP.
Soldier location: Near the Kungenga Mine. He has a shield on his back and uses stun grenades.

Side Op 56
Location: Africa, southeast region.
Pre-requisite: Complete Mission 31 and Side Op 55.
Reward: 120,000 GMP.
Soldier location: East of Munoko ya Nioka Station. If spotted, he will use a cloaking device. Use your night vision goggles to find him again. .

Side Op 57
Location: Afghanistan, west region.
Pre-requisite: Complete Mission 31 and Side Op 56.
Reward: 140,000 GMP.
Soldier location: Under a bridge south of Yakho Oboo Outpost. If spotted, he will use smoke grenades and a cloaking device.

Side Op 58
Location: Africa, east region.
Pre-requisite: Complete Mission 35 and Side Op 57.
Reward: 180,000 GMP.
Soldier location: Southern area of Lufwa Valley. If spotted, he will use sleep grenades and a cloaking device.

Side Op 59
Location: Afghanistan, east region.
Pre-requisite: Complete Mission 38 and Side Op 58.
Reward: 200,000 GMP.
Soldier location: Top of a hill east of Qarya Sakhra Ee. If spotted, he will use stun grenades and a cloaking device.

Side Op 60
Location: Afghanistan, northwest region.
Pre-requisite: Complete Mission 38 and Side Op 59.
Reward: 300,000 GMP.
Soldier location: In the Aabe Shifap Ruins. If spotted, he will use a shield, cloaking device, and stun grenades.

Blueprints
Complete the following task to fin the maching blueprint.
- AM MRS-71 Rifle: Complete the Dispatch mission "Destroy the New Fighter Aircraft" to get the AM MRS-71 sniper rifle.
- ANTITHEFT DEVICE: Complete Side Op 08 at Masa Village, then check the east guard post to get the Antitheft Security Device.
- BAMBETOV SV: Search the Lamar Khaate Palace after completing Mission 06; or during Mission 12 at the Afghanistan Central Base Camp. You will get the BAMBETOV SV sniper rifle.
- BRENNAN LRS-46: Complete Mission 23 and search Lufwa Valley to get the BRENNAN LRS-46 sniper rifle.
- BULLHORN SG: Complete the Dispatch mission "Prevent the Coup d'etat" to get the Bullhorn SG shotgun.
- FB MR R-LAUNCHER: Complete the Liberate the Tanker Dispatch Mission to get the FB MR rocket launcher.
- FLAMETHROWER: Complete Mission 31 and search Munoko ya Nioka Station; or it will fall from a gunship during Mission 41. You will get the Flamethrower for the D-Walker.
- G44: Search the Ditadi Abandoned Village to get the G44 assault rifle.
- GEIST P3: Complete the Dispatch Mission "Break Through the Blockade Force" to get the GEIST P3 handgun.
- GUN-CAM DEFENDER: Complete the Side Op 09 at Nova Braga Airport to get the Intercept Head D-Walker and the GUN-CAM Defender Security Device.
- HAIL MGR-4: Complete the Dispatch Mission "Destroy the Uranium Centrifuges" to get the HAIL MGR-4 grenade launcher.
- IR-SENSOR: Complete Side Op 07: Qarya Sakhra Ee to get the IR-Sensor security device.
- ISANDO RGL-220: Look in the south guard post at Ditadi Abandoned Village; the west guard post at Kungenga Mine; the northwest guard post at Munoko ya Nioka Station; or the south guard post at Nova Braga Airport to get the the ISANDO RGL-220 grenade launcher.
- KABARGA-83: Search the Mfinda Oilfield for the KABARGA-83 shotgun.
- LPG-61: Complete the Dispatch Mission "Recapture the Port Facilities" to get the LPG-61 machine gun.
- MACHT 37: Complete Mission 23 and search the Kungenga Mine; or a gunship will drop it during Mission 21. You will get the MACHT 37 submachine gun.
- PB SHIELD: Found during Mission 07 inside Wialo Village or at Ghwandai Town; or after completing Mission 06, search the east guard post while at the Aabe Shifap Ruins or when at the Smasei Fort. You will get the PB Shield.
- RIOT SMG: Complete the Side Op 05 at Wialo Village to get the RIOT submachine gun.
- STUN ARM: Complete Side Op 06: Serak Power Plant to get the prosthetic Stun Arm, Sneaking Stun and H-Discharger.
- STUN GRENADE: Search the Kiziba Camp to get the Stun Grenade support weapon.
- UA-DRONE: Complete Side Op 10 at Afghanistan Central Base Camp to get the UA-Drone.
- UN-AAM: Search the northwest guard post inside Kiziba Camp; look in the south guard post at Kiziba Camp; search the southwest guard post while at Bampeve Plantation; or search Nova Braga Airport during Mission 21. You will get the UN-AAM machine gun.
- UN-ARC: Explore the Wakh Sind Barracks during Mission 05; or complete Mission 06 and search the Yakho Oboo Supply Outpost. You will get the UN-ARC assault rifle.
- URAGAN-5: Complete Mission 16 and search the Bampeve Plantation to get the URAGAN-5 handgun.
- WU S333: Complete the Dispatch Mission "Restore the DMZ" to get the WU S333 handgun.
- ZE'EV: Complete the Dispatch Mission "Search and Destroy Remaining Forces" to get the ZE'EV submachine gun.
- ZORN-KP: Complete the Dispatch Mission "Defend the Pipeline" to get the ZORN-KP handgun.

Primary weapons - Assault rifles
SVG-76 Grade 1
Usage Cost: 100 GMP
Customization options: Normal Barrel Muzzle and Standard Stock 1

SVG-76 Grade 2
GMP: 80,000
R And D Team: Level 8
Usage Cost: 800 GMP
Customization options: Recoil Dampening Muzzle and Stock 2

SVG-76 Grade 3
GMP: 220,000
R And D Team: Level 18
Usage Cost: 2,200 GMP
Customization options: Dot Sight 1, Scope Mount, and Dual Magazine

SVG-76U Grade 3
GMP: 236,000
R And D Team: Level 16
Usage Cost: 2,360 GMP
Customization options: Short Barrel Conversion, Muzzle for Short Barrel, and Standard Stock 3

PG-76
GMP: 276,000
R And D Team: Level 20
Usage Cost: 2,700 GMP
Customization options: LMG Barrel Conversion,LMG Stock 1, and Long Banana Magazine

AM MRS-4 Grade 1
Usage Cost: 200 GMP
Customization options:Suppressor: Low Durability ,Normal Barrel Muzzle, and Standard Stock 1

AM MRS-4 Grade 2
GMP: 110,000
R And D Team: Level 11
Usage Cost: 1,100 GMP
Customization options: Scope Mount, Dot Sight 2, and Dual Magazine

AM MRS-4 Grade 3
GMP: 250,000
R And D Team: Level 21
Usage Cost: 2,500

GMPUN-ARC Grade 1
Customization options: Side Mount, Flashlight, Undermount, and Foregrip

AM MRS-4R Grade 3
GMP: 306,000
R And D Team: Level 23
Usage Cost: 3,000 GMP
Customization options: Long Barrel Conversion and Sharpshooter's Stock 1

AM MRS-4R Grade 4
GMP: 470,000
R And D Team: Level 37
Usage Cost: 4,400 GMP
Customization options: Scope Mount and Dot Sight 2

AM MRS-4LS Grade 3
GMP: 326,000
R And D Team: Level 25
Usage Cost: 3,260 GMP
Customization options: LMG Barrel Conversion, Muzzle for LMG Barrel, LMG Stock 1, and Extended Magazine

AM MRS-4LS Grade 4
GMP: 490,000
R And D Team: Level 39
Usage Cost: 4,500 GMP
Customization options: Side Mount, Laser Sight, Undermount, and Foregrip

UN-ARC Grade 1
GMP: 40,000>
R And D Team: Level 4
Usage Cost: 400 GMP
Customization options: Normal Barrel Muzzle and Sharpshooter's Stock 1

UN-ARC Grade 2
GMP: 120,000
R And D Team: Level 12
UN-ARC Blueprint
Usage Cost: 1,200 GMP
Customization options: Scope Mount, Dot Sight 2, Additional Option Slot, and 2x Booster

UN-ARC-NL Grade 2
GMP: 130,000
R And D Team: Level 13
Fuel Resources: 200
Usage Cost: 1,300 GMP, 20 Fuel Resources
Customization options: Rubber Bullet Conversion and Normal Barrel Muzzle

G44 Grade 3
GMP: 200,000
R And D Team: Level 20
Usage Cost: 2,000 GMP
Customization options: Normal Barrel Muzzle and 2x Fixed Scope

G44 Grade 4
GMP: 460,000
R And D Team: Level 36
G44 Blueprint
Usage Cost: 4,300 GMP
Customization options: Side Mount, Flashlight, Undermount, and Foregrip

G44K Grade 4
GMP: 440,000
R And D Team: Level 34
G44 Blueprint
Usage Cost: 4,050 GMP
Customization options: Short Barrel Conversion

G44MG Grade 4
GMP: 480,000
R And D Team: Level 38
Common Metal: 2000
G44 Blueprint
Usage Cost: 4.450 GMP
Customization options: Heavy Barrel Conversion and Extended Magazine

Primary weapons - Grenade Launchers
Fakel-46 Grade 1
GMP: 50,000
R And D Team: Level 7
Usage Cost: 500 GMP
Customization options: Standard Stock 1

Fakel-46 Grade 2
GMP: 180,000
R And D Team: Level 18
Usage Cost: 1,800 GMP
Customization options: Scope Mount, 3x Rangefinding Scope, and Underbarrel Conversion

Fakel G-33 Grade 2
GMP: 220,000
R And D Team: Level 26
Common Metal: 200
Usage Cost: 2,200 GMP, 20 Common Metal
Customization options: Double-barrel Conversion

DGL103-SA Grade 2
GMP: 100,000
R And D Team: Level 14
Usage Cost: 1,000 GMP
Customization options: Standard Stock 1

DGL103-SA Grade 3
GMP: 300,000
R And D Team: Level 27
Common Metal: 900
Usage Cost: 3,000 GMP, 90 Common Metal
Customization options: Scope Mount, 3x Rangefinding Scope, and Underbarrel Conversion

DGL103-LB Grade 3
GMP: 320,000
R And D Team: Level 29
Common Metal: 900
Usage Cost: 3,000 GMP, 90 Common Metal
Customization options: Long Barrel Conversion, Scope Mount, and 3x Rangefinding Scope

Isando RGL-220 Grade 2
GMP: 200,000
R And D Team: Level 18
Minor Metal: 100
Usage Cost: 1,800 GMP, 10 Minor Metal
Customization options: Standard Stock 1

Isando RGL-220 Grade 3
GMP: 446,000
R And D Team: Level 26
Minor Metal: 450
Isando RGL-220 Blueprint
Usage Cost: 4,200 GMP, 30 Minor Metal
Customization options: Long Barrel Conversion, Scope Mount, 3x Rangefinding Scope, and Hail Magazine Grenade Rifle

Hail MGR-4 Grade 3
GMP: 445,000
R And D Team: Level 25
Minor Metal: 450
Usage Cost: 4,100 GMP, 20 Minor Metal
Customization options: 3x Rangefinding Scope and Sharpshooter's Stock 1

Hail MGR-4 Grade 4
GMP: 680,000
R And D Team: Level 43
Minor Metal: 1000
Hail MGR-4 Blueprint
Usage Cost: 6,550 GMP, 100 Minor Metal
Customization options: Long Magazine

Primary weapons - Sniper Rifles
Renov-ICKX SR Grade 1
GMP: 40,000
R And D Team: Level 4
Usage Cost: 400 GMP
Customization options: Normal Barrel Muzzle, 4x Rifle Scope, and 5-Round Magazine

Renov-ICKX SR Grade 2
GMP: 140,000
R And D Team: Level 14
Usage Cost: 1,400 GMP
Customization options: Sharpshooter's Stock 2

Renov-ICKX TP Grade 2
GMP: 150,000
R And D Team: Level 15
Medical Team Level 15
Golden Crescent 40
Usage Cost: 1,500 GMP, 4 Golden Crescent
Customization options: Tranquilizer Round Conversion

M2000-D Grade 2
GMP: 170,000
R And D Team: Level 13
Usage Cost: 1,700 GMP
Customization options: Normal Barrel Muzzle, 4x Rifle Scope, and 5-Round Magazine

M2000-D Grade 3
GMP: 280,000
R And D Team: Level 18
Intel Team Level 18
Usage Cost: 2,800 GMP
Customization options: Suppressor and Sharpshooter's Stock 2

Bambetov SV Grade 3
GMP: 230,000
R And D Team: Level 23
Usage Cost: 2,300 GMP
Customization options: Normal Barrel Muzzle, 4x Rifle Scope, Sharpshooter's Stock 1, and 8-Round Magazine

Bambetov SV Grade 4
GMP: 390,000
R And D Team: Level 33
Intel Team Level 33
Bambetov SV Blueprint
Usage Cost: 3,650 GMP
Customization options: Suppressor

AM MRS-71 Rifle Grade 3
GMP: 250,000
R And D Team: Level 26
Usage Cost: 2,500 GMP
Customization options: Normal Barrel Muzzle, 4x Rifle Scope, and Sharpshooter's Stock 1

AM MRS-71 Rifle Grade 4
GMP: 450,000
R And D Team: Level 39
AM MRS-71 Rifle Blueprint
Usage Cost: 4,200 GMP
Customization options: 6x Variable Zoom Rifle Scope and Sharpshooter's Stock 2

Brennan LRS-46 Grade 4
GMP: 500,000
R And D Team: Level 37
Common Metal: 2000
Usage Cost: 3,700 GMP, 100 Common Metal
Customization options: Normal Barrel Muzzle and 4x Rifle Scope

Serval AMR-7 Grade 5
GMP: 1,080,000
R And D Team: Level 56
Common Metal: 4000
Brennan LRS-46 Blueprint
Usage Cost: 8,500 GMP, 320 Common Metal
Customization options: Automatic Conversion and Normal Barrel Muzzle

Primary weapons - Machine guns
ALM 48 Grade 2
GMP: 80,000
R And D Team: Level 16
Usage Cost: 500 GMP
Customization options: Normal Barrel Muzzle

ALM 48 Grade 3
GMP: 260,000
R And D Team: Level 26
Usage Cost: 2,600 GMP, 90 Common Metal
Customization options: Scope Mount, Dot Sight 1, and 150-round Magazine

UN-AAM Grade 3
GMP: 180,000
R And D Team: Level 22
Usage Cost: 1,200 GMP
Customization options: Normal Barrel Muzzle and LMG Stock.

UN-AAM Grade 4
GMP: 490,000
R And D Team: Level 36
UN-AAM Blueprint
Usage Cost: 4,500 GMP
Customization options: Scope Mount, Dot Sight 2, and 150-round Magazine

UN-AAMF Grade 4
GMP: 530,000
R And D Team: Level 37
Common Metal: 2000
UN-AAM Blueprint
Usage Cost: 4,900 GMP
Customization options: 7.62mm Conversion

LPG-61 Grade 3
GMP: 170,000
R And D Team: Level 24
Usage Cost: 1,100 GMP
Customization options: Normal Barrel Muzzle and LMG Stock

LPG-61
GMP: 465,000
R And D Team: Level 38
LPG-61 Blueprint
Usage Cost: 4,300 GMP
Customization options: Scope Mount, 4x Rifle Scope, and 150-round Magazine

Primary weapons - Launchers
GROM-11 Grade 2
GMP: 120,000
R And D Team: Level 12
Common Metal: 200
Usage Cost: 1,200 GMP, 20 Common Metal

GROM-11 Grade 3
GMP: 255,000
R And D Team: Level 17
Common Metal: 900
Usage Cost: 2,550 GMP, 90 Common Metal
Customization options: Stopping Power Up

FB MR R-Launcher Grade 3
GMP: 269,000
R And D Team: Level 20
Common Metal: 900
Usage Cost: 2,690 GMP, 900 Common Metal

FB MR R-Launcher Grade 4
GMP: 500,000
R And D Team: Level 29
Common Metal: 2000
FB MR R-Launcher Blueprint
Usage Cost: 4,800 GMP, 200 Common Metal
Customization options: Stopping Power Up and Added Shield

FB MR R-L MK-II Grade 4
GMP: 560,000
R And D Team: Level 31
Biological Material: 2000
FB MR R-Launcher Blueprint
Usage Cost: 5,150 GMP, 200 Biological Material
Customization options: Grenade Conversion

Killer Bee Grade 3
GMP: 220,000
R And D Team: Level 23
Minor Metal: 250
Missile Guidance Specialist
Usage Cost: 2,200 GMP, 10 Minor Metal

Killer Bee Grade 4
GMP: 450,000
R And D Team: Level 40
Minor Metal: 1000
Usage Cost: 4,200 GMP, 100 Minor Metal
Customization options: Stopping Power Up, Lock-on Speed Up, and Cluster Guided Missile 25

CGM 25 Grade 4
GMP: 600,000
R And D Team: Level 38
Minor Metal: 1000
Usage Cost: 5,500 GMP, 50 Minor Metal

Primary weapons - Shield
PB Shield Grade 2
GMP: 40,000
R And D Team: Level 13
Fuel Resources: 200
Usage Cost: 100 GMP, 10 Fuel Resources

PB Shield Grade 3
GMP: 100,000
R And D Team: Level 23
Fuel Resources: 900
PB Shield Blueprint
Usage Cost: 2,000 GMP, 20 Fuel Resources
Customization options: Durability Up

Secondary weapons - Handguns
WU S.Pistol Grade 1
Usage Cost: 100 GMP
Customization options: Suppressor

WU S.Pistol Grade 2
GMP: 70,000
R And D Team: Level 7
Usage Cost: 700 GMP
Customization options: Long Barrel Conversions, Undermount, Flashlight, and Stopping Power Up

WU S.Pistol Grade 3
GMP: 200,000
R And D Team: Level 20
Golden Crescent: 60
Usage Cost: 2,000 GMP
Customization options: Long Magazine

AM D114 Grade 1
Usage Cost: 100 GMP

AM D114 Grade 2
GMP: 120,000
R And D Team: Level 12
Intel Team: Level 12
Usage Cost: 1,200 GMP
Customization options: Suppressor

AM D114 Grade 3
GMP: 256,000
R And D Team: Level 22
Common Metal: 900
Usage Cost: 2,500 GMP
Customization options: Undermount, Flashlight, and Long Magazine

Burkov Grade 1
GMP: 20,000
R And D Team: Level 2
Usage Cost: 200 GMP

Burkov Grade 2
GMP: 80,000
R And D Team: Level 8
Intel Team: Level 8
Usage Cost: 800 GMP
Customization options: Suppressor customization option.

Geist P3 Grade 2
GMP: 90,000
R And D Team: Level 9
Usage Cost: 900 GMP

Geist P3 Grade 3
GMP: 195,000
R And D Team: Level 19
Geist P3 Blueprint
Usage Cost: 1900 GMP
Customization options: Undermount, Flashlight, and Long Magazine

WU S333 Grade 3
GMP: 100,000
R And D Team: Level 14
Usage Cost: 1,000 GMP

WU S333 Grade 4
GMP: 330,000
R And D Team: Level 27
WU S333 Blueprint
Usage Cost: 3,300 GMP
Customization options: Reload Speed Up

WU S324LB
GMP: 390,000
R And D Team: Level 30
WU S333 Blueprint
Usage Cost: 3,650 GMP
Customization options: Long Barrel Conversion and Reload Speed Up

WU S362SB
GMP: 320,000
R And D Team: Level 26
WU S333 Blueprint
Usage Cost: 3,200 GMP
Customization options: Snub Nose Conversion and Reload Speed Up

Uragan-5 Grade 3
GMP: 120,000
R And D Team: Level 21
Usage Cost: 1,200 GMP

Uragan-5P Grade 4
GMP: 450,000
R And D Team: Level 35
Uragan-5 Blueprint
Usage Cost: 4,200 GMP
Customization options: Long Barrel Conversion, Scope Mount, Dot Sight 1, Undermount, and Flashlight

Zorn-KP Grade 3
GMP: 240,000
R And D Team: Level 28
Common Metal 900
Usage Cost: 900 GMP, 50 Common Metal

GMP: 450,000
R And D Team: Level 37
Common Metal: 2000
Zorn-KP Blueprint
Usage Cost: 4,200 GMP, 200 Common Metal
Customization options: Undermount and Laser Sight 2

Secondary weapons - Submachine guns
Sz.-336 SMG Grade 2
GMP: 80,000
R And D Team: Level 6
Intel Team: Level 6
Usage Cost: 800 GMP
Customization options: Suppressor and Standard Stock 1

Sz.-336 SMG Grade 3
GMP: 196,000
R And D Team: Level 16
Common Metal: 900
Usage Cost: 1,900 GMP
Customization options: Long Magazine 1

Ze'ev Grade 3
GMP: 140,000
R And D Team: Level 19
Usage Cost: 1,400 GMP
Customization options: Suppressor and Standard Stock 1

Ze'ev Grade 4
GMP: 380,000
R And D Team: Level 32
Common Metal: 2000
Ze'ev Blueprint
Usage Cost: 3,600 GMP
Customization options: Scope Mount, Dot Sight 1, and Long Magazine 1

Macht 37 Grade 3
GMP: 210,000
R And D Team: Level 24
Usage Cost: 2,100 GMP
Customization options: Suppressor and Shooter's Stock 1

Macht 37 Grade 4
GMP: 460,000
R And D Team: Level 38
Intel Team Level 38
Macht 37 Blueprint
Usage Cost: 4,300 GMP
Customization options: Undermount and Foregrip

Riot SMG Grade 2
GMP: 120,000
R And D Team: Level 10
Usage Cost: 1,000 GMP
Customization options: Suppressor and Standard Stock 1

Riot SMG Grade 3
GMP: 296,000
R And D Team: Level 20
Riot SMG Blueprint
Usage Cost: 2,900 GMP
Customization options: Scope Mount, Dot Sight 1, and Long Magazine 1

Support weapons - Throwing Weapons
Magazine Grade 1
Usage Cost: 0 GMP

Decoy Grade 2
GMP: 120,000
R And D Team: Level 12
Usage Cost: 1,200 GMP

Decoy Grade 3
GMP: 230,000
R And D Team: Level 23
Usage Cost: 2,300 GMP
Customization options: Durability Up, Portable Ammo Up, and Active Decoy

Active Decoy Grade 3
GMP: 200,000
R And D Team: Level 24
Usage Cost: 2,400 GMP

Bait Bottle Grade 3
GMP: 40,000
R And D Team: Level 14
Medical Team: Level 14
Biological Material: 300
Black Carrot: 30
Usage Cost: 200 GMP, 30 Biological Material, 6 Black Carrot

Bait Bottle Grade 4
GMP: 340,000
R And D Team: Level 28
Medical Team: Level 28
Biological Material: 400
Black Carrot: 40

Flare Grenade Grade 1
GMP: 5,000
R And D Team: Level 1
Support Unit: Level 1
Usage Cost: 100 GMP

Flare Grenade Grade 2
GMP: 50,000
R And D Team: Level 7
Support Unit: Level 7
Usage Cost: 200 GMP
Customization options: Portable Ammo Up

Flare Supply Grade 2
GMP: 10,000
R And D Team: Level 5
Support Unit: Level 5
Usage Cost: 100 GMP

Hand Grenade Grade 1
Usage Cost: 200 GMP

Hand Grenade Grade 2
GMP: 80,000
R And D Team: Level 8
Usage Cost: 800 GMP
Customization options: Stopping Power Up

Hand Grenade Grade 3
GMP: 180,000
R And D Team: Level 18
Common Metal: 300
Usage Cost: 1,800 GMP
Customization options: Portable Ammo Up

Smoke Grenade Grade 1
GMP: 40,000
R And D Team: Level 4
Common Metal: 100
Usage Cost: 400 GMP, 10 Common Metal

Smoke Grenade Grade 2
GMP: 130,000
R And D Team: Level 13
Common Metal: 200
Usage Cost: 1,300 GMP, 50 Common Metal
Customization options: Effect Duration Up

Stun Grenade Grade 3
GMP: 100,000
R And D Team: Level 16
Fuel Resources: 300
Minor Metal: 150
Usage Cost: 1,600 GMP, 30 Fuel Resources, 10 Minor Metal

Stun Grenade Grade 4
GMP: 360,000
R And D Team: Level 30
Fuel Resources: 400
Minor Metal: 600
Stun Grenade Blueprint
Usage Cost: 3,000 GMP, 40 Fuel Resources, 100 Minor Metal
Customization options: Stopping Power Up and Portable Ammo Up

Sleep Grenade Grade 4
GMP: 200,000
R And D Team: Level 24
Medical Team: Level 24
African Peach: 40
Digitalis (Lutea): 6
Usage Cost: 2,800 GMP, 8 African Peach, 1 Digitalis (Lutea)

Sleep Grenade Grade 5
GMP: 560,000
R And D Team: Level 46
Medical Team: Level 46
African Peach: 50
Digitalis (Lutea): 8
Sleeping Gas Specialist
Usage Cost: 4,600 GMP, 10 African Peach, 2 Digitalis (Lutea)
Customization options: Stopping Power Up, Effect Radius Up, and Portable Ammo Up

Support weapons - Placed Weapons
C-4 Grade 1
GMP: 40,000
R And D Team: Level 4
Usage Cost: 400 GMP

C-4 Grade 2
GMP: 110,000
R And D Team: Level 11
Usage Cost: 1,100 GMP
Customization options: Stopping Power Up

Capture Cage Grade 2
GMP: 60,000
R And D Team: Level 6
Biological Material: 200
Black Carrot: 20
Usage Cost: 600 GMP, 20 Biological Material, 4 Black Carrot

Capture Cage Grade 3
GMP: 160,000
R And D Team: Level 16
Biological Material: 300
Black Carrot: 30
Usage Cost: 1,600 GMP, 30 Biological Material, 6 Black Carrot
Customization options: Capture Function

M21 D-Mine Grade 3
GMP: 140,000
R And D Team: Level 14
Common Metal: 300
Usage Cost: 1,400 GMP, 30 Common Metal

M21 D-Mine Grade 4
GMP: 350,000
R And D Team: Level 29
Common Metal: 1000
Usage Cost: 2,900 GMP, 100 Common Metal
Stopping Power Up
Portable Ammo Up

LLG-Mine Grade 4
GMP: 290,000
R And D Team: Level 23
Medical Team: Level 23
African Peach: 40
Digitalis (Purpurea): 10
Usage Cost: 2,300 GMP, 8 African Peach, 2 Digitalis (Purpurea)

LLG-Mine Grade 5
GMP: 510,000
R And D Team: Level 41
Medical Team: Level 41
African Peach: 50
Digitalis (Purpurea)
Sleeping Gas Specialist
Usage Cost: 4,100 GMP, 10 African Peach, 3 Digitalis (Purpurea)
Customization options: Stopping Power Up, Effect Radius Up, and Portable Ammo Up

ATB-Mine Grade 4
GMP: 200,000
R And D Team: Level 25
Biological Material: 400
Usage Cost: 2,500 GMP, 40 Biological Material

ATB-Mine Grade 5
GMP: 530,000
R And D Team: Level 42
Biological Material: 1000
Usage Cost: 4,300 GMP, 100 Biological Material
Customization options: Stopping Power Up and Portable Ammo Up

EMN-Mine Grade 4
GMP: 300,000
R And D Team: Level 27
Minor Metal: 250
Usage Cost: 2,700 GMP, 20 Minor Metal

EMN-Mine Grade 5
GMP: 700,000
R And D Team: Level 45
Minor Metal: 600
Electromagnetic Net Specialist
Usage Cost: 4,500 GMP, 200 Minor Metal
Customization options: Effect Duration Up and Portable Ammo Up

In-Game Uniforms
Olive Drab - Olive Drab Grade 1
Usage Cost: 100 GMP

Splitter - Splitter Grade 2
GMP: 10,000
R And D Team: Level 7
Usage Cost: 700 GMP

Square - Square Grade 3
GMP: 30,000
R And D Team: Level 17
Usage Cost: 1,700 GMP

Tiger Stripe - Tiger Stripe Grade
Usage Cost: 200 GMP

Golden Tiger - Golden Tiger Grade 2
GMP: 10,000
R And D Team: Level 8
Usage Cost: 800 GMP

Animal Skin - Animals Grade 3
GMP: 30,000
R And D Team: Level 18
Usage Cost: 800 GMP

Desert Fox - Desert Fox Grade 1
GMP: 5,000
R And D Team: Level 3
Usage Cost: 100 GMP

Woodland - Woodland Grade 2
GMP: 10,000
R And D Team: Level 9
Usage Cost: 900 GMP

Sneaking Suit - Sneaking Suit Grade 2
GMP: 120,000
R And D Team: Level 12
Fuel Resources: 200
Usage Cost: 1,200 GMP

Sneaking Suit - Sneaking Suit Grade 3
GMP: 240,000
R And D Team: Level 24
Fuel Resources: 1000
Usage Cost: 2,400 GMP
Add ons: Health Recovery Speed Up

Battle Dress - Battle Dress Grade 3
GMP: 160,000
R And D Team: Level 16
Combat Unit: Level 16
Common Metal: 300
Usage Cost: 1,600 GMP

In-Game Items
C.Box Desert - C.Box (Dsrt) Grade 1
Usage Cost: 100 GMP

C.Box Desert - C.Box (Dsrt) Grade 2
GMP: 10,000
R And D Team: Level 7
Support Unit: Level 7
Biological Material: 200
Usage Cost: 700 GMP
Add ons: Durability Up and Portable Ammo Up

C.Box Desert - C.Box (Dsrt) Grade 3
GMP: 100,000
R And D Team: Level 17
Support Unit: Level 17
Biological Material: 300
Usage Cost: 1,700 GMP, 5 Biological Material
Add ons: Durability Up and Portable Ammo Up

C.Box Forest - C.Box Frst Grade 2
GMP: 10,000
R And D Team: Level 8
Support Unit: Level 8
Biological Material: 200
Usage Cost: 800 GMP
Add ons: Durability Up and Portable Ammo Up

C.Box Forest - C.Box (Frst) Grade 3
GMP: 100,000
R And D Team: Level 18
Support Unit: Level 18
Biological Material: 300
Usage Cost: 1,800 GMP, 5 Biological Material
Add ons: Durability Up and Portable Ammo Up

C.Box Red - C.Box (Red) Grade 2
GMP: 10,000
R And D Team: Level 9
Support Unit: Level 9
Biological Material: 200
Usage Cost: 900 GMP
Add ons: Durability Up and Portable Ammo Up

C.Box Red - C.Box (Red) Grade 3
GMP: 100,000R And D Team: Level 19
Support Unit: Level 19
Biological Material: 300
Usage Cost: 1,900 GMP, 5 Biological Material
Add ons: Durability Up and Portable Ammo Up

C.Box (City) - C.Box (City) Grade 2
GMP: 10,000
R And D Team: Level 10
Support Unit: Level 10
Biological Material: 200
Usage Cost: 1,000 GMP
Add ons: Durability Up and Portable Ammo Up

C.Box (City) - C.Box (City) Grade 3
GMP: 100,000
R And D Team: Level 20
Support Unit: Level 20
Biological Material: 300
Usage Cost: 2,000 GMP, 5 Biological Material
Add ons: Durability Up and Portable Ammo Up

Night Vision Goggles - NVG Grade 1
Usage Cost: 200 GMP

Night Vision Goggles - NVG Grade 2
GMP: 80,000
R And D Team: Level 8
Intel Team: Level 8
Usage Cost: 800 GMP
Add ons: Light Amplification Up, Exposure Correction Up, and Thermal Detection Up

Night Vision Goggles - NVG Grade 3
GMP: 180,000
R And D Team: Level 18
Intel Team: Level 18
Usage Cost: 1,800 GMP
Add ons: Battery Capacity Up

Stealth Camo.PP - Stealth Camo.PP Grade 3
GMP: 280,000
R And D Team: Level 22
Minor Metal: 150
Usage Cost: 2,800 GMP, 20 Minor Metal

Stealth Camo.PP - Stealth Camo.PP Grade 4
GMP: 360,000
R And D Team: Level 30
Minor Metal: 1000
Metamaterials Specialist: 1
Usage Cost: 3,000 GMP, 300 Minor Metal
Add ons: Effect Duration Up and Portable Ammo Up

Phantom Cigar - Phantom Cigar Grade 1
Usage Cost: 100 GMP, 2 Wormwood

Phantom Cigar - Phantom Cigar Grade 2
GMP: 20,000
Medical Team: Level 5
Wormwood: 20
Usage Cost: 500 GMP, 4 Wormwood
Add ons: Effect Duration Up and Portable Ammo Up

Phantom Cigar - Phantom Cigar Grade 3
GMP: 50,000
Medical Team: Level 15
Wormwood: 30
Usage Cost: 1,500 GMP, 6 Wormwood
Add ons: Effect Duration Up and Portable Ammo Up

Pentazemin - Pentazemin Grade 1
GMP: 5,000
Medical Team: Level 3
Tarragon: 10
Biological Material: 100
Usage Cost: 300 GMP, 2 Tarragon, 10 Biological Material

Pentazemin - Pentazemin Grade 2
GMP: 20,000
Medical Team: Level 9
Tarragon: 20
Biological Material: 200
Usage Cost: 900 GMP, 4 Tarragon, 20 Biological Material
Add ons: Effect Duration Up and Portable Ammo Up

Noctocyanin - Noctocyanin Grade 2
GMP: 50,000
Intel Team: Level 11
Medical Team: Level 11
Haoma: 5
Biological Material: 200
Usage Cost: 1,100 GMP, 1 Haoma, 20 Biological Material

Noctocyanin - Noctocyanin Grade 3
GMP: 100,000
Intel Team: Level 21
Medical Team: Level 21
Haoma: 10
Biological Material: 300
Drug Developer
Usage Cost: 2,100 GMP, 2 Haoma, 30 Biological Material
Add ons: Effect Duration Up

Acceleramin - Acceleramin Grade 3
GMP: 40,000
Combat Unit: Level 19
Medical Team: Level 19
Tarragon: 10
Haoma: 10
Usage Cost: 1,900 GMP, 2 Tarragon, 2 Haoma

Acceleramin - Acceleramin Grade 4
GMP: 190,000
Combat Unit: Level 33
Medical Team: Level 33
Tarragon: 15
Haoma: 15
Drug Developer
Usage Cost: 3,300 GMP, 3 Tarragon, 3 Haoma
Add ons: Effect Duration Up

Tools - Int-Scope Grade 1
Usage Cost: 0 GMP
Add ons: Directional Mic Function

Tools - Int-Scope Grade 2
GMP: 35,000
R And D Team: Level 7
Usage Cost: 0 GMP
Add ons: Analyzer Function

Tools - Int-Scope Grade 3
GMP: 100,000
R And D Team: Level 16
Intel Team: Level 14
Usage Cost: 0 GMP
Add ons: Analyzer Function

iDroid - iDroid Grade 1
Usage Cost: 0 GMP

iDroid - iDroid Grade 2
GMP: 35,000
R And D Team: Level 7
Usage Cost: 0 GMP
Add ons: Speaker Function

iDroid - iDroid Grade 3
GMP: 85,000
R And D Team: Level 17
Intel Team: Level 17
Usage Cost: 0 GMP
Add ons: Placeable Markers

Fulton Device - Fulton Device Grade 1
Usage Cost: 300 GMP

Fulton Device - Fulton Device Grade 2
GMP: 90,000
R And D Team: Level 9
Support Unit: Level 9
Usage Cost: 900 GMP
Add ons: Portable Ammo Up

Fulton Cargo - Cargo 1 Grade 2
GMP: 30,000
R And D Team: Level 8
Support Unit: Level 8
Usage Cost: 0 GMP
Add ons: Cargo Extraction

Fulton Cargo - Cargo 2 Grade 3
GMP: 100,000
R And D Team: Level 18
Support Unit: Level 16
Transportation Specialist
Usage Cost: 0 GMP

Secret Raiden suit
To get the secret Raiden suit, you should finish all storyline missions with an "S" status (excluding duplicate assignments with Extreme, Subsistence, and Total Stealth mods). Only the 38 exceptional assignments and prologue must be finished with an "S" ranking; the 12 duplicates could be dismissed. This can then give you the "Grand Master Certificate (Elite)" vital item, which allows you to develop the Raiden suit through your iDroid at Mother Base. You need 1,190,000 GMP, 70 Digitalis Purpurea, 20 Digitalis Lutea, and your R&D Team must be at Level 53+. The main strength of the ensemble is leap space and the increased sprinting speed, as well as the pleasant cosmetic appearance of the suit. It enables one to run at the rate of your horse. When you run into enemies, it'll knock down them. Utilization costs 8,400 GMP per deployment. It also comes with these disadvantages: you cannot use your prosthetic arm, it cannot be utilized during FOB missions, and also you are limited to an "A" position when playing chief assignments. The suit is best used for open world investigation and side ops.

Wormhole Fulton Extraction Device upgrade
The Wormhole Fulton Removal System is just an update that is very helpful. Apart from the fulton that is standard, that one can't be shot along, which makes it ideal for removing their automobiles middle as well as opponents -fight. You may also utilize it in structures because it usually includes a removal opportunity or if you find anything overhead.

To uncover it, effectively total Aspect Op 50: "Capture The Legenday Jackal", which just becomes after finishing tale Objective 31 accessible. It's since merely a restricted quantity of aspect operations may simultaneously be lively per region if it generally does not seem after Objective 31. Simply keep performing different aspect operations, and it'll ultimately look. The Wormhole System must be subsequently developed by you at Mom Foundation inside your iDroid. Improvement demands 850,000 GMP and your R&D Team + Service Device should be more or Level 40. All you may remove using the regular fulton may also be removed using the wormhole.

The Hand Of Jehuty Upgrade
The Hand Of Jehuty is just a teleport update for the Prosthetic Supply. They'll be teleported for your area whenever you take somebody withit, and you will use CQC to remove them quietly. It's really a enjoyable device to make use of and certainly will maintain your opponents questioning what just occurred despite the fact that the number is very restricted. It's ideal for getting out heavily armored opponents having a single-hit (particularly in multiplayer). You may also update range life to improve. To uncover it, you have to properly finish Aspect Op 49: "Seize The Legenday Ibis". This aspect op just becomes after finishing tale Objective 31 accessible. It's since merely a restricted quantity of aspect operations may simultaneously be lively per region if it generally does not seem after Objective 31. Simply keep performing different aspect operations, and it'll ultimately look. You have to subsequently create the Palm Of Jehuty at Mom Foundation inside your iDroid. Improvement demands 120 Rare Metal,000 GMP, 340, as well as your R&D Team must be more or Level 28.

Mission 4 Puppy
Fulton extract the pet from the beginning of Goal 4 (he's at the landing area where you keep the chopper). It is possible to replay the goal in case you missed this. Instead, he is able to be available at the landing areas of Goal 3. Return to Mom Bottom (either finish the goal or callback the chopper to abort) to see a cutscene with the dog whenever you reach platform. Subsequently, successfully complete Tasks 7, 8, 9, 10, and some other two tasks of one's option. Come back to Mother Platform, as well as the dog is going to be grownup; a cutscene will be seen by you once you arrive. D-Dog can now not be unavailable being a friend, and you will have the "Cry Havoc" prize. Note: If he's not grown up nevertheless, play with a couple of more objectives, and return.

Invoice Locations
Research the suggested places to locate all 21 bills (quick travel points). You'll uncover a quick travel point because of its area while selecting up a. All of the locations that are called have one. The fast travel points that are quick seem like red packing areas. Whenever you remain on the launching area and conceal in a container, a vehicle can come and choose up you. Where you'd formerly acquired an account after that you can quickly go every other devote that nation. They're additionally necessary to uncover two crucial products for that "Collector" prize. All invoices must be found by you in Afghanistan. Discovering all bills in one single region opens the "Master Certification (Container)" key item. Discovering all invoices in both places opens the "Grandmaster Certification (Container)" key item. The fastest method to have them to ride from one place to the next on D-Horse.

Timeline Afghanistan
- Afghanistan Central Base Camp - Timeline 0:05
- Serak Power Plant - Timeline 0:28
- Yakho Oboo Supply Outpost - Timeline 0:49
- Lamar Khaate Palace - Timeline 1:09
- Shago Village - Timeline 1:30
- Wialo Village - Timeline 1:52
- Eastern Communications Post - Timeline 2:14
- Ghwandai Town - Timeline 2:35
- Wakh Sind Barracks - Timeline 2:56
- Sakhra Ee Village - Timeline 3:15
- Smasei Fort - Timeline 3:34
- Mountain Relay Base - Timeline 3:54

Birthday party
You'll be requested to enter your birthday when beginning the overall game. Once the game is performed on that day, you will see a birthday celebration tossed at Mother base for you personally, having a cake and cigars.

Healing Big Boss
After struggling a significant problems for get an case go to the ACC. Big Chef will need a transfusion while completed more or two occasions.

Faster Big Boss
To increase Big Boss's 19 mph run speed, research Bionic Arm Mobility 3 Upgrade (22 mph), the Cyborg Ninja costume (24 mph), and the Raiden costume (28 mph).

Water pistol
- You can use the water pistol to temporarily blind enemies.
- Use the water pistol to fry out electronic gear.
- Shoot Quiet with the water pistol and she will react.

Mission 04: Quick completion
Go to the Eastern Communications Outpost before starting Mission 04 and disable all of the communication equipment. Mission 04 will immediately end when you start it, and you will hear a secret message on the radio. Note: You will not receive score for this mission by doing this.

Mission 21: Easier completion
Before starting the mission, visit the airport and destroy the camera posts.

Mission 23: Pig head
Find the a pig head near Eli's chair. Shoot the corpse and it will oink.

Mission 28: Varying candle luminescence
Enter the mansion basement and walk past the candles as Navajo and they get brighter. If Big Boss is near them, they will become dimmer.

Dinging soldiers
Throw an empty magazine clip at a soldier's head to hear a "ding" sound.

Skull extraction
Complete Mission 29 to gain the ability to extract skulls. They can be found at the Mother Base Quarantine Platform. Note: After completing Side Op 144, you will get the Man on Fire's corpse.

Solar charging
You can recharge the night vision goggle batteries and Rocket Arm by running or sprinting when the sun is brightest. With the cardboard box, perform a dash while on fire to extinguish the flames.

Box knock down
Stand near certain safety signs found in Mother Base and a box will fall on your head and knock you down. This only happens once per sign location.

Avoiding stun effect
After throwing a stun grenade in close quarters, hide inside the cardboard box to avoid its effect on yourself.

Electrocutions
Shoot and down power lines while it is raining to electrocute nearby soldiers.

Interpreters
Complete the indicated task to recruit the corresponding interpreter.

Russian
- Location: South Afghanistan
- Mission: Mission 02
- Method: Travel east of Spugmay Keep and Fulton extract the person in a green beret to complete the mission. Consider marking the soldiers from the nearby hill.

Afrikaans
- Location: North Africa
- Mission: Mission 14
- Method: Travel west of Bampeve Plantation to find the interpreter. Consider silencing all the enemies in the area then Fulton extract the primary target.

Kikongo
- Location: Southeast Africa
- Mission: Mission 18
- Method: Travel to the outpost north of Munoko ya Nioka Station then extract the primary target. Note: You must extract him out of prison before using the Fulton device on him.

Pashtoo
- Location: South Afghanistan
- Mission: Side-Op-27
- Method: Travel to the Mountain Relay Base and Fulton extract the target to Mother Base to complete the mission.

Enemy response system
Enemies will use a response system to adapt to specific tactics that you are using. This will be visible through your iDroid as a set of six small icons on the map. They correspond to the Fulton Balloon, Helmet, Camera, Pistol, Crescent Moon, and Target Reticule. When a response system is not in use early in the game, the icons will be grayed out. As you progress and complete missions, some icons will turn white, then light red, and finally dark red. These colors indicate how aware an enemy is of the corresponding tactic.

Fulton Response
- Meaning: Displays enemy's awareness of your frequent use of Fulton Device for extraction.
- Low level response: Enemies will pop your Fulton extraction balloons after a brief delay.
- High level response: Enemies will pop Fulton extraction balloons immediately when noticed.

Helmet (Headshot Response)
- Meaning: Shows enemy's awareness of your frequent ability to take headshots.
- Low level response: Some soldiers will be equipped with helmets.
- High level response: Almost all soldiers will be equipped with helmets.

Camera (Covert Actions)
- Meaning: Shows enemy's awareness of your ability to neutralize enemies and/or capture outposts without being detected.
- Low level response: Soldiers will use mines, decoys, and cameras in outposts.
- High level response: Soldiers awaken faster from Stun or Sleep and use mines, decoys, cameras more efficiently.

Pistol (Combat Response)
- Meaning: Shows enemy's awareness of your ability to capture or eradicate outposts during Alert or Combat Statuses.
- Low level response: Soldiers are equipped with better weapons and armor to counter your assaults.
- High level response: The number of soldiers greatly increases, and they will be equipped with heavy damage weapons which will be used aggressively. Additionally, reinforcements are faster and more numerous.

Crescent Moon (Nighttime Response)
- Meaning: Shows enemy's awareness of your frequent use of nighttime for missions.
- Low level response: Some soldiers will use flashlights and night-vision goggles.
- High level response: Almost all soldiers will use flashlights and night-vision goggles.

Target Reticule (Sniper Response)
- Meaning: Shows enemy's awareness of your frequent use of long-ranged weaponry for neutralization.
- Low level response: Snipers with bolt-action rifles are diploid to counter your long-ranged weaponry.
- High level response: Snipers with semi-automatic rifles are diploid to counter your long-ranged weaponry.

Mother Base persons
Rescue Persons of Interest and Prisoners of War in Metal Gear Solid 5: Ground Zeroes and upload that saved game file. Download that saved game file from the main menu in Metal Gear Solid 5: The Phantom Pain to get various rewards. The people you rescued will appear at Mother Base as one of your rewards. The people that will appear are as follows.
- Hideo: Diplomat who appears following Missions 3, 4, and 5.
- Ochre Chameleon: Appears following Missions 3, 4, and 5.
- Grizzly Hedgehog: Appears following Missions 3, 4, and 5.
- Hungry Crocodile: Appears following Missions 3, 4, and 5.
- Wild Harrier: Appears following Missions 3, 4, and 5.
- Finger: Appears following Mission 6.
- Eye: Appears following Mission 6.
- Gray Wallaby: Appears following Mission 6.
- Blue Chameleon: Appears following Mission 6.
- Midnight Mastiff: Appears following Mission 6.
- Wild Stallion: Appears after two of either Missions 7, 8, or 9.
- Mad Wallaby: Appears after two of either Missions 7, 8, or 9.
- Assassin Harrier: Appears affter two of either Missions 7, 8, or 9.
- Hunting Stallion: Appears after two of either Missions 7, 8, or 9.
- Frigid Mongoose: Appears after two of either Missions 7, 8, or 9.
- Crying Sturgeon: Appears after two of either Missions 7, 8, or 9.
- Bitter Centipede: Appears following Mission 12.
- Roaring Capybara: Appears following Mission 12.
- Pirate Capybara: Appears following Mission 12.
- Night Tree Frog: Appears following Mission 12.

Codenames
Complete the indicated task to unlock the corresponding codename.
- Bat: Use multiple methods to neutralize enemies with exact numbers (10 kills with multiple techniques).
- Bear: Use CQC for most neutralizations during the previous three missions.
- Bee: Use lethal handguns to neutralize most enemies during the previous three missions.
- Butterfly: Use Quiet to neutralize most enemies.
- Chick: Do not complete Mission 06 after three missions.
- Chicken: Use the chicken hat at least once during the previous three missions.
- Doberman: Use lethal assault rifles to neutralize most enemies.
- Eagle: Neutralize 90% of the enemies in the previous three missions with headshots.
- Fox: Do not get detected during the previous three missions. Reflex Mode does not count as detection.
- Foxhound: Complete the previous three missions with the "Perfect Stealth, No Kills" score bonus.
- Hawk: Neutralize most enemies with the help of air support from a helicopter.
- Hog: Use D-Horse to neutralize most enemies by ramming into them while riding.
- Hound: Use D-Dog's "Do it" command to neutralize most enemies.
- Mantis: Slit the throats of most enemies that were neutralized during the previous three missions.
- Octopus: Use nonlethal weapons (ZZZ, STN, etc.) to neutralize most enemies during the previous three missions.
- Orca: Use throwing weapons (hand grenades, grenade launchers, Molotovs) to neutralize most enemies.
- Ostrich: Use D-Walker to neutralize most enemies.
- Piranha: Use lethal shotguns to neutralize most enemies.
- Puma: Use a grabbing method to neutralize most enemies during the previous three missions.
- Raven: Use lethal machine guns (turrets, AA cannons, Gatling Gun, etc.) to neutralize most enemies.
- Scorpion: Use lethal submachine guns to neutralize most enemies.
- Shark: Use missiles to neutralize most enemies.
- Spider: Use lethally placed explosives (mines, C4, etc.) to neutralize most enemies.
- Tortoise: Use vehicles (with either their built-in weapons or by ramming) to neutralize most enemies.
- Whale: Neutralize most enemies by bombarding them through Fire Support.
- Wolf: Use lethal Sniper Rifles to neutralize most enemies.

Info tapes
Complete the indicated task to unlock the corresponding tape. Listen to the tapes to learn more about the storyline.

Ocelot's Briefing 1
- Track(s): British Sovereign Base Area Dhekelia, Cyprus a Nation Divided, The Route to Afghanistan, World Affairs Over the 9 Years, What Happened in the Caribbean 9 Years Ago, The Strike Force: After the Attack, After-Effects of Snake's Coma
- Source: Complete the Prologue.

Ocelot's Briefing 2
- Track(s): The Moniker Shalashaska
- Source: Complete Mission 01.

Ocelot's Briefing 3
- Track(s): SALT II, Meeting Ocelot and the Formation of a Certain Organization, Where is Zero?
- Source: Complete Mission 03.

Afghanistan Today 1
- Track(s): The Soviet Invasion of Afghanistan, The Soviet Army's Scorched Earch Operation
- Source: Complete Mission 02.

Afghanistan Today 2
- Track(s): The Threat of Soviet Gunships, The Hamid Fighters
- Source: Complete two of Missions 03, 04, or 05.

Afghanistan Today 3
- Track(s): Honey Bee Analysis Results
- Source: Complete Mission 06.

At Mother Base 1
- Track(s): The Mist Unit, Cipher's Will, Mother Base Reborn, Connection with the Seychelles, Whaling Ship Heiwa Maru, Origins of Diamond
- Source: Complete two of Missions 03, 04, or 05.

At Mother Base 2
- Track(s): Private Forces, Big Boss Back to Life
- Source: Complete two of Missions 03, 04, or 05.

At Mother Base 3
- Track(s): Bionic Arm
- Source: Complete Mission 05.

At Mother Base 4
- Track(s): Intel Team
- Source: Complete Mission 06.

At Mother Base 5
- Track(s): Training D-Dog
- Source: Complete a Mission with D-Dog as your companion.

At Mother Base Supplemental 1
- Track(s): Background to the Epidemic
- Source: Complete Mission 25, Disease Outbreak triggers it.

At Mother Base Supplemental 2
- Track(s): Identifying the Infected
- Source: Complete Mission 25, Disease Outbreak triggers it.

What Happened to Old Mother Base Members
- Track(s): Chico and Amanda, Strangelove, Huey
- Source: Complete two of Missions 03, 04, or 05.

Quiet 1
- Track(s): The Sniper Quiet Appears
- Source: Complete Mission 07, 08, 09 or 10, then listen to radio discussion about Quiet; or start Mission 11.

Quiet 2
- Track(s): Quiet's Missile Interdiction Sniping, Events After Quiet's Extraction 1
- Source: Complete a mission after extracting Quiet.

Quiet 3
- Track(s): Events After Quiet's Extraction 2
- Source: Complete Side Op 111.

Quiet 4
- Track(s): Quiet on Mother Base
- Source: Complete Side Op 111.

Quiet 5
- Track(s): Quiet's Mission Performance
- Source: Complete a mission with Quiet as your companion.

Quiet 6
- Track(s): Why Did Quiet Disappear?
- Source: Complete Side Op 150.

Quiet 7
- Track(s): Quiet's Message
- Source: Complete Side Op 150.

Questioning Huey 1
- Track(s): Emmerich's 9 Years, Emmerich's Research for the Soviets, Emmerich's Research History, Diamond Dogs' Treatment of Huey, A.I. Pod in the Lab
- Source: Complete Mission 12.

Questioning Huey 2
- Track(s): What is Sahelanthropus?, Clone Research 1, Clone Research 2
- Source: Complete Mission 13.

Questioning Huey 3
- Track(s): The Body Found in the A.I. Pod
- Source: Complete Side Op 143.

Questioning Huey 4
- Track(s): Cooperating with Eli
- Source: Complete Side Ops 145 through 149, then watch the cinematic with Eli.

Questioning Huey 5
- Track(s): Reasons for Facilitating the Wolbachia Mutation 1
- Source: Complete Mission 43.

Questioning Huey 6
- Track(s): Reasons for Facilitating the Wolbachia Mutation 2
- Source: With D-Dog as a companion, listen to the "Reasons for Facilitating the Wolbachia Mutation 1" tape.

Questioning Huey 7
- Track(s): Picking Up Emmerich's Work, A.I. Pod's Final Recording
- Source: View the cinematic where Emmerich gets exiled.

Cipher's Cargo 1
- Track(s): Copper Ore
- Source: Complete Mission 16.

Cipher's Cargo 2
- Track(s): Yellowcake, Shinkolobwe Mine
- Source: Complete Mission 17.

Africa Today 1
- Track(s): The Legendary Mercenary, Private Forces, Private Force: CFA, Private Force: CFA's Locally Hired Mercenaries, Current Affairs in Africa
- Source: Complete Mission 12.

Africa Today 2
- Track(s): The Spread of Walker Gears
- Source: Complete Mission 14.

Africa Today 3
- Track(s): Private Force: Zero Risk Security
- Source: Complete Mission 16.

Africa Today 4
- Track(s): Private Force: Rogue Coyote, Kungenga Mine and the Ethnic Clash
- Source: Complete Mission 17 and Mission 18 in order.

The Factory of the Dead
- Track(s): The Bedridden in the Factory, Analysis of the Voices in the Factory
- Source: Complete Side Ops 145 through 149.

The Man on Fire 1
- Track(s): The Man on Fire's Weakness
- Source: Complete the Prologue.

The Man on Fire 2
- Track(s): What Happened Next with the Man on Fire
- Source: Complete Mission 32.

The Man on Fire 3
- Track(s): The Man on Fire, Who is the Floating Boy?
- Source: Complete Side Op 144.

The White Mamba 1
- Track(s): White Mamba (Nyoka ya Mpembe), DDR (The Problems with Social Reintegration)
- Source: Complete Mission 21 and 22.

The White Mamba 2
- Track(s): The White Mamba Detained
- Source: Complete Mission 23.

The White Mamba 3
- Track(s): Eli's DNA Test
- Source: Complete Side Ops 145 through 149, then watch the cinematic with Eli.

Vocal Cord Parasites 1
- Track(s): Preventing Symptoms, The Vocal Cord Parasites' Infection Route, Resisting the Vocal Cord Parasites
- Source: Complete Mission 29.

Vocal Cord Parasites 2
- Track(s): The First Infection, Experiment in Africa, Experiment in Afghanistan, Effects of the Wolbachia
- Source: Complete Mission 29.

Vocal Cord Parasites 3
- Track(s): The Devil's House, The Vocal Cord Parasite's Language Learning Ability
- Source: Complete Side Op 144.

Sahelanthropus 1
- Track(s): OKB Zero, Sahelanthropus's Armor Material 1
- Source: Complete Mission 29.

Sahelanthropus 2
- Track(s): Sahelanthropus's Armor Material 2
- Source: Complete Mission 31.

Sahelanthropus 3
- Track(s): The Captured Sahelanthropus
- Source: Complete Mission 31.

Metallic Archaea 1
- Track(s): What Are Metallic Archaea, Nuclear Testing in South Africa
- Source: Complete Mission 29.

Metallic Archaea 2
- Track(s): Emmerich's Power-Assisted Exo Legs
- Source: Complete Mission 29.

Metallic Archaea 3
- Track(s): The Safety Mechanism of Nuclear Saturation
- Source: Complete Mission 31.

Metallic Archaea 4
- Track(s): Uranium Enrichment Archaea, Motive for Researching Metallic Archaea
- Source: Complete Mission 32.

Code Talker and His Research 1
- Track(s): Parasites Living Within Us
- Source: Complete Mission 31.

Code Talker and His Research 2
- Track(s): What Covers the Skulls
- Source: Complete Mission 32.

Code Talker and His Research 3
- Track(s): Origins of Code Talker, Motive for Researching Vocal Cord Parasites
- Source: Complete Side Op 143.

Code Talker and His Research 4
- Track(s): The Ethnic Cleansing Parasite Project, The Parasites Gave Us Language, Genesis of the Vocal Cord Parasites, Revival of the Vocal Cord Parasites, The Final Form of the Ethnic Cleansing Parasites
- Source: Complete Mission 35.

Code Talker and His Research 5
- Track(s): Superorganisms
- Source: View the cinematic where Emmerich gets exiled.

Skull Face's Objective 1
- Track(s): Skull Face's Demise, Whereabouts of the Third English Mating Pair, Skull Face's Ethnic Liberation Parasites, Conjecture About English Strain Production, World Reactions to Sahelanthropus
- Source: Complete Mission 31.

Skull Face's Objective 2
- Track(s): Skull Face Nine Years Ago, Multiethnicity of the United States
- Source: Complete Mission 32.

Skull Face's Objective 3
- Track(s): Rulers and Language
- Source: Complete Side Op 143.

Skull Face's Objective 4
- Track(s): Secret Recording of Skull Face and Code Talker One and Two
- Source: Complete Mission 35.

Skull Face's Objective 5
- Track(s): Skull Face's Origins and XOF, The Target of Skull Face's Revenge
- Source: Complete Mission 41.

The Children Escape 1
- Track(s): What Prompted the Escape
- Source: Complete Mission 35, Side Op 113, then another Mission or Side Op.

The Children Escape 2
- Track(s): The Mastermind
- Source: Complete Side Op 145, 146, 147, 148 or 149.

The Children Escape 3
- Track(s): Eli's Explanation
- Source: Complete two Side Ops from the following list: 145, 146, 147, 148 or 149.

The Children Escape 4
- Track(s): Eli's Threat
- Source: Complete three Side Ops from the following list: 145, 146, 147, 148 or 149.

The Children Escape 5
- Track(s): Will of the Child Soldiers, Eli's Objective
- Source: Complete four Side Ops from the following list: 145, 146, 147, 148 or 149.

The Children Escape 6
- Track(s): Ocelot's Fears
- Source: Complete Side Ops 145 through 149, then watch the cinematic with Eli.

Informant's Report
- Track(s): Parts One, Two and Three
- Source: Complete Mission 38.

What Happened in the Laboratory 1
- Track(s): Urges Caused by the Vocal Cord Parasites
- Source: Complete Mission 43.

What Happened in the Laboratory 2
- Track(s): Mutation in the Laboratory, Parasites Controlling People
- Source: Complete Mission 43.

What Happened in the Laboratory 3
- Track(s): Thirst for Vengeance Parasitizing the Mind
- Source: View the cinematic where Emmerich gets exiled.

Paz's Diary Continued 1
- Track(s): Entry 1
- Source: Bring Paz the second Memento Photo, then leave.

Paz's Diary Continued 2
- Track(s): Entry 2
- Source: Bring Paz the fourth Memento Photo, then leave.

Paz's Diary Continued 3
- Track(s): Entry 3
- Source: Bring Paz the sixth Memento Photo, then leave.

Paz's Diary Continued 4
- Track(s): Entry 4
- Source: Bring Paz the eighth Memento Photo, then leave.

Paz's Diary Continued 5
- Track(s): Entry 5
- Source: Watch the last cinematic with Paz.

The Hamburgers of Kazuhira Miller 1
- Track(s): Code Talker's Eating Habits
- Source: Complete Mission 32.

The Hamburgers of Kazuhira Miller 2
- Track(s): Kazuhira Miller's Research
- Source: Complete Mission 35.

The Hamburgers of Kazuhira Miller 3
- Track(s): Kazuhira Miller's Epiphany
- Source: Complete Mission 38.

The Hamburgers of Kazuhira Miller 4
- Track(s): The Ultimate Hamburger
- Source: Complete Mission 41.

Truth Records
- Track(s): Secret Recordings one through twelve
- Source: Complete Mission 46, (the secret mission).

Phantom Pain Key Items
Complete the indicated task to unlock the corresponding item.

Children's Reward
- Source: Complete Mission 18.
- Effect: Develop Water Gun.

First Aid Manual
- Source: Found in Masa village after completing Mission 18.
- Effect: Develop Tactical (Fulton) D-Dog device.

Master Certificate (Marking)
- Source: Mark 500 Targets.
- Effect: Distinguish between enemy soldiers and decoys.

Master Certificate (Box)
- Source: Collect all invoices in Afghanistan or Angola.
- Effect: Develop C.BOX (WR).

Grand Master Certificate (Box)
- Source: Collect all invoices in Afghanistan and Angola.
- Effect: Develop C.BOX (SMK).

Master Certificate (Fulton)
- Source: Fulton-extract 500 Targets.
- Effect: Develop Grade 3 upgrade for Fulton Device.

Grand Master Certificate (Fulton)
- Source: Fulton-extract 1,000 targets.
- Effect: Develop F-BALLISTA for D-Walker.

Couch Shell
- Source: Complete Side Op 113.
- Effect: Develop Petrol Bomb and Fulton Upgrade (Children Compatibility).

Skulls Machete
- Source: Complete Mission 29.
- Effect: Develop TASK-ARM SM for D-Walker.

Strangelove's Memento
- Source: Complete Side-Op 143.
- Effect: Develop Bandana.

Man on Fire (Corpse)
- Source: Complete Side-Op 144.
- Effect: Develop Furicorn for D-Horse.

Quiet's Examination Report
- Source: Watch the cinematic where Quiet is interrogated; or complete Mission 40.
- Effect: Develop Gray XOF for Quiet.

Handkerchief
- Source: Complete Mission 40.
- Effect: Develop Sniper Wolf for Quiet.

Emmerich's Research Notes
- Source: Watch the cinematic where Emmerich is exiled.
- Effect: Develop Stealth Camo.

The Codename: Big Boss
- Source: Complete the secret mission.
- Effect: Develop Leather Jacket.

Master Certificate (Standard)
- Source: Complete all missions under the normal difficulty setting.
- Effect: Develop Cyborg Ninja Uniform.

Grand Master Certificate (Standard)
- Source: Complete all missions under the normal difficulty setting with an "S" rank.
- Effect: Develop Raiden uniform.

Master Certificate (Elite)
- Source: Complete all missions under the high difficulty setting.
- Effect: Develop Naked (Silver) uniform, and Bionic Arm (Silver).

Grand Master Certificate (Elite)
- Source: Complete all missions under the high difficulty setting with an "S" rank.
- Effect: Develop Naked (Gold) uniform.

Star of Bethlehem
- Source: Complete the secret mission.
- Effect: Develop Infinity Bandana.

Medicinal plant locations
Search the indicated locations to find the corresponding plant.
- African Peach: Found in Angola. It is used to develop Sleeping Gas. It can be identified by its large red and round flowers.
- Black Carrot: Found near wet areas or streams in Afghanistan and Angola (more common).
- Digitalis Lutea: Found in Angola. It is used to strengthen tranquilizers and Sleeping Gas mines. It can be identified by yellow bell-shaped flowers.
- Digitalis Purpurea: Found in the grass lands in Angola . It is used to strengthen tranquilizers and Sleeping Gas mines. It can be identified by light purple bell-shaped flowers.
- Golden Crescent: Found in Afghanistan. It strengthens tranquilizer rounds. It can be identified by large blue flowers.
- Haoma: Found in sandy desert areas in Afghanistan. It resembles like shrubs with tiny red and yellow flowers (Video).
- Tarragon: Found near grassy areas in Afghanistan. It is used for performance enhancement drugs (Pentazemin, Acceleramin).
- Wormwood: Found in sunny and dry areas in Afghanistan and Angola. It is required for using the Phantom Cigar. It can be identified by tiny yellow blossoms

Quiet Boss fight Trick
Quiet is a sniper and she will always be stationary waiting for a chance to get a hit on you. That being said, it's possible to order a supply drop on her position to stun her. After a few seconds she'll change her position. Ordering a supply drop on her new position for a second time will stun her completely and you'll have defeated her in 2 hits. This is also effective in completing all mission tasks for this mission *This doesn't work in the Extreme Version of the boss fight*

Hideo Kojima references
- After getting rescued during your first encounter with the Man on Fire in the Prologue, follow the person down a corridor. Use the rail to your left to pull yourself up from the floor. Look closely at the bulletin board on the wall to see a poster that mentions Kojima Productions and inviting you to "Join the Fox Team". The booth number listed, CP 2308, is the actual number of the booth used by Kojima Productions at GDC 2013.
- You can rescue Hideo Kojima during the Side Op 112 Intel Agent Extraction mission. After doing so, he will return to Mother Base.

P.T. reference
Find the radio on the floor near one corner of a tent, just past an outpost encampment in Africa near where Mission 20 "Voices" takes place. It plays the same recording that describes a horrific murder that was originally heard in the P.T. demo.

Metal Gear Solid series references
- During Mission 22, you have to knock out Mosquito. This is the same soldier from Metal Gear Solid 5: Ground Zeroes who helped Miller escape from Mother Base.
- During Side Op 143, secure the A.I. Pod, then shoot it with a lethal weapon. It will repeat lines from Metal Gear Solid 3 and Metal Gear Solid: Peace Walker.

Hideo Kojima references
After getting rescued during your first encounter with the Man On Fire in the Prologue, follow the person down a corridor. Use the rail to your left to pull yourself up from the floor. Look closely at the bulletin board on the wall to see a poster that mentions Kojima Productions and inviting you to "Join the Fox Team". The booth number listed, CP 2308, is the actual number of the booth used by Kojima Productions at GDC 2013.

You can rescue Hideo Kojima during the Side Op 112 Intel Agent Extraction mission. After doing so, he will return to Mother Base.

Big Boss comment

During Mission 1 Save Miller. He will request the magic words. Press Triangle, and Big Boss will say, "Kept you waiting, huh?".

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